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https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-28 08:54:16 +00:00
add prettier import plugin
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@@ -1,7 +1,6 @@
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import { GameRecord, GameID, GameRecordSchema } from "../core/Schemas";
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import { S3 } from "@aws-sdk/client-s3";
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import { GameEnv } from "../core/configuration/Config";
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import { getServerConfigFromServer } from "../core/configuration/ConfigLoader";
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import { GameID, GameRecord } from "../core/Schemas";
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import { logger } from "./Logger";
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const config = getServerConfigFromServer();
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@@ -1,6 +1,6 @@
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import WebSocket from "ws";
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import { ClientID } from "../core/Schemas";
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import { PlayerID, Tick } from "../core/game/Game";
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import { ClientID } from "../core/Schemas";
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import { generateID } from "../core/Util";
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export class Client {
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@@ -1,9 +1,9 @@
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import { Logger } from "winston";
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import { ServerConfig } from "../core/configuration/Config";
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import { Difficulty, GameMapType, GameMode, GameType } from "../core/game/Game";
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import { GameConfig, GameID } from "../core/Schemas";
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import { Client } from "./Client";
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import { GamePhase, GameServer } from "./GameServer";
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import { Difficulty, GameMapType, GameMode, GameType } from "../core/game/Game";
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import { Logger } from "winston";
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export class GameManager {
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private games: Map<GameID, GameServer> = new Map();
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@@ -1,4 +1,4 @@
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import { RateLimiterMemory } from "rate-limiter-flexible";
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import { Logger } from "winston";
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import WebSocket from "ws";
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import {
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AllPlayersStats,
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@@ -17,14 +17,13 @@ import {
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ServerTurnMessageSchema,
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Turn,
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} from "../core/Schemas";
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import { createGameRecord, generateID } from "../core/Util";
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import { createGameRecord } from "../core/Util";
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import { ServerConfig } from "../core/configuration/Config";
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import { GameType } from "../core/game/Game";
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import { archive } from "./Archive";
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import { Client } from "./Client";
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import { slog } from "./StructuredLog";
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import { gatekeeper } from "./Gatekeeper";
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import { Logger } from "winston";
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import { slog } from "./StructuredLog";
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export enum GamePhase {
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Lobby = "LOBBY",
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Active = "ACTIVE",
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@@ -1,9 +1,9 @@
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// src/server/Security.ts
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import { Request, Response, NextFunction } from "express";
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import { NextFunction, Request, Response } from "express";
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import fs from "fs";
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import http from "http";
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import path from "path";
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import { fileURLToPath } from "url";
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import fs from "fs";
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export enum LimiterType {
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Get = "get",
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@@ -1,17 +1,17 @@
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import cluster from "cluster";
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import http from "http";
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import express from "express";
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import { GameMapType, GameType, Difficulty } from "../core/game/Game";
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import { generateID } from "../core/Util";
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import { PseudoRandom } from "../core/PseudoRandom";
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import { getServerConfigFromServer } from "../core/configuration/ConfigLoader";
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import { GameConfig, GameInfo } from "../core/Schemas";
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import path from "path";
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import rateLimit from "express-rate-limit";
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import http from "http";
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import path from "path";
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import { fileURLToPath } from "url";
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import { getServerConfigFromServer } from "../core/configuration/ConfigLoader";
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import { Difficulty, GameMapType, GameType } from "../core/game/Game";
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import { PseudoRandom } from "../core/PseudoRandom";
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import { GameConfig, GameInfo } from "../core/Schemas";
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import { generateID } from "../core/Util";
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import { gatekeeper, LimiterType } from "./Gatekeeper";
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import { setupMetricsServer } from "./MasterMetrics";
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import { logger } from "./Logger";
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import { setupMetricsServer } from "./MasterMetrics";
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const config = getServerConfigFromServer();
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const readyWorkers = new Set();
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+8
-10
@@ -1,22 +1,20 @@
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import express, { Request, Response, NextFunction } from "express";
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import express, { NextFunction, Request, Response } from "express";
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import rateLimit from "express-rate-limit";
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import http from "http";
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import { WebSocketServer } from "ws";
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import path from "path";
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import { fileURLToPath } from "url";
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import { GameManager } from "./GameManager";
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import { WebSocket, WebSocketServer } from "ws";
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import { GameEnv } from "../core/configuration/Config";
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import { getServerConfigFromServer } from "../core/configuration/ConfigLoader";
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import { WebSocket } from "ws";
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import { Client } from "./Client";
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import rateLimit from "express-rate-limit";
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import { RateLimiterMemory } from "rate-limiter-flexible";
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import { GameConfig, GameRecord, LogSeverity } from "../core/Schemas";
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import { slog } from "./StructuredLog";
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import { GameType } from "../core/game/Game";
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import { GameConfig, GameRecord, LogSeverity } from "../core/Schemas";
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import { archive, readGameRecord } from "./Archive";
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import { Client } from "./Client";
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import { GameManager } from "./GameManager";
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import { gatekeeper, LimiterType } from "./Gatekeeper";
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import { metrics } from "./WorkerMetrics";
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import { logger } from "./Logger";
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import { slog } from "./StructuredLog";
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import { metrics } from "./WorkerMetrics";
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const config = getServerConfigFromServer();
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@@ -1,6 +1,6 @@
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import promClient from "prom-client";
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import { GameManager } from "./GameManager";
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import { getServerConfigFromServer } from "../core/configuration/ConfigLoader";
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import { GameManager } from "./GameManager";
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const config = getServerConfigFromServer();
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const region = config.region();
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+1
-1
@@ -1,4 +1,4 @@
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import { Pool, PoolConfig } from "pg";
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import { Pool } from "pg";
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export interface SessionData {
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discord_id: string;
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@@ -1,5 +1,5 @@
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import { Pool, PoolClient } from "pg";
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import dotenv from "dotenv";
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import { Pool, PoolClient } from "pg";
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import { schemas } from "./Schema";
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dotenv.config();
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