mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-21 13:45:15 +00:00
Reduce main bundle size by ~44% gzipped (732 KB → 412 KB) (#4229)
## Summary Cuts the main JS chunk from **2,891 KB (732 KB gzip)** to **1,679 KB (412 KB gzip)** by fixing two bundling issues and removing/replacing heavy dependencies. Measured with a per-module `renderedLength` analysis of the rolldown output (its prod sourcemaps are malformed, so sourcemap-based tools misattribute sizes). | Chunk | Before | After | |---|---|---| | `index-*.js` (min) | 2,891 KB | 1,679 KB | | `index-*.js` (gzip) | 732 KB | **412 KB** | ## Changes - **Sim worker moved out of the main bundle (~512 KB).** The `?worker&inline` payload is now reached through a dynamic `import()`, so it lands in its own lazy chunk fetched when a game starts. The worker itself still uses Vite's inline Blob mechanism (with its `data:` URL fallback) — runtime instantiation is byte-for-byte unchanged. - **Replaced `lit-markdown` with `marked` + the already-bundled DOMPurify (~380 KB).** lit-markdown transitively pulled sanitize-html, htmlparser2, postcss, and two copies of entities into the client just to render news markdown. New `src/client/Markdown.ts` matches its image-stripping default. - **Dropped `colorjs.io` (~114 KB).** It was only used for ΔE2000 distance in `ColorAllocator`; colord's lab plugin (already imported there) provides the same CIEDE2000 via `.delta()`. Only relative magnitudes are compared, so allocation behavior is unchanged. - **`msdf-atlas.json` (~319 KB) fetched at runtime** like the atlas PNG, preloaded in parallel with worker init in `ClientGameRunner` so game-load latency is unaffected. - **Tailwind CSS no longer shipped twice (~158 KB).** `o-modal` imported `styles.css?inline`, duplicating the emitted stylesheet as a JS string. It now adopts a constructed stylesheet built from the document's own CSS (HTTP-cache hit in prod, `<style>` tags + HMR re-sync in dev) via `SharedStyles.ts`. - **Debug GUI lazy-loaded.** lil-gui + `gl/debug/*` now load on first toggle (46 KB lazy chunk) instead of shipping in the main bundle. Also looked at the `import * as d3` in RadialMenu (~84 KB) but left it: rolldown tree-shakes the metapackage well and all but ~2 KB is the genuine dependency closure of the selection/transition/shape/color APIs in use. ## Test plan - [x] `tsc --noEmit` clean - [x] ESLint clean - [x] Full test suite passes (1,374 + 65 tests) - [x] `npm run build-prod` succeeds; worker/debug chunks present in `asset-manifest.json` for the R2 upload - [ ] Manual smoke test in dev: start a game (worker dev path), open a modal (shared stylesheet), open news modal (markdown rendering) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,7 +1,6 @@
|
||||
import { Colord, extend } from "colord";
|
||||
import labPlugin from "colord/plugins/lab";
|
||||
import lchPlugin from "colord/plugins/lch";
|
||||
import Color from "colorjs.io";
|
||||
import { PseudoRandom } from "../../core/PseudoRandom";
|
||||
import { simpleHash } from "../../core/Util";
|
||||
extend([lchPlugin]);
|
||||
@@ -75,14 +74,12 @@ export function selectDistinctColorIndex(
|
||||
throw new Error("No assigned colors");
|
||||
}
|
||||
|
||||
const assignedLabColors = assignedColors.map(toColor);
|
||||
|
||||
let maxDeltaE = 0;
|
||||
let maxIndex = 0;
|
||||
|
||||
for (let i = 0; i < availableColors.length; i++) {
|
||||
const color = availableColors[i];
|
||||
const deltaE = minDeltaE(toColor(color), assignedLabColors);
|
||||
const deltaE = minDeltaE(color, assignedColors);
|
||||
if (deltaE > maxDeltaE) {
|
||||
maxDeltaE = deltaE;
|
||||
maxIndex = i;
|
||||
@@ -91,20 +88,11 @@ export function selectDistinctColorIndex(
|
||||
return maxIndex;
|
||||
}
|
||||
|
||||
/** Smallest delta-E 2000 distance from `lab1` to any of the assigned colors. */
|
||||
function minDeltaE(lab1: Color, assignedLabColors: Color[]) {
|
||||
return assignedLabColors.reduce((min, assigned) => {
|
||||
return Math.min(min, deltaE2000(lab1, assigned));
|
||||
/** Smallest delta-E 2000 distance from `color` to any of the assigned colors. */
|
||||
function minDeltaE(color: Colord, assignedColors: Colord[]) {
|
||||
return assignedColors.reduce((min, assigned) => {
|
||||
// colord's lab plugin .delta() is CIEDE2000 normalized to 0..1; only
|
||||
// relative magnitudes matter here.
|
||||
return Math.min(min, color.delta(assigned));
|
||||
}, Infinity);
|
||||
}
|
||||
|
||||
/** Perceptual distance between two colors using the CIEDE2000 formula. */
|
||||
function deltaE2000(c1: Color, c2: Color): number {
|
||||
return c1.deltaE(c2, "2000");
|
||||
}
|
||||
|
||||
/** Convert a colord color to a colorjs.io LAB color for delta-E math. */
|
||||
function toColor(colord: Colord): Color {
|
||||
const lab = colord.toLab();
|
||||
return new Color("lab", [lab.l, lab.a, lab.b]);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user