bugfix: SpawnExecution was not attaching PlayerExecution to humans

bugfix: WinModal was saying player died even if they hadn't spawned

added hasSpawned() method to player
This commit is contained in:
Evan
2025-04-03 20:12:36 -07:00
parent a3a05f9ed2
commit 9d1b4f35e4
6 changed files with 35 additions and 14 deletions
+1
View File
@@ -111,6 +111,7 @@ export interface PlayerUpdate {
incomingAttacks: AttackUpdate[];
outgoingAllianceRequests: PlayerID[];
stats: PlayerStats;
hasSpawned: boolean;
}
export interface AllianceRequestUpdate {