Remove unit capture event messages

Drop the "Your {unit} was captured by {name}" and "Captured {unit} from
{name}" display messages on unit ownership change in UnitImpl. They fired
on every capture — dominated by warships taking trade ships — and were
too spammy to be useful, so players tuned them out.

Also clean up the now-unused pieces:
- Remove the UNIT_CAPTURED_BY_ENEMY message type, its category mapping,
  and its case in getMessageTypeClasses.
- Remove the orphaned unit_captured_by_enemy and captured_enemy_unit
  en.json keys.

CAPTURED_ENEMY_UNIT is kept — still used by the trade-ship gold message.
This commit is contained in:
evanpelle
2026-06-10 15:58:25 -07:00
parent 042820d56c
commit 9396df1ca4
4 changed files with 0 additions and 21 deletions
-2
View File
@@ -1135,8 +1135,6 @@
"received_troops_from_player": "Received {troops} troops from {name}",
"sent_gold_to_player": "Sent {gold} gold to {name}",
"received_gold_from_player": "Received {gold} gold from {name}",
"unit_captured_by_enemy": "Your {unit} was captured by {name}",
"captured_enemy_unit": "Captured {unit} from {name}",
"unit_destroyed": "Your {unit} was destroyed",
"no_boats_available": "No boats available, max {max}"
},