Rework trains to encourage alliances (#1697)

## Description:

This update encourages alliances by modifying how train-based trading
works. Trading is now restricted to allied networks, and allied trades
offer better rewards than self-trades, incentivizing cooperation.

Changes:
- Train destinations are now limited to stations owned by the player or
their allies.
    - Delivering a train to one’s own station grants 4,000 gold.
- Delivering a train to an ally’s station grants 5,000 gold to both the
sender and the receiver.

This system encourages players to form alliances, especially with
factory-focused players.


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
This commit is contained in:
DevelopingTom
2025-08-03 23:13:27 +00:00
committed by GitHub
parent ad2598361b
commit a05814a7fb
8 changed files with 78 additions and 33 deletions
+1 -1
View File
@@ -329,7 +329,7 @@ export class DefaultConfig implements Config {
return Math.min(1400, Math.round(20 * Math.pow(numberOfStations, 0.5)));
}
trainGold(): Gold {
return BigInt(10_000);
return BigInt(4_000);
}
trainStationMinRange(): number {
return 15;
+4
View File
@@ -32,6 +32,10 @@ export class TrainExecution implements Execution {
private numCars: number,
) {}
public owner(): Player {
return this.player;
}
init(mg: Game, ticks: number): void {
this.mg = mg;
const stations = this.railNetwork.findStationsPath(
+1 -1
View File
@@ -69,9 +69,9 @@ export type GameUpdate =
export interface BonusEventUpdate {
type: GameUpdateType.BonusEvent;
player: PlayerID;
tile: TileRef;
gold: number;
workers: number;
troops: number;
}
+1 -1
View File
@@ -704,9 +704,9 @@ export class PlayerImpl implements Player {
if (tile) {
this.mg.addUpdate({
type: GameUpdateType.BonusEvent,
player: this.id(),
tile,
gold: Number(toAdd),
workers: 0,
troops: 0,
});
}
+31 -6
View File
@@ -25,8 +25,15 @@ class CityStopHandler implements TrainStopHandler {
trainExecution: TrainExecution,
): void {
const level = BigInt(station.unit.level() + 1);
const goldBonus = (mg.config().trainGold() * level) / this.factor;
station.unit.owner().addGold(goldBonus, station.tile());
let goldBonus = (mg.config().trainGold() * level) / this.factor;
const stationOwner = station.unit.owner();
const trainOwner = trainExecution.owner();
// Share revenue with the station owner if it's not the current player
if (stationOwner.isFriendly(trainOwner)) {
goldBonus += BigInt(1_000); // Bonus for everybody when trading with an ally!
stationOwner.addGold(goldBonus, station.tile());
}
trainOwner.addGold(goldBonus, station.tile());
}
}
@@ -39,8 +46,15 @@ class PortStopHandler implements TrainStopHandler {
trainExecution: TrainExecution,
): void {
const level = BigInt(station.unit.level() + 1);
const goldBonus = (mg.config().trainGold() * level) / this.factor;
station.unit.owner().addGold(goldBonus, station.tile());
let goldBonus = (mg.config().trainGold() * level) / this.factor;
const stationOwner = station.unit.owner();
const trainOwner = trainExecution.owner();
// Share revenue with the station owner if it's not the current player
if (stationOwner.isFriendly(trainOwner)) {
goldBonus += BigInt(1_000); // Bonus for everybody when trading with an ally!
stationOwner.addGold(goldBonus, station.tile());
}
trainOwner.addGold(goldBonus, station.tile());
}
}
@@ -51,7 +65,15 @@ class FactoryStopHandler implements TrainStopHandler {
station: TrainStation,
trainExecution: TrainExecution,
): void {
station.unit.owner().addGold(mg.config().trainGold(), station.tile());
let goldBonus = mg.config().trainGold();
const stationOwner = station.unit.owner();
const trainOwner = trainExecution.owner();
// Share revenue with the station owner if it's not the current player
if (stationOwner.isFriendly(trainOwner)) {
goldBonus += BigInt(1_000); // Bonus for everybody when trading with an ally!
stationOwner.addGold(goldBonus, station.tile());
}
trainOwner.addGold(goldBonus, station.tile());
}
}
@@ -207,7 +229,10 @@ export class Cluster {
availableForTrade(player: Player): Set<TrainStation> {
const tradingStations = new Set<TrainStation>();
for (const station of this.stations) {
if (station.tradeAvailable(player)) {
if (
station.unit.owner() === player ||
station.unit.owner().isFriendly(player)
) {
tradingStations.add(station);
}
}