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bugfix: humans start with zero troops on teams, also removed manpower argument to addPlayer()
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+2
-2
@@ -50,8 +50,8 @@ describe("SAM", () => {
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null,
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"attacker_id",
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);
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game.addPlayer(defender_info, 1000);
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game.addPlayer(attacker_info, 1000);
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game.addPlayer(defender_info);
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game.addPlayer(attacker_info);
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game.addExecution(
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new SpawnExecution(game.player(defender_info.id).info(), game.ref(1, 1)),
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