added Black Sea

This commit is contained in:
Evan
2025-01-02 11:16:43 -08:00
parent f6b739e263
commit 903a630953
7 changed files with 195 additions and 4 deletions
+2 -1
View File
@@ -22,7 +22,8 @@ export enum GameMap {
Europe = "Europe",
Mena = "Mena",
NorthAmerica = "North America",
Oceania = "Oceania"
Oceania = "Oceania",
BlackSea = "Black Sea"
}
export enum GameType {
+2 -1
View File
@@ -28,7 +28,8 @@ const MAP_FILE_NAMES: Record<GameMap, string> = {
[GameMap.Europe]: 'Europe',
[GameMap.Mena]: 'Mena',
[GameMap.NorthAmerica]: 'NorthAmerica',
[GameMap.Oceania]: 'Oceania'
[GameMap.Oceania]: 'Oceania',
[GameMap.BlackSea]: 'BlackSea',
};
class GameMapLoader {
+4 -2
View File
@@ -8,7 +8,7 @@ import { TerrainTile } from '../core/game/Game';
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const mapName = "WorldMap"
const mapName = "BlackSea"
interface Coord {
x: number;
@@ -204,8 +204,10 @@ function processOcean(map: Terrain[][]) {
const queue: Coord[] = [];
if (map[0][0].type == TerrainType.Water) {
queue.push({ x: 0, y: 0 })
} else {
} else if (map[map.length - 1][map[0].length - 1].type == TerrainType.Water) {
queue.push({ x: map.length - 1, y: map[0].length - 1 })
} else {
queue.push({ x: 0, y: map[0].length - 1 })
}
const visited = new Set<string>();