feat(livestats): per-player killedBy + deathPosition + winner for live standings (#4593)

Enriches the admin-bot live-stats snapshot
(`/api/adminbot/game/:id/stats`) with the per-player fields a semi-live
standings board needs, so it can score kills + placement live instead of
waiting for the post-game record.

Per player in `liveStats.players[]`:
- **`killedBy`** — the eliminator's clientID (null while alive /
non-client killer). Invert → live kill points.
- **`deathPosition`** — finishing place at elimination = non-bot players
still standing + 1 (frozen at "last of the then-standing"). Null while
alive → live placement.

The **full roster** is reported (dead players are retained in the client
view), plus top-level **`winner`** (the decided winner's clientID, else
null).

Deterministic / consensus-safe: `killedBy` (stamped at `recordKill`) and
`deathPosition` (stamped in `PlayerExecution`) are pure sim values, so
in-sync clients agree on the majority vote; `winner` is added
server-side in `GameServer.liveStats()` from the winner vote (like the
existing publicID/username/connected enrichment).

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
This commit is contained in:
Zixer1
2026-07-16 10:39:55 -07:00
committed by evanpelle
parent 0a2a85423c
commit 92a0801298
18 changed files with 179 additions and 2 deletions
@@ -31,6 +31,8 @@ function ps(overrides: Partial<PlayerState> = {}): PlayerState {
smallID: 1,
isAlive: true,
isDisconnected: false,
killedBy: null,
deathPosition: null,
tilesOwned: 0,
gold: 0,
troops: 0,
@@ -27,6 +27,8 @@ function ps(overrides: Partial<PlayerState> = {}): PlayerState {
smallID: 1,
isAlive: true,
isDisconnected: false,
killedBy: null,
deathPosition: null,
tilesOwned: 0,
gold: 0,
troops: 0,