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added Black Sea
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@@ -22,7 +22,8 @@ export enum GameMap {
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Europe = "Europe",
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Mena = "Mena",
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NorthAmerica = "North America",
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Oceania = "Oceania"
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Oceania = "Oceania",
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BlackSea = "Black Sea"
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}
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export enum GameType {
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@@ -28,7 +28,8 @@ const MAP_FILE_NAMES: Record<GameMap, string> = {
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[GameMap.Europe]: 'Europe',
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[GameMap.Mena]: 'Mena',
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[GameMap.NorthAmerica]: 'NorthAmerica',
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[GameMap.Oceania]: 'Oceania'
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[GameMap.Oceania]: 'Oceania',
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[GameMap.BlackSea]: 'BlackSea',
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};
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class GameMapLoader {
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@@ -8,7 +8,7 @@ import { TerrainTile } from '../core/game/Game';
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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const mapName = "WorldMap"
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const mapName = "BlackSea"
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interface Coord {
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x: number;
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@@ -204,8 +204,10 @@ function processOcean(map: Terrain[][]) {
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const queue: Coord[] = [];
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if (map[0][0].type == TerrainType.Water) {
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queue.push({ x: 0, y: 0 })
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} else {
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} else if (map[map.length - 1][map[0].length - 1].type == TerrainType.Water) {
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queue.push({ x: map.length - 1, y: map[0].length - 1 })
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} else {
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queue.push({ x: 0, y: map[0].length - 1 })
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}
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const visited = new Set<string>();
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