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Move map generator into main repo (#2006)
## Description: Move the MapGenerator repo into OpenFrontIO so we don't need to copy generated map files over. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
This commit is contained in:
@@ -0,0 +1,669 @@
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package main
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import (
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"bytes"
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"fmt"
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"image"
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"image/color"
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"image/png"
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"log"
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"math"
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"github.com/chai2010/webp"
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)
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const (
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minIslandSize = 30
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minLakeSize = 200
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)
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type ThumbData struct {
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Data []byte
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Width int
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Height int
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}
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type Coord struct {
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X, Y int
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}
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type TerrainType int
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const (
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Land TerrainType = iota
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Water
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)
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type Terrain struct {
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Type TerrainType
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Shoreline bool
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Magnitude float64
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Ocean bool
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}
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type MapResult struct {
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Map []byte
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MiniMap []byte
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Thumbnail []byte
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MapWidth int
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MapHeight int
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MapNumLandTiles int
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MiniMapWidth int
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MiniMapHeight int
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MiniMapNumLandTiles int
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}
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type GeneratorArgs struct {
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Name string
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ImageBuffer []byte
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RemoveSmall bool
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}
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func GenerateMap(args GeneratorArgs) (MapResult, error) {
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img, err := png.Decode(bytes.NewReader(args.ImageBuffer))
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if err != nil {
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return MapResult{}, fmt.Errorf("failed to decode PNG: %w", err)
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}
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bounds := img.Bounds()
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width, height := bounds.Dx(), bounds.Dy()
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// Ensure width and height are even for the mini map downscaling
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width = width - (width % 2)
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height = height - (height % 2)
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log.Printf("Processing Map: %s, dimensions: %dx%d", args.Name, width, height)
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// Initialize terrain grid
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terrain := make([][]Terrain, width)
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for x := range terrain {
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terrain[x] = make([]Terrain, height)
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}
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// Process each pixel
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for x := 0; x < width; x++ {
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for y := 0; y < height; y++ {
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_, _, b, a := img.At(x, y).RGBA()
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// Convert from 16-bit to 8-bit values
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alpha := uint8(a >> 8)
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blue := uint8(b >> 8)
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if alpha < 20 || blue == 106 {
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// Transparent or specific blue value = water
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terrain[x][y] = Terrain{Type: Water}
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} else {
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// Land
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terrain[x][y] = Terrain{Type: Land}
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// Calculate magnitude from blue channel (140-200 range)
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mag := math.Min(200, math.Max(140, float64(blue))) - 140
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terrain[x][y].Magnitude = mag / 2
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}
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}
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}
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removeSmallIslands(terrain, args.RemoveSmall)
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processWater(terrain, args.RemoveSmall)
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miniTerrain := createMiniMap(terrain)
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thumb := createMapThumbnail(miniTerrain, 0.5)
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webp, err := convertToWebP(ThumbData{
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Data: thumb.Pix,
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Width: thumb.Bounds().Dx(),
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Height: thumb.Bounds().Dy(),
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})
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if err != nil {
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return MapResult{}, fmt.Errorf("failed to save thumbnail: %w", err)
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}
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mapData, mapNumLandTiles := packTerrain(terrain)
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miniMapData, miniMapNumLandTiles := packTerrain(miniTerrain)
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return MapResult{
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Map: mapData,
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MiniMap: miniMapData,
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Thumbnail: webp,
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MapWidth: width,
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MapHeight: height,
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MapNumLandTiles: mapNumLandTiles,
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MiniMapWidth: width / 2,
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MiniMapHeight: height / 2,
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MiniMapNumLandTiles: miniMapNumLandTiles,
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}, nil
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}
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func convertToWebP(thumb ThumbData) ([]byte, error) {
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// Create RGBA image from raw data
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img := image.NewRGBA(image.Rect(0, 0, thumb.Width, thumb.Height))
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// Copy the raw RGBA data
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if len(thumb.Data) != thumb.Width*thumb.Height*4 {
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return nil, fmt.Errorf("invalid thumb data length: expected %d, got %d",
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thumb.Width*thumb.Height*4, len(thumb.Data))
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}
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copy(img.Pix, thumb.Data)
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// Encode as WebP with quality 45 (equivalent to the JavaScript version)
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webpData, err := webp.EncodeRGBA(img, 45)
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if err != nil {
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return nil, fmt.Errorf("failed to encode WebP: %w", err)
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}
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return webpData, nil
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}
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func createMiniMap(tm [][]Terrain) [][]Terrain {
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width := len(tm)
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height := len(tm[0])
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miniWidth := width / 2
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miniHeight := height / 2
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miniMap := make([][]Terrain, miniWidth)
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for x := range miniMap {
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miniMap[x] = make([]Terrain, miniHeight)
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}
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for x := 0; x < width; x++ {
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for y := 0; y < height; y++ {
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miniX := x / 2
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miniY := y / 2
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if miniX < miniWidth && miniY < miniHeight {
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// If any of the 4 tiles has water, mini tile is water
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if miniMap[miniX][miniY].Type != Water {
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miniMap[miniX][miniY] = tm[x][y]
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}
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}
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}
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}
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return miniMap
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}
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func processShore(terrain [][]Terrain) []Coord {
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log.Println("Identifying shorelines")
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var shorelineWaters []Coord
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width := len(terrain)
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height := len(terrain[0])
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for x := 0; x < width; x++ {
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for y := 0; y < height; y++ {
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tile := &terrain[x][y]
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neighbors := getNeighbors(x, y, terrain)
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if tile.Type == Land {
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// Land tile adjacent to water is shoreline
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for _, n := range neighbors {
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if n.Type == Water {
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tile.Shoreline = true
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break
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}
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}
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} else {
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// Water tile adjacent to land is shoreline
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for _, n := range neighbors {
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if n.Type == Land {
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tile.Shoreline = true
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shorelineWaters = append(shorelineWaters, Coord{X: x, Y: y})
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break
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}
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}
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}
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}
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}
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return shorelineWaters
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}
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func processDistToLand(shorelineWaters []Coord, terrain [][]Terrain) {
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log.Println("Setting Water tiles magnitude = Manhattan distance from nearest land")
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width := len(terrain)
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height := len(terrain[0])
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visited := make([][]bool, width)
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for x := range visited {
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visited[x] = make([]bool, height)
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}
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type queueItem struct {
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x, y, dist int
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}
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queue := make([]queueItem, 0)
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// Initialize queue with shoreline waters
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for _, coord := range shorelineWaters {
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queue = append(queue, queueItem{x: coord.X, y: coord.Y, dist: 0})
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visited[coord.X][coord.Y] = true
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terrain[coord.X][coord.Y].Magnitude = 0
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}
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directions := []Coord{{0, 1}, {1, 0}, {0, -1}, {-1, 0}}
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for len(queue) > 0 {
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current := queue[0]
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queue = queue[1:]
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for _, dir := range directions {
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nx := current.x + dir.X
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ny := current.y + dir.Y
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if nx >= 0 && ny >= 0 && nx < width && ny < height &&
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!visited[nx][ny] && terrain[nx][ny].Type == Water {
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visited[nx][ny] = true
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terrain[nx][ny].Magnitude = float64(current.dist + 1)
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queue = append(queue, queueItem{x: nx, y: ny, dist: current.dist + 1})
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}
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}
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}
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}
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func getNeighbors(x, y int, terrain [][]Terrain) []Terrain {
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coords := getNeighborCoords(x, y, terrain)
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neighbors := make([]Terrain, len(coords))
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for i, coord := range coords {
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neighbors[i] = terrain[coord.X][coord.Y]
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}
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return neighbors
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}
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func getNeighborCoords(x, y int, terrain [][]Terrain) []Coord {
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width := len(terrain)
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height := len(terrain[0])
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var coords []Coord
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if x > 0 {
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coords = append(coords, Coord{X: x - 1, Y: y})
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}
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if x < width-1 {
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coords = append(coords, Coord{X: x + 1, Y: y})
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}
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if y > 0 {
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coords = append(coords, Coord{X: x, Y: y - 1})
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}
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if y < height-1 {
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coords = append(coords, Coord{X: x, Y: y + 1})
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}
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return coords
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}
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func processWater(terrain [][]Terrain, removeSmall bool) {
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log.Println("Processing water bodies")
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visited := make(map[string]bool)
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type waterBody struct {
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coords []Coord
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size int
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}
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var waterBodies []waterBody
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// Find all distinct water bodies
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for x := 0; x < len(terrain); x++ {
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for y := 0; y < len(terrain[0]); y++ {
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if terrain[x][y].Type == Water {
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key := fmt.Sprintf("%d,%d", x, y)
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if visited[key] {
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continue
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}
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coords := getArea(x, y, terrain, visited)
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waterBodies = append(waterBodies, waterBody{
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coords: coords,
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size: len(coords),
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})
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}
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}
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}
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// Sort by size (largest first)
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for i := 0; i < len(waterBodies)-1; i++ {
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for j := i + 1; j < len(waterBodies); j++ {
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if waterBodies[j].size > waterBodies[i].size {
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waterBodies[i], waterBodies[j] = waterBodies[j], waterBodies[i]
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}
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}
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}
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smallLakes := 0
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if len(waterBodies) > 0 {
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// Mark largest water body as ocean
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largestWaterBody := waterBodies[0]
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for _, coord := range largestWaterBody.coords {
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terrain[coord.X][coord.Y].Ocean = true
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}
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log.Printf("Identified ocean with %d water tiles", largestWaterBody.size)
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if removeSmall {
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// Remove small water bodies
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log.Println("Searching for small water bodies for removal")
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for w := 1; w < len(waterBodies); w++ {
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if waterBodies[w].size < minLakeSize {
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smallLakes++
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for _, coord := range waterBodies[w].coords {
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terrain[coord.X][coord.Y].Type = Land
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terrain[coord.X][coord.Y].Magnitude = 0
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}
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}
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}
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log.Printf("Identified and removed %d bodies of water smaller than %d tiles",
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smallLakes, minLakeSize)
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}
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// Process shorelines and distances
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shorelineWaters := processShore(terrain)
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processDistToLand(shorelineWaters, terrain)
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} else {
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log.Println("No water bodies found in the map")
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}
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}
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func getArea(x, y int, terrain [][]Terrain, visited map[string]bool) []Coord {
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targetType := terrain[x][y].Type
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var area []Coord
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queue := []Coord{{X: x, Y: y}}
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for len(queue) > 0 {
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coord := queue[0]
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queue = queue[1:]
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key := fmt.Sprintf("%d,%d", coord.X, coord.Y)
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if visited[key] {
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continue
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}
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visited[key] = true
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if terrain[coord.X][coord.Y].Type == targetType {
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area = append(area, coord)
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neighborCoords := getNeighborCoords(coord.X, coord.Y, terrain)
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queue = append(queue, neighborCoords...)
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}
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}
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return area
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}
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func removeSmallIslands(terrain [][]Terrain, removeSmall bool) {
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if !removeSmall {
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return
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}
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visited := make(map[string]bool)
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type landBody struct {
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coords []Coord
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size int
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}
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var landBodies []landBody
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// Find all distinct land bodies
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for x := 0; x < len(terrain); x++ {
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for y := 0; y < len(terrain[0]); y++ {
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if terrain[x][y].Type == Land {
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key := fmt.Sprintf("%d,%d", x, y)
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if visited[key] {
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continue
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}
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coords := getArea(x, y, terrain, visited)
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landBodies = append(landBodies, landBody{
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coords: coords,
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size: len(coords),
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})
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}
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}
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}
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smallIslands := 0
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for _, body := range landBodies {
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if body.size < minIslandSize {
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smallIslands++
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for _, coord := range body.coords {
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terrain[coord.X][coord.Y].Type = Water
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terrain[coord.X][coord.Y].Magnitude = 0
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}
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}
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}
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log.Printf("Identified and removed %d islands smaller than %d tiles",
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smallIslands, minIslandSize)
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}
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func packTerrain(terrain [][]Terrain) (data []byte, numLandTiles int) {
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width := len(terrain)
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height := len(terrain[0])
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packedData := make([]byte, width*height)
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numLandTiles = 0
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for x := 0; x < width; x++ {
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for y := 0; y < height; y++ {
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tile := terrain[x][y]
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var packedByte byte = 0
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if tile.Type == Land {
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packedByte |= 0b10000000
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numLandTiles++
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}
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if tile.Shoreline {
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packedByte |= 0b01000000
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}
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if tile.Ocean {
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packedByte |= 0b00100000
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}
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if tile.Type == Land {
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packedByte |= byte(math.Min(math.Ceil(tile.Magnitude), 31))
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} else {
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packedByte |= byte(math.Min(math.Ceil(tile.Magnitude/2), 31))
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}
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packedData[y*width+x] = packedByte
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}
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}
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logBinaryAsBits(packedData, 8)
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return packedData, numLandTiles
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}
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func createMapThumbnail(terrain [][]Terrain, quality float64) *image.RGBA {
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log.Println("Creating thumbnail")
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srcWidth := len(terrain)
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srcHeight := len(terrain[0])
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targetWidth := int(math.Max(1, math.Floor(float64(srcWidth)*quality)))
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targetHeight := int(math.Max(1, math.Floor(float64(srcHeight)*quality)))
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img := image.NewRGBA(image.Rect(0, 0, targetWidth, targetHeight))
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for x := 0; x < targetWidth; x++ {
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for y := 0; y < targetHeight; y++ {
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srcX := int(math.Floor(float64(x) / quality))
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srcY := int(math.Floor(float64(y) / quality))
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srcX = int(math.Min(float64(srcX), float64(srcWidth-1)))
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srcY = int(math.Min(float64(srcY), float64(srcHeight-1)))
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terrain := terrain[srcX][srcY]
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rgba := getThumbnailColor(terrain)
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img.Set(x, y, color.RGBA{R: rgba.R, G: rgba.G, B: rgba.B, A: rgba.A})
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}
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}
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return img
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}
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type RGBA struct {
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||||
R, G, B, A uint8
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}
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func getThumbnailColor(t Terrain) RGBA {
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if t.Type == Water {
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// Shoreline water
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if t.Shoreline {
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return RGBA{R: 100, G: 143, B: 255, A: 0}
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}
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// Other water: adjust based on magnitude
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waterAdjRGB := 11 - math.Min(t.Magnitude/2, 10) - 10
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return RGBA{
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R: uint8(math.Max(70+waterAdjRGB, 0)),
|
||||
G: uint8(math.Max(132+waterAdjRGB, 0)),
|
||||
B: uint8(math.Max(180+waterAdjRGB, 0)),
|
||||
A: 0,
|
||||
}
|
||||
}
|
||||
|
||||
// Shoreline land
|
||||
if t.Shoreline {
|
||||
return RGBA{R: 204, G: 203, B: 158, A: 255}
|
||||
}
|
||||
|
||||
var adjRGB float64
|
||||
if t.Magnitude < 10 {
|
||||
// Plains
|
||||
adjRGB = 220 - 2*t.Magnitude
|
||||
return RGBA{
|
||||
R: 190,
|
||||
G: uint8(adjRGB),
|
||||
B: 138,
|
||||
A: 255,
|
||||
}
|
||||
} else if t.Magnitude < 20 {
|
||||
// Highlands
|
||||
adjRGB = 2 * t.Magnitude
|
||||
return RGBA{
|
||||
R: uint8(200 + adjRGB),
|
||||
G: uint8(183 + adjRGB),
|
||||
B: uint8(138 + adjRGB),
|
||||
A: 255,
|
||||
}
|
||||
} else {
|
||||
// Mountains
|
||||
adjRGB = math.Floor(230 + t.Magnitude/2)
|
||||
return RGBA{
|
||||
R: uint8(adjRGB),
|
||||
G: uint8(adjRGB),
|
||||
B: uint8(adjRGB),
|
||||
A: 255,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func logBinaryAsBits(data []byte, length int) {
|
||||
if length > len(data) {
|
||||
length = len(data)
|
||||
}
|
||||
|
||||
var bits string
|
||||
for i := 0; i < length; i++ {
|
||||
bits += fmt.Sprintf("%08b ", data[i])
|
||||
}
|
||||
log.Printf("Binary data (bits): %s", bits)
|
||||
}
|
||||
|
||||
func createCombinedBinary(infoBuffer []byte, mapData []byte, miniMapData []byte) []byte {
|
||||
// Calculate section sizes
|
||||
infoSize := len(infoBuffer)
|
||||
mapSize := len(mapData)
|
||||
miniMapSize := len(miniMapData)
|
||||
|
||||
// Header structure:
|
||||
// Bytes 0-3: Version (1)
|
||||
// Bytes 4-7: Info section offset (always 28)
|
||||
// Bytes 8-11: Info section size
|
||||
// Bytes 12-15: Map section offset
|
||||
// Bytes 16-19: Map section size
|
||||
// Bytes 20-23: MiniMap section offset
|
||||
// Bytes 24-27: MiniMap section size
|
||||
|
||||
headerSize := 28
|
||||
infoOffset := headerSize
|
||||
mapOffset := infoOffset + infoSize
|
||||
miniMapOffset := mapOffset + mapSize
|
||||
|
||||
totalSize := miniMapOffset + miniMapSize
|
||||
combined := make([]byte, totalSize)
|
||||
|
||||
// Write version
|
||||
writeUint32(combined, 0, 1)
|
||||
|
||||
// Write info section info
|
||||
writeUint32(combined, 4, uint32(infoOffset))
|
||||
writeUint32(combined, 8, uint32(infoSize))
|
||||
|
||||
// Write map section info
|
||||
writeUint32(combined, 12, uint32(mapOffset))
|
||||
writeUint32(combined, 16, uint32(mapSize))
|
||||
|
||||
// Write miniMap section info
|
||||
writeUint32(combined, 20, uint32(miniMapOffset))
|
||||
writeUint32(combined, 24, uint32(miniMapSize))
|
||||
|
||||
// Copy data sections
|
||||
copy(combined[infoOffset:], infoBuffer)
|
||||
copy(combined[mapOffset:], mapData)
|
||||
copy(combined[miniMapOffset:], miniMapData)
|
||||
|
||||
return combined
|
||||
}
|
||||
|
||||
func writeUint32(data []byte, offset int, value uint32) {
|
||||
data[offset] = byte(value & 0xff)
|
||||
data[offset+1] = byte((value >> 8) & 0xff)
|
||||
data[offset+2] = byte((value >> 16) & 0xff)
|
||||
data[offset+3] = byte((value >> 24) & 0xff)
|
||||
}
|
||||
|
||||
func readUint32(data []byte, offset int) uint32 {
|
||||
return uint32(data[offset]) | uint32(data[offset+1])<<8 | uint32(data[offset+2])<<16 | uint32(data[offset+3])<<24
|
||||
}
|
||||
|
||||
func decodeCombinedBinary(data []byte) (*CombinedBinaryHeader, []byte, []byte, []byte, error) {
|
||||
if len(data) < 28 {
|
||||
return nil, nil, nil, nil, fmt.Errorf("data too short for header")
|
||||
}
|
||||
|
||||
header := &CombinedBinaryHeader{
|
||||
Version: readUint32(data, 0),
|
||||
InfoOffset: readUint32(data, 4),
|
||||
InfoSize: readUint32(data, 8),
|
||||
MapOffset: readUint32(data, 12),
|
||||
MapSize: readUint32(data, 16),
|
||||
MiniMapOffset: readUint32(data, 20),
|
||||
MiniMapSize: readUint32(data, 24),
|
||||
}
|
||||
|
||||
// Validate offsets and sizes
|
||||
if header.InfoOffset+header.InfoSize > uint32(len(data)) ||
|
||||
header.MapOffset+header.MapSize > uint32(len(data)) ||
|
||||
header.MiniMapOffset+header.MiniMapSize > uint32(len(data)) {
|
||||
return nil, nil, nil, nil, fmt.Errorf("invalid offsets or sizes in header")
|
||||
}
|
||||
|
||||
// Extract sections
|
||||
infoData := data[header.InfoOffset : header.InfoOffset+header.InfoSize]
|
||||
mapData := data[header.MapOffset : header.MapOffset+header.MapSize]
|
||||
miniMapData := data[header.MiniMapOffset : header.MiniMapOffset+header.MiniMapSize]
|
||||
|
||||
return header, infoData, mapData, miniMapData, nil
|
||||
}
|
||||
|
||||
type CombinedBinaryHeader struct {
|
||||
Version uint32
|
||||
InfoOffset uint32
|
||||
InfoSize uint32
|
||||
MapOffset uint32
|
||||
MapSize uint32
|
||||
MiniMapOffset uint32
|
||||
MiniMapSize uint32
|
||||
}
|
||||
Reference in New Issue
Block a user