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Fix client reconnection after page refresh (#3117)
## Description: - Removed all code related to generating a client ID on the client. The server now assigns the client ID and sends it to the client in lobby messages. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: w.o.n
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+2
-2
@@ -210,7 +210,6 @@ declare global {
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}
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export interface JoinLobbyEvent {
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clientID: string;
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// Multiplayer games only have gameID, gameConfig is not known until game starts.
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gameID: string;
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// GameConfig only exists when playing a singleplayer game.
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@@ -504,6 +503,8 @@ class Client {
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) as HostPrivateLobbyModal;
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if (!this.hostModal || !(this.hostModal instanceof HostPrivateLobbyModal)) {
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console.warn("Host private lobby modal element not found");
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} else {
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this.hostModal.eventBus = this.eventBus;
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}
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const hostLobbyButton = document.getElementById("host-lobby-button");
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if (hostLobbyButton === null) throw new Error("Missing host-lobby-button");
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@@ -818,7 +819,6 @@ class Client {
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turnstileToken: await this.getTurnstileToken(lobby),
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playerName:
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this.usernameInput?.getCurrentUsername() ?? genAnonUsername(),
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clientID: lobby.clientID,
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gameStartInfo: lobby.gameStartInfo ?? lobby.gameRecord?.info,
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gameRecord: lobby.gameRecord,
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},
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