mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-13 19:27:47 +00:00
use node cluster to shard server
This commit is contained in:
@@ -1,11 +1,13 @@
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import { LitElement, html, css } from "lit";
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import { customElement, property, state } from "lit/decorators.js";
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import { Difficulty, GameMapType, GameType } from "../core/game/Game";
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import { Lobby } from "../core/Schemas";
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import { GameConfig, GameInfo } from "../core/Schemas";
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import { consolex } from "../core/Consolex";
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import "./components/Difficulties";
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import { DifficultyDescription } from "./components/Difficulties";
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import "./components/Maps";
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import { generateID } from "../core/Util";
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import { getConfig, getServerConfig } from "../core/configuration/Config";
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@customElement("host-lobby-modal")
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export class HostLobbyModal extends LitElement {
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@@ -412,7 +414,7 @@ export class HostLobbyModal extends LitElement {
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step="1"
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@input=${this.handleBotsChange}
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@change=${this.handleBotsChange}
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.value="${this.bots}"
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.value="${String(this.bots)}"
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/>
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<div class="option-card-title">
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Bots: ${this.bots == 0 ? "Disabled" : this.bots}
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@@ -508,7 +510,7 @@ export class HostLobbyModal extends LitElement {
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public open() {
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createLobby()
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.then((lobby) => {
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this.lobbyId = lobby.id;
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this.lobbyId = lobby.gameID;
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// join lobby
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})
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.then(() => {
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@@ -517,7 +519,7 @@ export class HostLobbyModal extends LitElement {
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detail: {
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gameType: GameType.Private,
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lobby: {
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id: this.lobbyId,
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gameID: this.lobbyId,
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},
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map: this.selectedMap,
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difficulty: this.selectedDifficulty,
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@@ -582,21 +584,24 @@ export class HostLobbyModal extends LitElement {
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}
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private async putGameConfig() {
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const response = await fetch(`/private_lobby/${this.lobbyId}`, {
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method: "PUT",
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headers: {
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"Content-Type": "application/json",
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const response = await fetch(
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`${getServerConfig().workerPath(this.lobbyId)}/game/${this.lobbyId}`,
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{
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method: "PUT",
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headers: {
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"Content-Type": "application/json",
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},
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body: JSON.stringify({
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gameMap: this.selectedMap,
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difficulty: this.selectedDifficulty,
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disableNPCs: this.disableNPCs,
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bots: this.bots,
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infiniteGold: this.infiniteGold,
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infiniteTroops: this.infiniteTroops,
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instantBuild: this.instantBuild,
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} as GameConfig),
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},
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body: JSON.stringify({
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gameMap: this.selectedMap,
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difficulty: this.selectedDifficulty,
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disableNPCs: this.disableNPCs,
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bots: this.bots,
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infiniteGold: this.infiniteGold,
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infiniteTroops: this.infiniteTroops,
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instantBuild: this.instantBuild,
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}),
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});
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);
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}
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private async startGame() {
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@@ -604,12 +609,15 @@ export class HostLobbyModal extends LitElement {
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`Starting private game with map: ${GameMapType[this.selectedMap]}`,
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);
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this.close();
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const response = await fetch(`/start_private_lobby/${this.lobbyId}`, {
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method: "POST",
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headers: {
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"Content-Type": "application/json",
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const response = await fetch(
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`${getServerConfig().workerPath(this.lobbyId)}/start_game/${this.lobbyId}`,
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{
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method: "POST",
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headers: {
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"Content-Type": "application/json",
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},
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},
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});
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);
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}
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private async copyToClipboard() {
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@@ -623,34 +631,42 @@ export class HostLobbyModal extends LitElement {
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this.copySuccess = false;
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}, 2000);
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} catch (err) {
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consolex.error("Failed to copy text: ", err);
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consolex.error(`Failed to copy text: ${err}`);
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}
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}
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private async pollPlayers() {
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fetch(`/lobby/${this.lobbyId}`, {
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method: "GET",
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headers: {
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"Content-Type": "application/json",
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fetch(
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`/${getServerConfig().workerPath(this.lobbyId)}/game/${this.lobbyId}`,
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{
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method: "GET",
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headers: {
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"Content-Type": "application/json",
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},
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},
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})
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)
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.then((response) => response.json())
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.then((data) => {
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.then((data: GameInfo) => {
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console.log(`got response: ${data}`);
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this.players = data.players.map((p) => p.username);
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this.players = data.clients.map((p) => p.username);
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});
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}
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}
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async function createLobby(): Promise<Lobby> {
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async function createLobby(): Promise<GameInfo> {
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const serverConfig = getServerConfig();
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try {
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const response = await fetch("/private_lobby", {
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method: "POST",
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headers: {
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"Content-Type": "application/json",
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const id = generateID();
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const response = await fetch(
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`/${serverConfig.workerPath(id)}/create_game/${id}`,
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{
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method: "POST",
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headers: {
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"Content-Type": "application/json",
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},
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// body: JSON.stringify(data), // Include this if you need to send data
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},
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// body: JSON.stringify(data), // Include this if you need to send data
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});
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);
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if (!response.ok) {
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throw new Error(`HTTP error! status: ${response.status}`);
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@@ -659,13 +675,7 @@ async function createLobby(): Promise<Lobby> {
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const data = await response.json();
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consolex.log("Success:", data);
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// Assuming the server returns an object with an 'id' property
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const lobby: Lobby = {
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id: data.id,
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// Add other properties as needed
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};
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return lobby;
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return data as GameInfo;
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} catch (error) {
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consolex.error("Error creating lobby:", error);
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throw error; // Re-throw the error so the caller can handle it
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@@ -2,6 +2,8 @@ import { LitElement, html, css } from "lit";
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import { customElement, property, state, query } from "lit/decorators.js";
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import { GameMapType, GameType } from "../core/game/Game";
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import { consolex } from "../core/Consolex";
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import { getConfig, getServerConfig } from "../core/configuration/Config";
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import { GameInfo } from "../core/Schemas";
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@customElement("join-private-lobby-modal")
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export class JoinPrivateLobbyModal extends LitElement {
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@@ -358,13 +360,16 @@ export class JoinPrivateLobbyModal extends LitElement {
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consolex.log(`Joining lobby with ID: ${lobbyId}`);
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this.message = "Checking lobby..."; // Set initial message
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fetch(`/lobby/${lobbyId}/exists`, {
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const url = `${window.location.origin}/${getServerConfig().workerPath(lobbyId)}/game/${lobbyId}/exists`;
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fetch(url, {
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method: "GET",
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headers: {
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"Content-Type": "application/json",
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},
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})
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.then((response) => response.json())
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.then((response) => {
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return response.json();
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})
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.then((data) => {
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if (data.exists) {
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this.message = "Joined successfully! Waiting for game to start...";
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@@ -372,7 +377,7 @@ export class JoinPrivateLobbyModal extends LitElement {
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this.dispatchEvent(
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new CustomEvent("join-lobby", {
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detail: {
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lobby: { id: lobbyId },
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lobby: { gameID: lobbyId },
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gameType: GameType.Private,
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map: GameMapType.World,
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},
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@@ -394,15 +399,18 @@ export class JoinPrivateLobbyModal extends LitElement {
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private async pollPlayers() {
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if (!this.lobbyIdInput?.value) return;
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fetch(`/lobby/${this.lobbyIdInput.value}`, {
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method: "GET",
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headers: {
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"Content-Type": "application/json",
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fetch(
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`${getServerConfig().workerPath(this.lobbyIdInput.value)}/lobby/${this.lobbyIdInput.value}`,
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{
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method: "GET",
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headers: {
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"Content-Type": "application/json",
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},
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},
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})
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)
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.then((response) => response.json())
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.then((data) => {
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this.players = data.players.map((p) => p.username);
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.then((data: GameInfo) => {
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this.players = data.clients.map((p) => p.username);
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})
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.catch((error) => {
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consolex.error("Error polling players:", error);
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@@ -1,4 +1,9 @@
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import { Config, GameEnv, ServerConfig } from "../core/configuration/Config";
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import {
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Config,
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GameEnv,
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getServerConfig,
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ServerConfig,
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} from "../core/configuration/Config";
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import { consolex } from "../core/Consolex";
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import { GameEvent } from "../core/EventBus";
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import {
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@@ -125,6 +130,7 @@ export class LocalServer {
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const blob = new Blob([JSON.stringify(GameRecordSchema.parse(record))], {
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type: "application/json",
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});
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navigator.sendBeacon("/archive_singleplayer_game", blob);
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const workerPath = getServerConfig().workerPath(this.lobbyConfig.gameID);
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navigator.sendBeacon(`/${workerPath}/archive_singleplayer_game`, blob);
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}
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}
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+2
-10
@@ -65,10 +65,6 @@ class Client {
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setFavicon();
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document.addEventListener("join-lobby", this.handleJoinLobby.bind(this));
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document.addEventListener("leave-lobby", this.handleLeaveLobby.bind(this));
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document.addEventListener(
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"single-player",
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this.handleSinglePlayer.bind(this),
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);
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const spModal = document.querySelector(
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"single-player-modal",
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@@ -148,7 +144,7 @@ class Client {
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? ""
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: this.flagInput.getCurrentFlag(),
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playerName: (): string => this.usernameInput.getCurrentUsername(),
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gameID: lobby.id,
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gameID: lobby.gameID,
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persistentID: getPersistentIDFromCookie(),
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playerID: generateID(),
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clientID: generateID(),
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@@ -164,7 +160,7 @@ class Client {
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this.joinModal.close();
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this.publicLobby.stop();
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if (gameType != GameType.Singleplayer) {
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window.history.pushState({}, "", `/join/${lobby.id}`);
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window.history.pushState({}, "", `/join/${lobby.gameID}`);
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sessionStorage.setItem("inLobby", "true");
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}
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},
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@@ -180,10 +176,6 @@ class Client {
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this.gameStop = null;
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this.publicLobby.leaveLobby();
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}
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private async handleSinglePlayer(event: CustomEvent) {
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alert("coming soon");
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}
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}
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// Initialize the client when the DOM is loaded
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@@ -1,16 +1,16 @@
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import { LitElement, html } from "lit";
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import { customElement, state } from "lit/decorators.js";
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import { Lobby } from "../core/Schemas";
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import { Difficulty, GameMapType, GameType } from "../core/game/Game";
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import { consolex } from "../core/Consolex";
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import { getMapsImage } from "./utilities/Maps";
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import { GameInfo } from "../core/Schemas";
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@customElement("public-lobby")
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export class PublicLobby extends LitElement {
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@state() private lobbies: Lobby[] = [];
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@state() private lobbies: GameInfo[] = [];
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@state() public isLobbyHighlighted: boolean = false;
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private lobbiesInterval: number | null = null;
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private currLobby: Lobby = null;
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private currLobby: GameInfo = null;
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createRenderRoot() {
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return this;
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@@ -36,15 +36,16 @@ export class PublicLobby extends LitElement {
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private async fetchAndUpdateLobbies(): Promise<void> {
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try {
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const lobbies = await this.fetchLobbies();
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console.log(`got lobbies: ${JSON.stringify(lobbies)}`);
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this.lobbies = lobbies;
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} catch (error) {
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consolex.error("Error fetching lobbies:", error);
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}
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}
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async fetchLobbies(): Promise<Lobby[]> {
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async fetchLobbies(): Promise<GameInfo[]> {
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try {
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const response = await fetch("/lobbies");
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const response = await fetch("/public_lobbies");
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if (!response.ok)
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throw new Error(`HTTP error! status: ${response.status}`);
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const data = await response.json();
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@@ -67,6 +68,9 @@ export class PublicLobby extends LitElement {
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if (this.lobbies.length === 0) return html``;
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const lobby = this.lobbies[0];
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if (!lobby?.gameConfig) {
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return;
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}
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const timeRemaining = Math.max(0, Math.floor(lobby.msUntilStart / 1000));
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// Format time to show minutes and seconds
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@@ -121,7 +125,7 @@ export class PublicLobby extends LitElement {
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this.currLobby = null;
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}
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private lobbyClicked(lobby: Lobby) {
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private lobbyClicked(lobby: GameInfo) {
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if (this.currLobby == null) {
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this.isLobbyHighlighted = true;
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this.currLobby = lobby;
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@@ -424,7 +424,7 @@ export class SinglePlayerModal extends LitElement {
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detail: {
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gameType: GameType.Singleplayer,
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lobby: {
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id: generateID(),
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gameID: generateID(),
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},
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map: this.selectedMap,
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difficulty: this.selectedDifficulty,
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@@ -228,9 +228,10 @@ export class Transport {
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) {
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this.startPing();
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this.maybeKillSocket();
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const wsHost = process.env.WEBSOCKET_URL || window.location.host;
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const wsHost = window.location.host;
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const wsProtocol = window.location.protocol === "https:" ? "wss:" : "ws:";
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this.socket = new WebSocket(`${wsProtocol}//${wsHost}`);
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const workerPath = this.serverConfig.workerPath(this.lobbyConfig.gameID);
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this.socket = new WebSocket(`${wsProtocol}//${wsHost}/${workerPath}`);
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this.onconnect = onconnect;
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this.onmessage = onmessage;
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this.socket.onopen = () => {
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