mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-01 20:23:28 +00:00
improve map terrain color
This commit is contained in:
@@ -54,6 +54,11 @@ export async function loadTerrainMap(): Promise<void> {
|
||||
|
||||
const terrain: Terrain[][] = Array(img.width).fill(null).map(() => Array(img.height).fill(null));
|
||||
|
||||
let max = 0
|
||||
let min = 1000
|
||||
const array: number[] = new Array(256).fill(0);
|
||||
|
||||
|
||||
// Iterate through each pixel
|
||||
for (let x = 0; x < img.width; x++) {
|
||||
for (let y = 0; y < img.height; y++) {
|
||||
@@ -61,66 +66,27 @@ export async function loadTerrainMap(): Promise<void> {
|
||||
const alpha = color & 0xff;
|
||||
const blue = (color >> 8) & 0xff;
|
||||
|
||||
|
||||
if (alpha < 20) { // transparent
|
||||
terrain[x][y] = new Terrain(TerrainType.Water);
|
||||
} else {
|
||||
terrain[x][y] = new Terrain(TerrainType.Land)
|
||||
terrain[x][y].magnitude = 0
|
||||
|
||||
// 150 -> 220
|
||||
switch (true) {
|
||||
case (blue > 220):
|
||||
terrain[x][y].magnitude = 14;
|
||||
break;
|
||||
case (blue > 215):
|
||||
terrain[x][y].magnitude = 13;
|
||||
break;
|
||||
case (blue > 210):
|
||||
terrain[x][y].magnitude = 12;
|
||||
break;
|
||||
case (blue > 205):
|
||||
terrain[x][y].magnitude = 11;
|
||||
break;
|
||||
case (blue > 200):
|
||||
terrain[x][y].magnitude = 10;
|
||||
break;
|
||||
case (blue > 195):
|
||||
terrain[x][y].magnitude = 9;
|
||||
break;
|
||||
case (blue > 185):
|
||||
terrain[x][y].magnitude = 8;
|
||||
break;
|
||||
case (blue > 180):
|
||||
terrain[x][y].magnitude = 7;
|
||||
break;
|
||||
case (blue > 175):
|
||||
terrain[x][y].magnitude = 6;
|
||||
break;
|
||||
case (blue > 170):
|
||||
terrain[x][y].magnitude = 5;
|
||||
break;
|
||||
case (blue > 165):
|
||||
terrain[x][y].magnitude = 4;
|
||||
break;
|
||||
case (blue > 160):
|
||||
terrain[x][y].magnitude = 3;
|
||||
break;
|
||||
case (blue > 155):
|
||||
terrain[x][y].magnitude = 2;
|
||||
break;
|
||||
case (blue > 150):
|
||||
terrain[x][y].magnitude = 1;
|
||||
break;
|
||||
default:
|
||||
terrain[x][y].magnitude = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
array[blue]++
|
||||
|
||||
// 140 -> 200 = 60
|
||||
const mag = Math.min(200, Math.max(140, blue)) - 140
|
||||
terrain[x][y].magnitude = mag / 2
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// console.log(`min: ${min}, max ${max}, arr ${array}`)
|
||||
// console.log('Array contents (index, value):');
|
||||
// array.forEach((val, index) => {
|
||||
// console.log(`(${index}, ${val})`);
|
||||
// });
|
||||
|
||||
const shorelineWaters = processShore(terrain)
|
||||
processDistToLand(shorelineWaters, terrain)
|
||||
@@ -221,7 +187,11 @@ function packTerrain(map: Terrain[][]): Uint8Array {
|
||||
if (terrain.ocean) {
|
||||
packedByte |= 0b00100000;
|
||||
}
|
||||
packedByte |= Math.min(Math.ceil(terrain.magnitude / 2), 31);
|
||||
if (terrain.type == TerrainType.Land) {
|
||||
packedByte |= Math.min(Math.ceil(terrain.magnitude), 31);
|
||||
} else {
|
||||
packedByte |= Math.min(Math.ceil(terrain.magnitude / 2), 31);
|
||||
}
|
||||
|
||||
packedData[4 + y * width + x] = packedByte;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user