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src/client/HostLobbyModal.ts
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@@ -31,7 +31,6 @@ export class HostLobbyModal extends LitElement {
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@state() private disableNPCs = false;
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@state() private gameMode: GameMode = GameMode.FFA;
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@state() private teamCount: number | typeof Duos = 2;
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@state() private disableNukes: boolean = false;
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@state() private bots: number = 400;
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@state() private infiniteGold: boolean = false;
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@state() private infiniteTroops: boolean = false;
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@@ -40,7 +39,7 @@ export class HostLobbyModal extends LitElement {
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@state() private copySuccess = false;
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@state() private players: string[] = [];
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@state() private useRandomMap: boolean = false;
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@state() private disabledUnits: string[] = [];
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@state() private disabledUnits: UnitType[] = [];
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private playersInterval: NodeJS.Timeout | null = null;
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// Add a new timer for debouncing bot changes
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@@ -106,7 +105,7 @@ export class HostLobbyModal extends LitElement {
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.selected=${!this.useRandomMap &&
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this.selectedMap === mapValue}
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.translation=${translateText(
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`map.${mapKey.toLowerCase()}`,
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`map.${mapKey?.toLowerCase()}`,
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)}
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></map-display>
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</div>
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@@ -326,7 +325,7 @@ export class HostLobbyModal extends LitElement {
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[UnitType.HydrogenBomb, "unit_type.hydrogen_bomb"],
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[UnitType.MIRV, "unit_type.mirv"],
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].map(
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([unitType, translationKey]) => html`
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([unitType, translationKey]: [UnitType, string]) => html`
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<label
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class="option-card ${this.disabledUnits.includes(
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unitType,
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@@ -405,7 +404,7 @@ export class HostLobbyModal extends LitElement {
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}
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</button>
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</div>
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</div>
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</o-modal>
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`;
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@@ -503,10 +502,6 @@ export class HostLobbyModal extends LitElement {
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this.infiniteTroops = Boolean((e.target as HTMLInputElement).checked);
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this.putGameConfig();
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}
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private handleDisableNukesChange(e: Event) {
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this.disableNukes = Boolean((e.target as HTMLInputElement).checked);
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this.putGameConfig();
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}
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private async handleDisableNPCsChange(e: Event) {
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this.disableNPCs = Boolean((e.target as HTMLInputElement).checked);
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@@ -537,16 +532,14 @@ export class HostLobbyModal extends LitElement {
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gameMap: this.selectedMap,
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difficulty: this.selectedDifficulty,
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disableNPCs: this.disableNPCs,
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disableNukes: this.disableNukes,
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bots: this.bots,
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infiniteGold: this.infiniteGold,
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infiniteTroops: this.infiniteTroops,
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instantBuild: this.instantBuild,
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gameMode: this.gameMode,
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numPlayerTeams: this.teamCount,
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disabledUnits: this.disabledUnits,
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playerTeams: this.teamCount,
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} as GameConfig),
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} satisfies Partial<GameConfig>),
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},
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);
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return response;
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