Shrink warship shell sprite to a single pixel

The shell (unit-atlas.png col 7) was a centered 3×3 white square, so it
rendered as a 3×3-world-tile block. Replace it with a single centered
white pixel so shells render as one pixel, matching the original
pixel-shell look. The atlas is sampled with NEAREST and unitSize is 13
(1 atlas px ≈ 1 world tile), so the lone pixel stays crisp.

Update the UnitPass header comments that described the shell as 3×3.
This commit is contained in:
evanpelle
2026-06-08 14:31:02 -07:00
parent ea95069604
commit 99a20ac032
2 changed files with 4 additions and 4 deletions
Binary file not shown.

Before

Width:  |  Height:  |  Size: 578 B

After

Width:  |  Height:  |  Size: 298 B