From 8b9bed0e0b44af758078c32b57006de2e8f5ae4a Mon Sep 17 00:00:00 2001
From: FloPinguin <25036848+FloPinguin@users.noreply.github.com>
Date: Wed, 17 Dec 2025 04:16:03 +0100
Subject: [PATCH] =?UTF-8?q?Hotfix:=20Max=20troops=20instead=20of=20troops?=
=?UTF-8?q?=20for=20team=20stats=20=F0=9F=93=8A=20(#2631)?=
MIME-Version: 1.0
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## Description:
Missing i18n key because I forgot to add maxTroops to the team
leaderboard...
I completely forgot that troops are also shown on the team leaderboard
Before:
After:
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
---
src/client/graphics/layers/TeamStats.ts | 30 ++++++++++++-------------
1 file changed, 15 insertions(+), 15 deletions(-)
diff --git a/src/client/graphics/layers/TeamStats.ts b/src/client/graphics/layers/TeamStats.ts
index 120b4b60c..58feb7f39 100644
--- a/src/client/graphics/layers/TeamStats.ts
+++ b/src/client/graphics/layers/TeamStats.ts
@@ -3,7 +3,7 @@ import { customElement, property } from "lit/decorators.js";
import { EventBus } from "../../../core/EventBus";
import { GameMode, Team, UnitType } from "../../../core/game/Game";
import { GameView, PlayerView } from "../../../core/game/GameView";
-import { renderNumber, translateText } from "../../Utils";
+import { renderNumber, renderTroops, translateText } from "../../Utils";
import { Layer } from "./Layer";
interface TeamEntry {
@@ -11,7 +11,7 @@ interface TeamEntry {
isMyTeam: boolean;
totalScoreStr: string;
totalGold: string;
- totalTroops: string;
+ totalMaxTroops: string;
totalSAMs: string;
totalLaunchers: string;
totalWarShips: string;
@@ -71,7 +71,7 @@ export class TeamStats extends LitElement implements Layer {
this.teams = Object.entries(grouped)
.map(([teamStr, teamPlayers]) => {
let totalGold = 0n;
- let totalTroops = 0;
+ let totalMaxTroops = 0;
let totalScoreSort = 0;
let totalSAMs = 0;
let totalLaunchers = 0;
@@ -80,7 +80,7 @@ export class TeamStats extends LitElement implements Layer {
for (const p of teamPlayers) {
if (p.isAlive()) {
- totalTroops += p.troops();
+ totalMaxTroops += this.game.config().maxTroops(p);
totalGold += p.gold();
totalScoreSort += p.numTilesOwned();
totalLaunchers += p.totalUnitLevels(UnitType.MissileSilo);
@@ -100,7 +100,7 @@ export class TeamStats extends LitElement implements Layer {
totalScoreStr: formatPercentage(totalScorePercent),
totalScoreSort,
totalGold: renderNumber(totalGold),
- totalTroops: renderNumber(totalTroops / 10),
+ totalMaxTroops: renderTroops(totalMaxTroops),
players: teamPlayers,
totalLaunchers: renderNumber(totalLaunchers),
@@ -134,47 +134,47 @@ export class TeamStats extends LitElement implements Layer {
>