mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-08-17 05:34:37 +00:00
Simple Upgradable Structures (Cities, Ports, SAMs and Silos) (#1012)
## Description: https://github.com/openfrontio/OpenFrontIO/issues/776 I've implemented upgradable structures for cities and ports. As of right now this is just meant as a QOL change for structure stacking that currently happens and no gameplay changes are intended. Structure upgrades cost the same as making a new structure of that type and function the same as making a new structure of that type. I'm putting up a draft PR for this now since adding support for SAMs and Silos will take more time to handle the cooldowns and I want to make sure I'm on the right track for getting this merged. I also still need to add bot behavior for this and re-enable min distance for structures. I didn't see translations for the UnitInfoModal so I've left that out for now. I've tested locally in a single player game so far but will document and test more thoroughly before merging.   ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: # Poutine --------- Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
This commit is contained in:
co-authored by
Scott Anderson
parent
9c3b828fc8
commit
9b2c6cc1f6
@@ -34,10 +34,20 @@ export class MissileSiloExecution implements Execution {
|
||||
}
|
||||
}
|
||||
|
||||
const cooldown = this.silo.ticksLeftInCooldown();
|
||||
const frontTime = this.silo.ticksLeftInCooldown();
|
||||
if (frontTime === undefined) {
|
||||
return;
|
||||
}
|
||||
|
||||
const cooldown =
|
||||
this.mg.config().SiloCooldown() - (this.mg.ticks() - frontTime);
|
||||
if (typeof cooldown === "number" && cooldown >= 0) {
|
||||
this.silo.touch();
|
||||
}
|
||||
|
||||
if (cooldown <= 0) {
|
||||
this.silo.reloadMissile();
|
||||
}
|
||||
}
|
||||
|
||||
isActive(): boolean {
|
||||
|
||||
Reference in New Issue
Block a user