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https://github.com/openfrontio/OpenFrontIO.git
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Merge branch 'main' into bomb-confirmation
This commit is contained in:
@@ -23,6 +23,7 @@ export const MapDescription: Record<keyof typeof GameMapType, string> = {
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Asia: "Asia",
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Mars: "Mars",
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SouthAmerica: "South America",
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BritanniaClassic: "Britannia Classic",
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Britannia: "Britannia",
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GatewayToTheAtlantic: "Gateway to the Atlantic",
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Australia: "Australia",
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@@ -73,6 +73,12 @@ export class PlayerInfoOverlay extends LitElement implements Layer {
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@state()
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private unit: UnitView | null = null;
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@state()
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private isWilderness: boolean = false;
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@state()
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private isIrradiatedWilderness: boolean = false;
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@state()
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private _isInfoVisible: boolean = false;
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@@ -106,6 +112,8 @@ export class PlayerInfoOverlay extends LitElement implements Layer {
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this.setVisible(false);
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this.unit = null;
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this.player = null;
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this.isWilderness = false;
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this.isIrradiatedWilderness = false;
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}
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public maybeShow(x: number, y: number) {
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@@ -126,6 +134,13 @@ export class PlayerInfoOverlay extends LitElement implements Layer {
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this.playerProfile = p;
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});
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this.setVisible(true);
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} else if (owner && !owner.isPlayer() && this.game.isLand(tile)) {
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if (this.game.hasFallout(tile)) {
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this.isIrradiatedWilderness = true;
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} else {
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this.isWilderness = true;
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}
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this.setVisible(true);
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} else if (!this.game.isLand(tile)) {
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const units = this.game
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.units(UnitType.Warship, UnitType.TradeShip, UnitType.TransportShip)
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@@ -520,6 +535,15 @@ export class PlayerInfoOverlay extends LitElement implements Layer {
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<div
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class="bg-gray-800/70 backdrop-blur-xs shadow-xs rounded-lg shadow-lg transition-all duration-300 text-white text-lg md:text-base ${containerClasses}"
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>
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${this.isWilderness || this.isIrradiatedWilderness
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? html`<div class="p-2 font-bold">
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${translateText(
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this.isIrradiatedWilderness
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? "player_info_overlay.irradiated_wilderness_title"
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: "player_info_overlay.wilderness_title",
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)}
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</div>`
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: ""}
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${this.player !== null ? this.renderPlayerInfo(this.player) : ""}
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${this.unit !== null ? this.renderUnitInfo(this.unit) : ""}
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</div>
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@@ -16,6 +16,13 @@
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border-color: var(--color-gray-200, currentColor);
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}
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input,
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textarea,
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select {
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background-color: #fff;
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color: #000;
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}
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input::placeholder,
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textarea::placeholder {
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color: var(--color-gray-400);
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+2
-2
@@ -309,13 +309,13 @@ export const EmbargoAllIntentSchema = BaseIntentSchema.extend({
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export const DonateGoldIntentSchema = BaseIntentSchema.extend({
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type: z.literal("donate_gold"),
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recipient: ID,
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gold: z.number().nullable(),
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gold: z.number().nonnegative().nullable(),
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});
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export const DonateTroopIntentSchema = BaseIntentSchema.extend({
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type: z.literal("donate_troops"),
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recipient: ID,
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troops: z.number().nullable(),
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troops: z.number().nonnegative().nullable(),
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});
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export const BuildUnitIntentSchema = BaseIntentSchema.extend({
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@@ -57,6 +57,7 @@ const numPlayersConfig = {
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[GameMapType.BetweenTwoSeas]: [70, 50, 40],
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[GameMapType.BlackSea]: [50, 30, 30],
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[GameMapType.Britannia]: [50, 30, 20],
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[GameMapType.BritanniaClassic]: [50, 30, 20],
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[GameMapType.DeglaciatedAntarctica]: [50, 40, 30],
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[GameMapType.EastAsia]: [50, 30, 20],
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[GameMapType.Europe]: [100, 70, 50],
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@@ -82,6 +82,7 @@ export enum GameMapType {
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Pangaea = "Pangaea",
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Asia = "Asia",
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Mars = "Mars",
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BritanniaClassic = "Britannia Classic",
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Britannia = "Britannia",
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GatewayToTheAtlantic = "Gateway to the Atlantic",
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Australia = "Australia",
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@@ -134,8 +135,9 @@ export const mapCategories: Record<string, GameMapType[]> = {
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GameMapType.Oceania,
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],
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regional: [
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GameMapType.BlackSea,
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GameMapType.BritanniaClassic,
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GameMapType.Britannia,
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GameMapType.BlackSea,
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GameMapType.GatewayToTheAtlantic,
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GameMapType.BetweenTwoSeas,
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GameMapType.Iceland,
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@@ -30,6 +30,7 @@ const frequency: Partial<Record<GameMapName, number>> = {
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BetweenTwoSeas: 5,
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BlackSea: 6,
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Britannia: 5,
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BritanniaClassic: 4,
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DeglaciatedAntarctica: 4,
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EastAsia: 5,
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Europe: 3,
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