mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-17 19:59:20 +00:00
feat(livestats): per-player killedBy + deathPosition + winner for live standings (#4593)
Enriches the admin-bot live-stats snapshot (`/api/adminbot/game/:id/stats`) with the per-player fields a semi-live standings board needs, so it can score kills + placement live instead of waiting for the post-game record. Per player in `liveStats.players[]`: - **`killedBy`** — the eliminator's clientID (null while alive / non-client killer). Invert → live kill points. - **`deathPosition`** — finishing place at elimination = non-bot players still standing + 1 (frozen at "last of the then-standing"). Null while alive → live placement. The **full roster** is reported (dead players are retained in the client view), plus top-level **`winner`** (the decided winner's clientID, else null). Deterministic / consensus-safe: `killedBy` (stamped at `recordKill`) and `deathPosition` (stamped in `PlayerExecution`) are pure sim values, so in-sync clients agree on the majority vote; `winner` is added server-side in `GameServer.liveStats()` from the winner vote (like the existing publicID/username/connected enrichment). - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory
This commit is contained in:
@@ -31,6 +31,8 @@ function ps(overrides: Partial<PlayerState> = {}): PlayerState {
|
||||
smallID: 1,
|
||||
isAlive: true,
|
||||
isDisconnected: false,
|
||||
killedBy: null,
|
||||
deathPosition: null,
|
||||
tilesOwned: 0,
|
||||
gold: 0,
|
||||
troops: 0,
|
||||
|
||||
@@ -27,6 +27,8 @@ function ps(overrides: Partial<PlayerState> = {}): PlayerState {
|
||||
smallID: 1,
|
||||
isAlive: true,
|
||||
isDisconnected: false,
|
||||
killedBy: null,
|
||||
deathPosition: null,
|
||||
tilesOwned: 0,
|
||||
gold: 0,
|
||||
troops: 0,
|
||||
|
||||
Reference in New Issue
Block a user