Remove unit capture event messages

Drop the "Your {unit} was captured by {name}" and "Captured {unit} from
{name}" display messages on unit ownership change in UnitImpl. They fired
on every capture — dominated by warships taking trade ships — and were
too spammy to be useful, so players tuned them out.

Also clean up the now-unused pieces:
- Remove the UNIT_CAPTURED_BY_ENEMY message type, its category mapping,
  and its case in getMessageTypeClasses.
- Remove the orphaned unit_captured_by_enemy and captured_enemy_unit
  en.json keys.

CAPTURED_ENEMY_UNIT is kept — still used by the trade-ship gold message.
This commit is contained in:
evanpelle
2026-06-10 15:58:25 -07:00
parent 042820d56c
commit 9396df1ca4
4 changed files with 0 additions and 21 deletions
-16
View File
@@ -213,22 +213,6 @@ export class UnitImpl implements Unit {
this._owner = newOwner;
this._owner._units.push(this);
this.mg.addUpdate(this.toUpdate());
this.mg.displayMessage(
"events_display.unit_captured_by_enemy",
MessageType.UNIT_CAPTURED_BY_ENEMY,
this._lastOwner.id(),
undefined,
{ unit: this.type(), name: newOwner.displayName() },
this.id(),
);
this.mg.displayMessage(
"events_display.captured_enemy_unit",
MessageType.CAPTURED_ENEMY_UNIT,
newOwner.id(),
undefined,
{ unit: this.type(), name: this._lastOwner.displayName() },
this.id(),
);
}
modifyHealth(delta: number, attacker?: Player): void {