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use TileRef instead of tile
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@@ -1,7 +1,7 @@
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import {Cell, Execution, MutableGame, MutablePlayer, Player, PlayerID, PlayerInfo, PlayerType, TerraNullius} from "../game/Game"
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import {PseudoRandom} from "../PseudoRandom"
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import {simpleHash} from "../Util";
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import {AttackExecution} from "./AttackExecution";
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import { Cell, Execution, MutableGame, MutablePlayer, Player, PlayerID, PlayerInfo, PlayerType, TerraNullius } from "../game/Game"
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import { PseudoRandom } from "../PseudoRandom"
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import { simpleHash } from "../Util";
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import { AttackExecution } from "./AttackExecution";
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export class BotExecution implements Execution {
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