Rewarded videos ads to test a skin (#3120)

## Description:

Added rewarded video ads for skin trials via Playwire's
manuallyCreateRewardUi API. Users can now click "Try me" to watch a
video ad and receive a temporary skin trial. Upon completion a temporary
flare is granted to the player so they have ~5 minutes to use the skin.

added getPlayerCosmeticsRefs and getPlayerCosmetics to Cosmetics.ts to
centralize cosmetic retrieval & validation.

<img width="801" height="534" alt="Screenshot 2026-02-10 at 7 58 14 PM"
src="https://github.com/user-attachments/assets/51cc378c-2feb-4692-8cf2-20ee54cea3b8"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
This commit is contained in:
Evan
2026-02-11 20:52:48 -08:00
committed by GitHub
parent d80b2d2bb9
commit 97d0a05d58
14 changed files with 548 additions and 89 deletions
+187 -3
View File
@@ -1,14 +1,17 @@
import { Colord } from "colord";
import { base64url } from "jose";
import { html, LitElement, TemplateResult } from "lit";
import { customElement, property } from "lit/decorators.js";
import { customElement, property, state } from "lit/decorators.js";
import {
ColorPalette,
DefaultPattern,
Pattern,
} from "../../core/CosmeticSchemas";
import { UserSettings } from "../../core/game/UserSettings";
import { PatternDecoder } from "../../core/PatternDecoder";
import { PlayerPattern } from "../../core/Schemas";
import { grantTemporaryFlare } from "../Api";
import { showRewardedAd } from "../RewardedVideoPromo";
import { translateText } from "../Utils";
export const BUTTON_WIDTH = 150;
@@ -26,16 +29,61 @@ export class PatternButton extends LitElement {
@property({ type: Boolean })
requiresPurchase: boolean = false;
@property({ type: Number })
trialTimeRemaining: number = 0;
@property({ type: Boolean })
allowTrial: boolean = true;
@property({ type: Boolean })
trialCooldown: boolean = false;
@property({ type: Function })
onSelect?: (pattern: PlayerPattern | null) => void;
@property({ type: Function })
onPurchase?: (pattern: Pattern, colorPalette: ColorPalette | null) => void;
private _countdownInterval: ReturnType<typeof setInterval> | null = null;
@state()
private _adLoading: boolean = false;
createRenderRoot() {
return this;
}
updated(changedProperties: Map<string, unknown>) {
if (changedProperties.has("trialTimeRemaining")) {
this.setupCountdown();
}
}
disconnectedCallback() {
super.disconnectedCallback();
this.clearCountdown();
}
private setupCountdown() {
this.clearCountdown();
if (this.trialTimeRemaining > 0) {
this._countdownInterval = setInterval(() => {
this.trialTimeRemaining--;
if (this.trialTimeRemaining <= 0) {
this.trialTimeRemaining = 0;
this.clearCountdown();
}
}, 1000);
}
}
private clearCountdown() {
if (this._countdownInterval !== null) {
clearInterval(this._countdownInterval);
this._countdownInterval = null;
}
}
private translateCosmetic(prefix: string, patternName: string): string {
const translation = translateText(`${prefix}.${patternName}`);
if (translation.startsWith(prefix)) {
@@ -60,6 +108,99 @@ export class PatternButton extends LitElement {
} satisfies PlayerPattern);
}
private async grantTrial() {
const flare =
this.colorPalette?.name === undefined
? `pattern:${this.pattern!.name}`
: `pattern:${this.pattern!.name}:${this.colorPalette.name}`;
await grantTemporaryFlare(flare);
new UserSettings().setSelectedPatternName(flare);
alert(translateText("territory_patterns.trial_granted"));
window.location.reload();
}
private showSteamModal(): Promise<void> {
return new Promise((resolve) => {
const overlay = document.createElement("div");
overlay.className =
"fixed inset-0 bg-black/80 flex items-center justify-center z-[9999]";
let secondsLeft = 10;
const updateContent = () => {
overlay.innerHTML = `
<div class="bg-slate-900 border border-white/20 rounded-xl p-8 max-w-md text-center">
<h2 class="text-2xl font-bold text-white mb-4">Wishlist on Steam!</h2>
<p class="text-white/70 mb-6">${translateText("territory_patterns.steam_wishlist_prompt")}</p>
<a
href="https://store.steampowered.com/app/3560670"
target="_blank"
rel="noopener noreferrer"
class="inline-block px-6 py-3 bg-[#1b2838] hover:bg-[#2a475e] text-white font-bold rounded-lg mb-6 transition-colors"
>
<span class="flex items-center gap-2">
<svg class="w-6 h-6" viewBox="0 0 24 24" fill="currentColor">
<path d="M11.979 0C5.678 0 .511 4.86.022 11.037l6.432 2.658a3.387 3.387 0 0 1 1.912-.59c.064 0 .128.003.191.006l2.866-4.158v-.058c0-2.495 2.03-4.524 4.524-4.524 2.494 0 4.524 2.031 4.524 4.527s-2.03 4.525-4.524 4.525h-.105l-4.091 2.921c0 .054.003.108.003.163 0 1.871-1.523 3.393-3.394 3.393-1.646 0-3.02-1.179-3.33-2.74L.453 15.406C1.727 20.279 6.228 24 11.979 24 18.627 24 24 18.627 24 12S18.627 0 11.979 0zM7.54 18.21l-1.473-.61c.262.543.714.999 1.314 1.25 1.297.539 2.793-.076 3.332-1.375.263-.63.264-1.319.005-1.949s-.75-1.121-1.377-1.383c-.624-.26-1.29-.249-1.878-.03l1.523.63c.956.4 1.409 1.5 1.009 2.455-.397.957-1.497 1.41-2.454 1.012zm11.415-9.303a3.015 3.015 0 0 0-3.015-3.015 3.015 3.015 0 1 0 3.015 3.015zm-5.273-.005c0-1.248 1.013-2.26 2.262-2.26a2.26 2.26 0 1 1 0 4.52 2.261 2.261 0 0 1-2.262-2.26z"/>
</svg>
Wishlist on Steam
</span>
</a>
<div class="text-white/50 text-sm">
${translateText("territory_patterns.reward_countdown", { seconds: secondsLeft.toString() })}
</div>
</div>
`;
};
updateContent();
document.body.appendChild(overlay);
const interval = setInterval(() => {
secondsLeft--;
if (secondsLeft <= 0) {
clearInterval(interval);
overlay.remove();
resolve();
} else {
updateContent();
}
}, 1000);
});
}
private async handleTryMe(e: Event) {
e.stopPropagation();
if (this.pattern === null || this._adLoading) return;
if (this.trialCooldown) {
alert(translateText("territory_patterns.trial_cooldown"));
return;
}
console.log("[PatternButton] handleTryMe called");
this._adLoading = true;
try {
console.log("[PatternButton] Calling showRewardedAd...");
await showRewardedAd();
console.log("[PatternButton] showRewardedAd resolved");
await this.grantTrial();
} catch (error) {
console.error("[PatternButton] Rewarded ad failed:", error);
// Show Steam wishlist modal with countdown
await this.showSteamModal();
await this.grantTrial();
} finally {
this._adLoading = false;
}
}
private formatTimeRemaining(seconds: number): string {
const m = Math.floor(seconds / 60);
const s = seconds % 60;
if (m > 0) return `${m}m ${s}s`;
return `${s}s`;
}
private handlePurchase(e: Event) {
e.stopPropagation();
if (this.pattern?.product) {
@@ -137,9 +278,52 @@ export class PatternButton extends LitElement {
</div>
</button>
${this.requiresPurchase && this.pattern?.product
${(this.requiresPurchase || this.trialTimeRemaining > 0) &&
this.pattern?.product
? html`
<div class="w-full mt-2">
<div class="w-full mt-2 flex flex-col gap-2">
${this.trialTimeRemaining > 0
? html`
<div
class="w-full px-4 py-2 bg-yellow-500/20 text-yellow-400 border border-yellow-500/30 rounded-lg text-xs font-bold uppercase tracking-wider text-center"
>
${this.formatTimeRemaining(this.trialTimeRemaining)}
${translateText("territory_patterns.trial_remaining")}
</div>
`
: this.allowTrial
? html`
<button
class="w-full px-4 py-2 bg-blue-500/20 text-blue-400 border border-blue-500/30 rounded-lg text-xs font-bold uppercase tracking-wider cursor-pointer transition-all duration-200
hover:bg-blue-500/30 hover:shadow-[0_0_15px_rgba(59,130,246,0.2)] flex items-center justify-center gap-2"
@click=${this.handleTryMe}
?disabled=${this._adLoading}
>
${this._adLoading
? html`<svg
class="animate-spin h-4 w-4"
xmlns="http://www.w3.org/2000/svg"
fill="none"
viewBox="0 0 24 24"
>
<circle
class="opacity-25"
cx="12"
cy="12"
r="10"
stroke="currentColor"
stroke-width="4"
></circle>
<path
class="opacity-75"
fill="currentColor"
d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4zm2 5.291A7.962 7.962 0 014 12H0c0 3.042 1.135 5.824 3 7.938l3-2.647z"
></path>
</svg>`
: translateText("territory_patterns.try_me")}
</button>
`
: null}
<button
class="w-full px-4 py-2 bg-green-500/20 text-green-400 border border-green-500/30 rounded-lg text-xs font-bold uppercase tracking-wider cursor-pointer transition-all duration-200
hover:bg-green-500/30 hover:shadow-[0_0_15px_rgba(74,222,128,0.2)]"