mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 09:50:43 +00:00
bugfix: humans start with zero troops on teams, also removed manpower argument to addPlayer()
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@@ -39,7 +39,7 @@ describe("Attack", () => {
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null,
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"attacker_id",
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);
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game.addPlayer(attackerInfo, 1000);
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game.addPlayer(attackerInfo);
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const defenderInfo = new PlayerInfo(
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"us",
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"defender dude",
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@@ -47,7 +47,7 @@ describe("Attack", () => {
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null,
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"defender_id",
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);
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game.addPlayer(defenderInfo, 1000);
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game.addPlayer(defenderInfo);
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defenderSpawn = game.ref(0, 15);
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attackerSpawn = game.ref(0, 10);
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@@ -38,7 +38,7 @@ describe("MissileSilo", () => {
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null,
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"attacker_id",
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);
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game.addPlayer(attacker_info, 1000);
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game.addPlayer(attacker_info);
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game.addExecution(
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new SpawnExecution(game.player(attacker_info.id).info(), game.ref(1, 1)),
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+2
-2
@@ -50,8 +50,8 @@ describe("SAM", () => {
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null,
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"attacker_id",
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);
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game.addPlayer(defender_info, 1000);
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game.addPlayer(attacker_info, 1000);
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game.addPlayer(defender_info);
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game.addPlayer(attacker_info);
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game.addExecution(
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new SpawnExecution(game.player(defender_info.id).info(), game.ref(1, 1)),
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@@ -7,7 +7,6 @@ describe("Territory management", () => {
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const game = await setup("Plains");
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game.addPlayer(
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new PlayerInfo("us", "test_player", PlayerType.Human, null, "test_id"),
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1000,
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);
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const spawnTile = game.map().ref(50, 50);
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game.addExecution(
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@@ -27,7 +27,7 @@ describe("Warship", () => {
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null,
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"player_1_id",
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);
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game.addPlayer(player_1_info, 1000);
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game.addPlayer(player_1_info);
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const player_2_info = new PlayerInfo(
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"us",
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"boat dude",
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@@ -35,7 +35,7 @@ describe("Warship", () => {
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null,
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"player_2_id",
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);
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game.addPlayer(player_2_info, 1000);
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game.addPlayer(player_2_info);
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game.addExecution(
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new SpawnExecution(
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