mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-30 02:05:20 +00:00
bugfix: SpawnExecution was not attaching PlayerExecution to humans
bugfix: WinModal was saying player died even if they hadn't spawned added hasSpawned() method to player
This commit is contained in:
@@ -111,6 +111,7 @@ export interface PlayerUpdate {
|
||||
incomingAttacks: AttackUpdate[];
|
||||
outgoingAllianceRequests: PlayerID[];
|
||||
stats: PlayerStats;
|
||||
hasSpawned: boolean;
|
||||
}
|
||||
|
||||
export interface AllianceRequestUpdate {
|
||||
|
||||
Reference in New Issue
Block a user