Update auth & login to follow best practices (#2559)

## Description:

The previous login system used long lived jwts which could be stolen by
XSS. The current system uses long lived refresh tokens that are stored
as http-only cookies. Then the client calls /refresh to get a short
lived jwt using the refresh token. The jwt is stored in memory only so
it's discarded on page close. This way a XSS can only steal the
short-lived jwt.

It also updates how accounts work: players get an account automatically
when they join the webpage. They can see their stats even if not logged
in. If a player wants to keep their account, they can tie it to their
Discord or email, allowing them to log in if cookies are lost.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
This commit is contained in:
Evan
2025-12-11 11:25:27 -08:00
committed by GitHub
parent 9f44d990af
commit a09f0c67f1
15 changed files with 519 additions and 511 deletions
+1 -1
View File
@@ -10,13 +10,13 @@ import { ColorPalette, Pattern } from "../../../core/CosmeticSchemas";
import { EventBus } from "../../../core/EventBus";
import { GameUpdateType } from "../../../core/game/GameUpdates";
import { GameView } from "../../../core/game/GameView";
import { getUserMe } from "../../Api";
import "../../components/PatternButton";
import {
fetchCosmetics,
handlePurchase,
patternRelationship,
} from "../../Cosmetics";
import { getUserMe } from "../../jwt";
import { SendWinnerEvent } from "../../Transport";
import { Layer } from "./Layer";