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https://github.com/openfrontio/OpenFrontIO.git
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rebalance
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@@ -41,19 +41,19 @@ export class DefaultConfig implements Config {
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let speed = 0
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switch (tileToConquer.terrain()) {
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case TerrainType.Plains:
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mag = 10
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speed = 10
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mag = 20
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speed = 5
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break
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case TerrainType.Highland:
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mag = 20
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speed = 20
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mag = 40
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speed = 10
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break
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case TerrainType.Mountain:
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mag = 40
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speed = 40
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mag = 60
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speed = 20
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break
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}
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speed = mag
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// speed = mag
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if (attacker.isPlayer() && defender.isPlayer()) {
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if (attacker.type() == PlayerType.Bot && (defender.type() == PlayerType.FakeHuman || defender.type() == PlayerType.Human)) {
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@@ -66,9 +66,9 @@ export class DefaultConfig implements Config {
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if (defender.isPlayer()) {
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return {
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attackerTroopLoss: within(defender.troops() / attacker.troops() * mag, 1, 1000),
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attackerTroopLoss: within(defender.troops() / attacker.troops(), .2, 5) * mag,
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defenderTroopLoss: defender.troops() / defender.numTilesOwned(),
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tilesPerTickUsed: within(defender.troops() / (attackTroops * 5), .2, 3) * speed
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tilesPerTickUsed: within(defender.troops() / (attackTroops * 5), .2, 1.5) * speed
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}
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} else {
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return {
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