mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-12 22:05:58 +00:00
fixed bug where each intent was duplicated
destroyers find and capture trade ships ports generate more trade ships
This commit is contained in:
@@ -52,7 +52,7 @@ export class DestroyerExecution implements Execution {
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this.target = null
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}
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if (this.target == null) {
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const ships = this.mg.units(UnitType.TransportShip)
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const ships = this.mg.units(UnitType.TransportShip, UnitType.Destroyer, UnitType.TradeShip)
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.filter(u => manhattanDist(u.tile().cell(), this.destroyer.tile().cell()) < 100)
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.filter(u => u.owner() != this.destroyer.owner())
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.filter(u => u != this.destroyer)
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@@ -82,7 +82,18 @@ export class DestroyerExecution implements Execution {
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const result = this.pathfinder.nextTile(this.destroyer.tile(), this.target.tile(), 5)
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switch (result.type) {
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case PathFindResultType.Completed:
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this.target.delete()
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switch (this.target.type()) {
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case UnitType.TransportShip:
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this.target.delete()
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break
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case UnitType.TradeShip:
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this.owner().captureUnit(this.target)
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break
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case UnitType.Destroyer:
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this.target.delete()
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this.destroyer.delete()
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break
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}
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this.target = null
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return
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case PathFindResultType.NextTile:
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@@ -98,7 +109,7 @@ export class DestroyerExecution implements Execution {
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}
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owner(): MutablePlayer {
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return null
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return this._owner
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}
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isActive(): boolean {
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@@ -86,7 +86,7 @@ export class PortExecution implements Execution {
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const portConnections = Array.from(this.portPaths.keys())
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if (portConnections.length > 0 && this.random.chance(500 * this.player().units(UnitType.Port).length)) {
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if (portConnections.length > 0 && this.random.chance(250 * this.player().units(UnitType.Port).length)) {
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const port = this.random.randElement(portConnections)
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const path = this.portPaths.get(port)
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if (path != null) {
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@@ -1,17 +1,19 @@
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import { MessageType } from "../../client/graphics/layers/EventsDisplay";
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import { renderNumber } from "../../client/graphics/Utils";
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import { AllPlayers, Cell, Execution, MutableGame, MutablePlayer, MutableUnit, Player, PlayerID, Tile, Unit, UnitType } from "../game/Game";
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import { AStar, PathFinder } from "../PathFinding";
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import { AStar, PathFinder, PathFindResultType } from "../PathFinding";
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import { PseudoRandom } from "../PseudoRandom";
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import { bfs, dist, manhattanDist } from "../Util";
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import { bfs, dist, distSortUnit, manhattanDist } from "../Util";
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export class TradeShipExecution implements Execution {
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private active = true
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private mg: MutableGame
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private player: MutablePlayer
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private origOwner: MutablePlayer
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private tradeShip: MutableUnit
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private index = 0
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private pathFinder: PathFinder = new PathFinder(5_000, t => t.isOcean(), 10)
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private wasCaptured = false
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constructor(
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private _owner: PlayerID,
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@@ -24,23 +26,68 @@ export class TradeShipExecution implements Execution {
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init(mg: MutableGame, ticks: number): void {
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this.mg = mg
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this.player = mg.player(this._owner)
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this.origOwner = mg.player(this._owner)
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}
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tick(ticks: number): void {
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if (this.tradeShip == null) {
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const spawn = this.player.canBuild(UnitType.TradeShip, this.srcPort.tile())
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const spawn = this.origOwner.canBuild(UnitType.TradeShip, this.srcPort.tile())
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if (spawn == false) {
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console.warn(`cannot build trade ship`)
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this.active = false
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return
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}
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this.tradeShip = this.player.buildUnit(UnitType.TradeShip, 0, spawn)
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this.tradeShip = this.origOwner.buildUnit(UnitType.TradeShip, 0, spawn)
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}
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if (!this.tradeShip.isActive()) {
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this.active = false
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return
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}
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if (this.origOwner != this.tradeShip.owner()) {
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// Store as vairable in case ship is recaptured by previous owner
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this.wasCaptured = true
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}
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if (this.wasCaptured) {
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const ports = this.tradeShip.owner().units(UnitType.Port).sort(distSortUnit(this.tradeShip))
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if (ports.length == 0) {
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this.tradeShip.delete()
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this.active = false
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return
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}
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const dstPort = ports[0]
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const result = this.pathFinder.nextTile(this.tradeShip.tile(), dstPort.tile())
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switch (result.type) {
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case PathFindResultType.Completed:
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const gold = this.mg.config().tradeShipGold(this.srcPort, dstPort)
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this.tradeShip.owner().addGold(gold)
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this.mg.displayMessage(
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`Your trade ship captured from ${this.origOwner.displayName()}, giving you ${renderNumber(gold)} gold`,
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MessageType.SUCCESS,
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this.tradeShip.owner().id()
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)
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this.tradeShip.delete()
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break
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case PathFindResultType.Pending:
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break
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case PathFindResultType.NextTile:
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this.tradeShip.move(result.tile)
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break
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case PathFindResultType.PathNotFound:
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console.warn('captured trade ship cannot find route')
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this.active = false
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break
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}
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return
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}
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if (this.index >= this.path.length) {
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this.active = false
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const dist = manhattanDist(this.srcPort.tile().cell(), this.dstPort.tile().cell())
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const gold = dist * 100
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const gold = dist * dist
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this.srcPort.owner().addGold(gold)
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this.dstPort.owner().addGold(gold)
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this.mg.displayMessage(`Trade ship from ${this.tradeShip.owner().displayName()} has reached your port, giving you ${renderNumber(gold)} gold`, MessageType.SUCCESS, this.dstPort.owner().id())
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