mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-03 07:50:50 +00:00
add prettier import plugin
This commit is contained in:
@@ -1,7 +1,5 @@
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import { utcDay } from "d3";
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import { placeName } from "../client/graphics/NameBoxCalculator";
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import { getConfig } from "./configuration/ConfigLoader";
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import { EventBus } from "./EventBus";
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import { Executor } from "./execution/ExecutionManager";
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import { WinCheckExecution } from "./execution/WinCheckExecution";
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import {
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@@ -9,22 +7,24 @@ import {
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BuildableUnit,
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Game,
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GameUpdates,
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NameViewData,
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Player,
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PlayerActions,
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PlayerID,
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PlayerProfile,
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PlayerBorderTiles,
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PlayerID,
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PlayerInfo,
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PlayerProfile,
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PlayerType,
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UnitType,
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PlayerInfo,
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} from "./game/Game";
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import { ErrorUpdate } from "./game/GameUpdates";
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import { NameViewData } from "./game/Game";
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import { GameUpdateType } from "./game/GameUpdates";
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import { createGame } from "./game/GameImpl";
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import {
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ErrorUpdate,
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GameUpdateType,
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GameUpdateViewData,
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} from "./game/GameUpdates";
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import { loadTerrainMap as loadGameMap } from "./game/TerrainMapLoader";
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import { ClientID, GameStartInfo, Turn } from "./Schemas";
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import { GameUpdateViewData } from "./game/GameUpdates";
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export async function createGameRunner(
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gameStart: GameStartInfo,
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+3
-6
@@ -1,20 +1,17 @@
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import { v4 as uuidv4 } from "uuid";
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import twemoji from "twemoji";
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import DOMPurify from "dompurify";
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import { customAlphabet } from "nanoid";
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import twemoji from "twemoji";
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import { Cell, Game, Player, TeamName, Unit } from "./game/Game";
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import { andFN, GameMap, manhattanDistFN, TileRef } from "./game/GameMap";
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import {
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AllPlayersStats,
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ClientID,
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GameConfig,
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GameID,
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GameRecord,
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GameStartInfo,
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PlayerRecord,
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PlayerStats,
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Turn,
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} from "./Schemas";
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import { customAlphabet, nanoid } from "nanoid";
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import { andFN, GameMap, manhattanDistFN, TileRef } from "./game/GameMap";
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export function manhattanDistWrapped(
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c1: Cell,
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@@ -1,19 +1,17 @@
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import { Colord } from "colord";
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import { GameConfig, GameID } from "../Schemas";
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import {
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Difficulty,
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Game,
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GameMapType,
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Gold,
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Player,
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PlayerID,
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PlayerInfo,
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TerraNullius,
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Tick,
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Unit,
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UnitInfo,
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UnitType,
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} from "../game/Game";
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import { Colord, colord } from "colord";
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import { GameConfig, GameID } from "../Schemas";
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import { GameMap, TileRef } from "../game/GameMap";
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import { PlayerView } from "../game/GameView";
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import { UserSettings } from "../game/UserSettings";
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@@ -10,11 +10,10 @@ import {
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TerrainType,
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TerraNullius,
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Tick,
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Unit,
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UnitInfo,
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UnitType,
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} from "../game/Game";
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import { GameMap, TileRef } from "../game/GameMap";
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import { TileRef } from "../game/GameMap";
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import { PlayerView } from "../game/GameView";
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import { UserSettings } from "../game/UserSettings";
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import { GameConfig, GameID } from "../Schemas";
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@@ -1,8 +1,7 @@
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import { Colord, colord, random } from "colord";
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import { PlayerType, TeamName, TerrainType } from "../game/Game";
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import { Theme } from "./Config";
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import { Colord, colord } from "colord";
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import { PseudoRandom } from "../PseudoRandom";
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import { simpleHash } from "../Util";
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import { PlayerType, TeamName, TerrainType } from "../game/Game";
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import { GameMap, TileRef } from "../game/GameMap";
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import { PlayerView } from "../game/GameView";
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import {
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@@ -13,6 +12,7 @@ import {
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red,
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territoryColors,
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} from "./Colors";
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import { Theme } from "./Config";
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export const pastelTheme = new (class implements Theme {
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private rand = new PseudoRandom(123);
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@@ -1,8 +1,7 @@
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import { Colord, colord, random } from "colord";
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import { PlayerType, TeamName, TerrainType } from "../game/Game";
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import { Theme } from "./Config";
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import { Colord, colord } from "colord";
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import { PseudoRandom } from "../PseudoRandom";
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import { simpleHash } from "../Util";
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import { PlayerType, TeamName, TerrainType } from "../game/Game";
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import { GameMap, TileRef } from "../game/GameMap";
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import { PlayerView } from "../game/GameView";
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import {
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@@ -13,6 +12,7 @@ import {
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red,
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territoryColors,
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} from "./Colors";
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import { Theme } from "./Config";
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export const pastelThemeDark = new (class implements Theme {
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private rand = new PseudoRandom(123);
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@@ -1,5 +1,5 @@
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import { GameEnv } from "./Config";
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import { DefaultConfig, DefaultServerConfig } from "./DefaultConfig";
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import { DefaultServerConfig } from "./DefaultConfig";
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export const preprodConfig = new (class extends DefaultServerConfig {
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r2Bucket(): string {
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@@ -1,5 +1,5 @@
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import { GameEnv } from "./Config";
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import { DefaultConfig, DefaultServerConfig } from "./DefaultConfig";
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import { DefaultServerConfig } from "./DefaultConfig";
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export const prodConfig = new (class extends DefaultServerConfig {
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r2Bucket(): string {
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@@ -1,19 +1,18 @@
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import { PriorityQueue } from "@datastructures-js/priority-queue";
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import { renderNumber, renderTroops } from "../../client/Utils";
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import {
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Attack,
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Cell,
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Execution,
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Game,
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MessageType,
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Player,
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PlayerID,
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PlayerType,
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TerrainType,
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TerraNullius,
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} from "../game/Game";
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import { PseudoRandom } from "../PseudoRandom";
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import { MessageType } from "../game/Game";
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import { renderNumber, renderTroops } from "../../client/Utils";
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import { TileRef } from "../game/GameMap";
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import { PseudoRandom } from "../PseudoRandom";
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const malusForRetreat = 25;
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@@ -1,5 +1,4 @@
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import {
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Cell,
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Execution,
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Game,
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Player,
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@@ -1,8 +1,8 @@
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import { consolex } from "../Consolex";
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import { Cell, Game, PlayerInfo, PlayerType } from "../game/Game";
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import { Game, PlayerInfo, PlayerType } from "../game/Game";
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import { TileRef } from "../game/GameMap";
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import { PseudoRandom } from "../PseudoRandom";
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import { GameID, SpawnIntent } from "../Schemas";
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import { GameID } from "../Schemas";
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import { simpleHash } from "../Util";
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import { SpawnExecution } from "./SpawnExecution";
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import { BOT_NAME_PREFIXES, BOT_NAME_SUFFIXES } from "./utils/BotNames";
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@@ -3,8 +3,8 @@ import {
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Execution,
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Game,
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Player,
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Unit,
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PlayerID,
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Unit,
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UnitType,
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} from "../game/Game";
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import { TileRef } from "../game/GameMap";
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@@ -1,22 +1,21 @@
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import { consolex } from "../Consolex";
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import {
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Cell,
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Execution,
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Game,
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Player,
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Unit,
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PlayerID,
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UnitType,
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Tick,
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Unit,
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UnitType,
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} from "../game/Game";
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import { TileRef } from "../game/GameMap";
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import { CityExecution } from "./CityExecution";
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import { DefensePostExecution } from "./DefensePostExecution";
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import { SAMLauncherExecution } from "./SAMLauncherExecution";
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import { MirvExecution } from "./MIRVExecution";
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import { MissileSiloExecution } from "./MissileSiloExecution";
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import { NukeExecution } from "./NukeExecution";
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import { PortExecution } from "./PortExecution";
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import { SAMLauncherExecution } from "./SAMLauncherExecution";
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import { WarshipExecution } from "./WarshipExecution";
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export class ConstructionExecution implements Execution {
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@@ -1,14 +1,13 @@
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import { consolex } from "../Consolex";
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import {
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Cell,
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Execution,
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Game,
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Player,
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Unit,
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PlayerID,
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Unit,
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UnitType,
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} from "../game/Game";
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import { manhattanDistFN, TileRef } from "../game/GameMap";
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import { TileRef } from "../game/GameMap";
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export class DefensePostExecution implements Execution {
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private player: Player;
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@@ -1,5 +1,5 @@
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import { consolex } from "../Consolex";
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import { Execution, Game, Player, PlayerID, Gold } from "../game/Game";
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import { Execution, Game, Player, PlayerID } from "../game/Game";
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export class DonateGoldExecution implements Execution {
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private sender: Player;
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@@ -1,5 +1,5 @@
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import { consolex } from "../Consolex";
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import { Execution, Game, Player, PlayerID, Gold } from "../game/Game";
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import { Execution, Game, Player, PlayerID } from "../game/Game";
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export class DonateTroopsExecution implements Execution {
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private sender: Player;
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@@ -1,4 +1,3 @@
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import { consolex } from "../Consolex";
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import { Execution, Game, Player, PlayerID } from "../game/Game";
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export class EmbargoExecution implements Execution {
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@@ -6,7 +6,6 @@ import {
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Player,
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PlayerID,
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PlayerType,
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UnitType,
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} from "../game/Game";
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export class EmojiExecution implements Execution {
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@@ -1,43 +1,26 @@
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import {
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Cell,
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Execution,
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Game,
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Player,
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PlayerInfo,
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TerraNullius,
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PlayerType,
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Alliance,
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UnitType,
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} from "../game/Game";
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import {
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AttackIntent,
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BoatAttackIntentSchema,
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ClientID,
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GameID,
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Intent,
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Turn,
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} from "../Schemas";
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import { AttackExecution } from "./AttackExecution";
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import { SpawnExecution } from "./SpawnExecution";
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import { BotSpawner } from "./BotSpawner";
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import { TransportShipExecution } from "./TransportShipExecution";
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import { Execution, Game, PlayerInfo, PlayerType } from "../game/Game";
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import { PseudoRandom } from "../PseudoRandom";
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import { FakeHumanExecution } from "./FakeHumanExecution";
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import { ClientID, GameID, Intent, Turn } from "../Schemas";
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import { sanitize, simpleHash } from "../Util";
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import { fixProfaneUsername } from "../validations/username";
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import { AllianceRequestExecution } from "./alliance/AllianceRequestExecution";
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import { AllianceRequestReplyExecution } from "./alliance/AllianceRequestReplyExecution";
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import { BreakAllianceExecution } from "./alliance/BreakAllianceExecution";
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import { TargetPlayerExecution } from "./TargetPlayerExecution";
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import { EmojiExecution } from "./EmojiExecution";
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import { DonateTroopsExecution } from "./DonateTroopExecution";
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import { DonateGoldExecution } from "./DonateGoldExecution";
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import { SetTargetTroopRatioExecution } from "./SetTargetTroopRatioExecution";
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import { AttackExecution } from "./AttackExecution";
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import { BotSpawner } from "./BotSpawner";
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import { ConstructionExecution } from "./ConstructionExecution";
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import { fixProfaneUsername, isProfaneUsername } from "../validations/username";
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import { NoOpExecution } from "./NoOpExecution";
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import { DonateGoldExecution } from "./DonateGoldExecution";
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import { DonateTroopsExecution } from "./DonateTroopExecution";
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import { EmbargoExecution } from "./EmbargoExecution";
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import { RetreatExecution } from "./RetreatExecution";
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import { EmojiExecution } from "./EmojiExecution";
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import { FakeHumanExecution } from "./FakeHumanExecution";
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import { MoveWarshipExecution } from "./MoveWarshipExecution";
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import { NoOpExecution } from "./NoOpExecution";
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import { RetreatExecution } from "./RetreatExecution";
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import { SetTargetTroopRatioExecution } from "./SetTargetTroopRatioExecution";
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import { SpawnExecution } from "./SpawnExecution";
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import { TargetPlayerExecution } from "./TargetPlayerExecution";
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import { TransportShipExecution } from "./TransportShipExecution";
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export class Executor {
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// private random = new PseudoRandom(999)
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@@ -1,3 +1,4 @@
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import { consolex } from "../Consolex";
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import {
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AllianceRequest,
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Cell,
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@@ -14,20 +15,18 @@ import {
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Tick,
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UnitType,
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} from "../game/Game";
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import { PseudoRandom } from "../PseudoRandom";
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import { AttackExecution } from "./AttackExecution";
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import { TransportShipExecution } from "./TransportShipExecution";
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import { SpawnExecution } from "./SpawnExecution";
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import { GameID } from "../Schemas";
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import { consolex } from "../Consolex";
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import { NukeExecution } from "./NukeExecution";
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import { EmojiExecution } from "./EmojiExecution";
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import { AllianceRequestReplyExecution } from "./alliance/AllianceRequestReplyExecution";
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import { closestTwoTiles } from "./Util";
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import { calculateBoundingBox, simpleHash } from "../Util";
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import { andFN, manhattanDistFN, TileRef } from "../game/GameMap";
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import { PseudoRandom } from "../PseudoRandom";
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import { GameID } from "../Schemas";
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import { calculateBoundingBox, simpleHash } from "../Util";
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import { AllianceRequestReplyExecution } from "./alliance/AllianceRequestReplyExecution";
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import { AttackExecution } from "./AttackExecution";
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import { ConstructionExecution } from "./ConstructionExecution";
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import { renderTroops } from "../../client/Utils";
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import { EmojiExecution } from "./EmojiExecution";
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import { NukeExecution } from "./NukeExecution";
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import { SpawnExecution } from "./SpawnExecution";
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import { TransportShipExecution } from "./TransportShipExecution";
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import { closestTwoTiles } from "./Util";
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export class FakeHumanExecution implements Execution {
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private firstMove = true;
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@@ -1,20 +1,18 @@
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import { nextTick } from "process";
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import { consolex } from "../Consolex";
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import {
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Cell,
|
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Execution,
|
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Game,
|
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MessageType,
|
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Player,
|
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PlayerID,
|
||||
TerraNullius,
|
||||
Unit,
|
||||
UnitType,
|
||||
TerraNullius,
|
||||
MessageType,
|
||||
} from "../game/Game";
|
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import { PathFinder } from "../pathfinding/PathFinding";
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import { PathFindResultType } from "../pathfinding/AStar";
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import { PseudoRandom } from "../PseudoRandom";
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import { consolex } from "../Consolex";
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import { TileRef } from "../game/GameMap";
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import { PathFindResultType } from "../pathfinding/AStar";
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import { PathFinder } from "../pathfinding/PathFinding";
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import { PseudoRandom } from "../PseudoRandom";
|
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import { simpleHash } from "../Util";
|
||||
import { NukeExecution } from "./NukeExecution";
|
||||
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
import { consolex } from "../Consolex";
|
||||
import {
|
||||
Cell,
|
||||
Execution,
|
||||
Game,
|
||||
Player,
|
||||
Unit,
|
||||
PlayerID,
|
||||
Unit,
|
||||
UnitType,
|
||||
} from "../game/Game";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { Execution, Game, Player, PlayerID } from "../game/Game";
|
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import { Execution, Game } from "../game/Game";
|
||||
|
||||
const cancelDelay = 2;
|
||||
|
||||
|
||||
@@ -1,18 +1,17 @@
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import { consolex } from "../Consolex";
|
||||
import {
|
||||
Cell,
|
||||
Execution,
|
||||
Game,
|
||||
Player,
|
||||
PlayerID,
|
||||
Unit,
|
||||
UnitType,
|
||||
TerraNullius,
|
||||
MessageType,
|
||||
NukeType,
|
||||
Player,
|
||||
PlayerID,
|
||||
TerraNullius,
|
||||
Unit,
|
||||
UnitType,
|
||||
} from "../game/Game";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
import { consolex } from "../Consolex";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
|
||||
export class NukeExecution implements Execution {
|
||||
private player: Player;
|
||||
|
||||
@@ -1,18 +1,17 @@
|
||||
import { renderNumber } from "../../client/Utils";
|
||||
import { Config } from "../configuration/Config";
|
||||
import { consolex } from "../Consolex";
|
||||
import {
|
||||
Execution,
|
||||
Game,
|
||||
MessageType,
|
||||
Player,
|
||||
PlayerID,
|
||||
TerraNullius,
|
||||
UnitType,
|
||||
} from "../game/Game";
|
||||
import { calculateBoundingBox, getMode, inscribed, simpleHash } from "../Util";
|
||||
import { GameImpl } from "../game/GameImpl";
|
||||
import { consolex } from "../Consolex";
|
||||
import { GameMap, TileRef } from "../game/GameMap";
|
||||
import { renderNumber } from "../../client/Utils";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
import { calculateBoundingBox, getMode, inscribed, simpleHash } from "../Util";
|
||||
|
||||
export class PlayerExecution implements Execution {
|
||||
private readonly ticksPerClusterCalc = 20;
|
||||
|
||||
@@ -1,19 +1,16 @@
|
||||
import { consolex } from "../Consolex";
|
||||
import {
|
||||
AllPlayers,
|
||||
Cell,
|
||||
Execution,
|
||||
Game,
|
||||
Player,
|
||||
Unit,
|
||||
PlayerID,
|
||||
TerrainType,
|
||||
Unit,
|
||||
UnitType,
|
||||
} from "../game/Game";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
import { TradeShipExecution } from "./TradeShipExecution";
|
||||
import { consolex } from "../Consolex";
|
||||
import { manhattanDistFN, TileRef } from "../game/GameMap";
|
||||
|
||||
export class PortExecution implements Execution {
|
||||
private active = true;
|
||||
|
||||
@@ -1,17 +1,16 @@
|
||||
import { consolex } from "../Consolex";
|
||||
import {
|
||||
Cell,
|
||||
Execution,
|
||||
Game,
|
||||
Player,
|
||||
Unit,
|
||||
PlayerID,
|
||||
UnitType,
|
||||
MessageType,
|
||||
Player,
|
||||
PlayerID,
|
||||
Unit,
|
||||
UnitType,
|
||||
} from "../game/Game";
|
||||
import { manhattanDistFN, TileRef } from "../game/GameMap";
|
||||
import { SAMMissileExecution } from "./SAMMissileExecution";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
import { SAMMissileExecution } from "./SAMMissileExecution";
|
||||
|
||||
export class SAMLauncherExecution implements Execution {
|
||||
private player: Player;
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { consolex } from "../Consolex";
|
||||
import {
|
||||
Execution,
|
||||
Game,
|
||||
@@ -6,10 +7,9 @@ import {
|
||||
Unit,
|
||||
UnitType,
|
||||
} from "../game/Game";
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
import { PathFindResultType } from "../pathfinding/AStar";
|
||||
import { consolex } from "../Consolex";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
import { PathFindResultType } from "../pathfinding/AStar";
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
|
||||
export class SAMMissileExecution implements Execution {
|
||||
private active = true;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import { Execution, Game, Player, Unit, UnitType } from "../game/Game";
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
import { PathFindResultType } from "../pathfinding/AStar";
|
||||
import { consolex } from "../Consolex";
|
||||
import { Execution, Game, Player, Unit, UnitType } from "../game/Game";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
import { PathFindResultType } from "../pathfinding/AStar";
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
|
||||
export class ShellExecution implements Execution {
|
||||
private active = true;
|
||||
|
||||
@@ -1,11 +1,4 @@
|
||||
import {
|
||||
Cell,
|
||||
Execution,
|
||||
Game,
|
||||
Player,
|
||||
PlayerInfo,
|
||||
PlayerType,
|
||||
} from "../game/Game";
|
||||
import { Execution, Game, Player, PlayerInfo, PlayerType } from "../game/Game";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
import { BotExecution } from "./BotExecution";
|
||||
import { PlayerExecution } from "./PlayerExecution";
|
||||
|
||||
@@ -1,20 +1,18 @@
|
||||
import { MessageType } from "../game/Game";
|
||||
import { renderNumber } from "../../client/Utils";
|
||||
import { consolex } from "../Consolex";
|
||||
import {
|
||||
AllPlayers,
|
||||
Cell,
|
||||
Execution,
|
||||
Game,
|
||||
Unit,
|
||||
MessageType,
|
||||
Player,
|
||||
PlayerID,
|
||||
Unit,
|
||||
UnitType,
|
||||
} from "../game/Game";
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
import { PathFindResultType } from "../pathfinding/AStar";
|
||||
import { distSortUnit } from "../Util";
|
||||
import { consolex } from "../Consolex";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
import { PathFindResultType } from "../pathfinding/AStar";
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
import { distSortUnit } from "../Util";
|
||||
|
||||
export class TradeShipExecution implements Execution {
|
||||
private active = true;
|
||||
|
||||
@@ -1,21 +1,19 @@
|
||||
import { consolex } from "../Consolex";
|
||||
import {
|
||||
Unit,
|
||||
Cell,
|
||||
Execution,
|
||||
Game,
|
||||
MessageType,
|
||||
Player,
|
||||
PlayerID,
|
||||
TerraNullius,
|
||||
Unit,
|
||||
UnitType,
|
||||
TerrainType,
|
||||
} from "../game/Game";
|
||||
import { AttackExecution } from "./AttackExecution";
|
||||
import { MessageType } from "../game/Game";
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
import { PathFindResultType } from "../pathfinding/AStar";
|
||||
import { consolex } from "../Consolex";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
import { PathFindResultType } from "../pathfinding/AStar";
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
import { targetTransportTile } from "../Util";
|
||||
import { AttackExecution } from "./AttackExecution";
|
||||
|
||||
export class TransportShipExecution implements Execution {
|
||||
private lastMove: number;
|
||||
|
||||
@@ -1,18 +1,16 @@
|
||||
import { consolex } from "../Consolex";
|
||||
import {
|
||||
Cell,
|
||||
Execution,
|
||||
Game,
|
||||
Player,
|
||||
Unit,
|
||||
PlayerID,
|
||||
TerrainType,
|
||||
Unit,
|
||||
UnitType,
|
||||
} from "../game/Game";
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
import { PathFindResultType } from "../pathfinding/AStar";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
import { consolex } from "../Consolex";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
import { PathFindResultType } from "../pathfinding/AStar";
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
import { ShellExecution } from "./ShellExecution";
|
||||
|
||||
export class WarshipExecution implements Execution {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { EventBus, GameEvent } from "../EventBus";
|
||||
import { GameEvent } from "../EventBus";
|
||||
import {
|
||||
Execution,
|
||||
Game,
|
||||
|
||||
@@ -1,11 +1,5 @@
|
||||
import { consolex } from "../../Consolex";
|
||||
import {
|
||||
AllianceRequest,
|
||||
Execution,
|
||||
Game,
|
||||
Player,
|
||||
PlayerID,
|
||||
} from "../../game/Game";
|
||||
import { Execution, Game, Player, PlayerID } from "../../game/Game";
|
||||
|
||||
export class AllianceRequestExecution implements Execution {
|
||||
private active = true;
|
||||
|
||||
@@ -1,11 +1,5 @@
|
||||
import { consolex } from "../../Consolex";
|
||||
import {
|
||||
AllianceRequest,
|
||||
Execution,
|
||||
Game,
|
||||
Player,
|
||||
PlayerID,
|
||||
} from "../../game/Game";
|
||||
import { Execution, Game, Player, PlayerID } from "../../game/Game";
|
||||
|
||||
export class AllianceRequestReplyExecution implements Execution {
|
||||
private active = true;
|
||||
|
||||
@@ -1,11 +1,5 @@
|
||||
import { consolex } from "../../Consolex";
|
||||
import {
|
||||
AllianceRequest,
|
||||
Execution,
|
||||
Game,
|
||||
Player,
|
||||
PlayerID,
|
||||
} from "../../game/Game";
|
||||
import { Execution, Game, Player, PlayerID } from "../../game/Game";
|
||||
|
||||
export class BreakAllianceExecution implements Execution {
|
||||
private active = true;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { MutableAlliance, Game, Player, Tick } from "./Game";
|
||||
import { MutableAlliance, Player, Tick } from "./Game";
|
||||
import { GameImpl } from "./GameImpl";
|
||||
import { PlayerImpl } from "./PlayerImpl";
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
import { AllianceRequest, Player, Tick } from "./Game";
|
||||
import { AllianceRequestUpdate } from "./GameUpdates";
|
||||
import { GameUpdateType } from "./GameUpdates";
|
||||
import { GameImpl } from "./GameImpl";
|
||||
import { AllianceRequestUpdate, GameUpdateType } from "./GameUpdates";
|
||||
|
||||
export class AllianceRequestImpl implements AllianceRequest {
|
||||
constructor(
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
import { Config } from "../configuration/Config";
|
||||
import { GameEvent } from "../EventBus";
|
||||
import { PlayerView } from "./GameView";
|
||||
import { ClientID, GameConfig, GameID, AllPlayersStats } from "../Schemas";
|
||||
import { GameMap, GameMapImpl, TileRef } from "./GameMap";
|
||||
import { AllPlayersStats, ClientID } from "../Schemas";
|
||||
import { GameMap, TileRef } from "./GameMap";
|
||||
import {
|
||||
GameUpdate,
|
||||
GameUpdateType,
|
||||
PlayerUpdate,
|
||||
UnitUpdate,
|
||||
} from "./GameUpdates";
|
||||
import { PlayerView } from "./GameView";
|
||||
import { Stats } from "./Stats";
|
||||
|
||||
export type PlayerID = string;
|
||||
|
||||
+25
-26
@@ -1,43 +1,42 @@
|
||||
import { Config } from "../configuration/Config";
|
||||
import { consolex } from "../Consolex";
|
||||
import { AllPlayersStats, ClientID } from "../Schemas";
|
||||
import { simpleHash } from "../Util";
|
||||
import { AllianceImpl } from "./AllianceImpl";
|
||||
import { AllianceRequestImpl } from "./AllianceRequestImpl";
|
||||
import {
|
||||
Alliance,
|
||||
AllianceRequest,
|
||||
Cell,
|
||||
EmojiMessage,
|
||||
Execution,
|
||||
Game,
|
||||
GameMode,
|
||||
GameUpdates,
|
||||
MessageType,
|
||||
Nation,
|
||||
Player,
|
||||
PlayerID,
|
||||
PlayerInfo,
|
||||
Player,
|
||||
PlayerType,
|
||||
Team,
|
||||
TeamName,
|
||||
TerrainType,
|
||||
TerraNullius,
|
||||
Unit,
|
||||
AllianceRequest,
|
||||
Alliance,
|
||||
Nation,
|
||||
UnitType,
|
||||
UnitInfo,
|
||||
GameUpdates,
|
||||
TerrainType,
|
||||
EmojiMessage,
|
||||
Team,
|
||||
GameMode,
|
||||
TeamName,
|
||||
PlayerType,
|
||||
UnitType,
|
||||
} from "./Game";
|
||||
import { GameUpdate } from "./GameUpdates";
|
||||
import { GameUpdateType } from "./GameUpdates";
|
||||
import { NationMap } from "./TerrainMapLoader";
|
||||
import { GameMap, TileRef, TileUpdate } from "./GameMap";
|
||||
import { GameUpdate, GameUpdateType } from "./GameUpdates";
|
||||
import { PlayerImpl } from "./PlayerImpl";
|
||||
import { TerraNulliusImpl } from "./TerraNulliusImpl";
|
||||
import { AllianceRequestImpl } from "./AllianceRequestImpl";
|
||||
import { AllianceImpl } from "./AllianceImpl";
|
||||
import { ClientID, AllPlayersStats } from "../Schemas";
|
||||
import { MessageType } from "./Game";
|
||||
import { UnitImpl } from "./UnitImpl";
|
||||
import { consolex } from "../Consolex";
|
||||
import { GameMap, GameMapImpl, TileRef, TileUpdate } from "./GameMap";
|
||||
import { UnitGrid } from "./UnitGrid";
|
||||
import { StatsImpl } from "./StatsImpl";
|
||||
import { Stats } from "./Stats";
|
||||
import { simpleHash } from "../Util";
|
||||
import { StatsImpl } from "./StatsImpl";
|
||||
import { assignTeams } from "./TeamAssignment";
|
||||
import { NationMap } from "./TerrainMapLoader";
|
||||
import { TerraNulliusImpl } from "./TerraNulliusImpl";
|
||||
import { UnitGrid } from "./UnitGrid";
|
||||
import { UnitImpl } from "./UnitImpl";
|
||||
|
||||
export function createGame(
|
||||
humans: PlayerInfo[],
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
import { ClientID, PlayerStats, AllPlayersStats } from "../Schemas";
|
||||
import { AllPlayersStats, ClientID, PlayerStats } from "../Schemas";
|
||||
import {
|
||||
AllianceRequest,
|
||||
EmojiMessage,
|
||||
GameUpdates,
|
||||
MapPos,
|
||||
MessageType,
|
||||
NameViewData,
|
||||
PlayerID,
|
||||
|
||||
+18
-21
@@ -1,40 +1,37 @@
|
||||
import {
|
||||
GameUpdates,
|
||||
MapPos,
|
||||
MessageType,
|
||||
nukeTypes,
|
||||
Player,
|
||||
PlayerActions,
|
||||
PlayerProfile,
|
||||
PlayerBorderTiles,
|
||||
TeamName,
|
||||
} from "./Game";
|
||||
import { AttackUpdate, PlayerUpdate } from "./GameUpdates";
|
||||
import { UnitUpdate } from "./GameUpdates";
|
||||
import { NameViewData } from "./Game";
|
||||
import { GameUpdateType } from "./GameUpdates";
|
||||
import { Config } from "../configuration/Config";
|
||||
import { ClientID, GameID, PlayerStats } from "../Schemas";
|
||||
import { WorkerClient } from "../worker/WorkerClient";
|
||||
import {
|
||||
Cell,
|
||||
EmojiMessage,
|
||||
GameUpdates,
|
||||
Gold,
|
||||
NameViewData,
|
||||
nukeTypes,
|
||||
Player,
|
||||
PlayerActions,
|
||||
PlayerBorderTiles,
|
||||
PlayerID,
|
||||
PlayerInfo,
|
||||
PlayerProfile,
|
||||
PlayerType,
|
||||
TeamName,
|
||||
TerrainType,
|
||||
TerraNullius,
|
||||
Tick,
|
||||
UnitInfo,
|
||||
UnitType,
|
||||
} from "./Game";
|
||||
import { ClientID, GameID, PlayerStats } from "../Schemas";
|
||||
import { GameMap, TileRef, TileUpdate } from "./GameMap";
|
||||
import {
|
||||
AttackUpdate,
|
||||
GameUpdateType,
|
||||
GameUpdateViewData,
|
||||
PlayerUpdate,
|
||||
UnitUpdate,
|
||||
} from "./GameUpdates";
|
||||
import { TerraNulliusImpl } from "./TerraNulliusImpl";
|
||||
import { WorkerClient } from "../worker/WorkerClient";
|
||||
import { GameMap, GameMapImpl, TileRef, TileUpdate } from "./GameMap";
|
||||
import { GameUpdateViewData } from "./GameUpdates";
|
||||
import { UnitGrid } from "./UnitGrid";
|
||||
import { consolex } from "../Consolex";
|
||||
import { SAMLauncherExecution } from "../execution/SAMLauncherExecution";
|
||||
|
||||
export class UnitView {
|
||||
public _wasUpdated = true;
|
||||
|
||||
+32
-35
@@ -1,28 +1,6 @@
|
||||
import {
|
||||
Player,
|
||||
PlayerInfo,
|
||||
PlayerID,
|
||||
PlayerType,
|
||||
TerraNullius,
|
||||
Cell,
|
||||
Execution,
|
||||
AllianceRequest,
|
||||
MutableAlliance,
|
||||
Alliance,
|
||||
Tick,
|
||||
AllPlayers,
|
||||
Gold,
|
||||
UnitType,
|
||||
Unit,
|
||||
Relation,
|
||||
EmojiMessage,
|
||||
PlayerProfile,
|
||||
Attack,
|
||||
UnitSpecificInfos,
|
||||
Team,
|
||||
} from "./Game";
|
||||
import { AttackUpdate, PlayerUpdate } from "./GameUpdates";
|
||||
import { GameUpdateType } from "./GameUpdates";
|
||||
import { renderNumber, renderTroops } from "../../client/Utils";
|
||||
import { consolex } from "../Consolex";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
import { ClientID } from "../Schemas";
|
||||
import {
|
||||
assertNever,
|
||||
@@ -31,21 +9,40 @@ import {
|
||||
maxInt,
|
||||
minInt,
|
||||
simpleHash,
|
||||
sourceDstOceanShore,
|
||||
targetTransportTile,
|
||||
toInt,
|
||||
within,
|
||||
} from "../Util";
|
||||
import { CellString, GameImpl } from "./GameImpl";
|
||||
import { UnitImpl } from "./UnitImpl";
|
||||
import { MessageType } from "./Game";
|
||||
import { renderTroops, renderNumber } from "../../client/Utils";
|
||||
import { TerraNulliusImpl } from "./TerraNulliusImpl";
|
||||
import { andFN, manhattanDistFN, TileRef } from "./GameMap";
|
||||
import { AttackImpl } from "./AttackImpl";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
import { consolex } from "../Consolex";
|
||||
import { sanitizeUsername } from "../validations/username";
|
||||
import { AttackImpl } from "./AttackImpl";
|
||||
import {
|
||||
Alliance,
|
||||
AllianceRequest,
|
||||
AllPlayers,
|
||||
Attack,
|
||||
Cell,
|
||||
EmojiMessage,
|
||||
Gold,
|
||||
MessageType,
|
||||
MutableAlliance,
|
||||
Player,
|
||||
PlayerID,
|
||||
PlayerInfo,
|
||||
PlayerProfile,
|
||||
PlayerType,
|
||||
Relation,
|
||||
Team,
|
||||
TerraNullius,
|
||||
Tick,
|
||||
Unit,
|
||||
UnitSpecificInfos,
|
||||
UnitType,
|
||||
} from "./Game";
|
||||
import { GameImpl } from "./GameImpl";
|
||||
import { andFN, manhattanDistFN, TileRef } from "./GameMap";
|
||||
import { AttackUpdate, GameUpdateType, PlayerUpdate } from "./GameUpdates";
|
||||
import { TerraNulliusImpl } from "./TerraNulliusImpl";
|
||||
import { UnitImpl } from "./UnitImpl";
|
||||
|
||||
interface Target {
|
||||
tick: Tick;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { Player, PlayerInfo, Team, TeamName } from "./Game";
|
||||
import { PlayerInfo, Team, TeamName } from "./Game";
|
||||
|
||||
export function assignTeams(
|
||||
players: PlayerInfo[],
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
import { ClientID } from "../Schemas";
|
||||
import { TerraNullius, Cell, PlayerID } from "./Game";
|
||||
import { GameImpl } from "./GameImpl";
|
||||
import { TileRef } from "./GameMap";
|
||||
import { PlayerID, TerraNullius } from "./Game";
|
||||
|
||||
export class TerraNulliusImpl implements TerraNullius {
|
||||
constructor() {}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
import { Cell, GameMapType, TerrainType } from "./Game";
|
||||
import { consolex } from "../Consolex";
|
||||
import { GameMapType } from "./Game";
|
||||
import { NationMap } from "./TerrainMapLoader";
|
||||
|
||||
interface MapData {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { consolex } from "../Consolex";
|
||||
import { Cell, GameMapType, TerrainType } from "./Game";
|
||||
import { GameMapType } from "./Game";
|
||||
import { GameMap, GameMapImpl } from "./GameMap";
|
||||
import { terrainMapFileLoader } from "./TerrainMapFileLoader";
|
||||
|
||||
|
||||
@@ -1,12 +1,17 @@
|
||||
import { MessageType, Tick, UnitSpecificInfos } from "./Game";
|
||||
import { UnitUpdate } from "./GameUpdates";
|
||||
import { GameUpdateType } from "./GameUpdates";
|
||||
import { simpleHash, toInt, within, withinInt } from "../Util";
|
||||
import { Unit, TerraNullius, UnitType, Player, UnitInfo } from "./Game";
|
||||
import { simpleHash, toInt, withinInt } from "../Util";
|
||||
import {
|
||||
MessageType,
|
||||
Player,
|
||||
Tick,
|
||||
Unit,
|
||||
UnitInfo,
|
||||
UnitSpecificInfos,
|
||||
UnitType,
|
||||
} from "./Game";
|
||||
import { GameImpl } from "./GameImpl";
|
||||
import { PlayerImpl } from "./PlayerImpl";
|
||||
import { TileRef } from "./GameMap";
|
||||
import { consolex } from "../Consolex";
|
||||
import { GameUpdateType, UnitUpdate } from "./GameUpdates";
|
||||
import { PlayerImpl } from "./PlayerImpl";
|
||||
|
||||
export class UnitImpl implements Unit {
|
||||
private _active = true;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { Cell } from "../game/Game";
|
||||
import { GameMap, GameMapImpl, TileRef } from "../game/GameMap";
|
||||
import { GameMap, TileRef } from "../game/GameMap";
|
||||
import { AStar, PathFindResultType } from "./AStar";
|
||||
import { SerialAStar } from "./SerialAStar";
|
||||
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
import { Cell, Game } from "../game/Game";
|
||||
import { AStar, PathFindResultType, TileResult } from "./AStar";
|
||||
import { SerialAStar } from "./SerialAStar";
|
||||
import { MiniAStar } from "./MiniAStar";
|
||||
import { consolex } from "../Consolex";
|
||||
import { Game } from "../game/Game";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
import { AStar, PathFindResultType, TileResult } from "./AStar";
|
||||
import { MiniAStar } from "./MiniAStar";
|
||||
|
||||
export class PathFinder {
|
||||
private curr: TileRef = null;
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
import { PriorityQueue } from "@datastructures-js/priority-queue";
|
||||
import { AStar } from "./AStar";
|
||||
import { PathFindResultType } from "./AStar";
|
||||
import { consolex } from "../Consolex";
|
||||
import { GameMap, GameMapImpl, TileRef } from "../game/GameMap";
|
||||
import { GameMap, TileRef } from "../game/GameMap";
|
||||
import { AStar, PathFindResultType } from "./AStar";
|
||||
|
||||
export class SerialAStar implements AStar {
|
||||
private fwdOpenSet: PriorityQueue<{ tile: TileRef; fScore: number }>;
|
||||
|
||||
@@ -3,8 +3,8 @@ import {
|
||||
englishDataset,
|
||||
englishRecommendedTransformers,
|
||||
} from "obscenity";
|
||||
import { simpleHash } from "../Util";
|
||||
import { translateText } from "../../client/Utils";
|
||||
import { simpleHash } from "../Util";
|
||||
|
||||
const matcher = new RegExpMatcher({
|
||||
...englishDataset.build(),
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
import { createGameRunner, GameRunner } from "../GameRunner";
|
||||
import { GameUpdateViewData } from "../game/GameUpdates";
|
||||
import {
|
||||
MainThreadMessage,
|
||||
WorkerMessage,
|
||||
InitializedMessage,
|
||||
MainThreadMessage,
|
||||
PlayerActionsResultMessage,
|
||||
PlayerProfileResultMessage,
|
||||
PlayerBorderTilesResultMessage,
|
||||
PlayerProfileResultMessage,
|
||||
WorkerMessage,
|
||||
} from "./WorkerMessages";
|
||||
|
||||
const ctx: Worker = self as any;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import {
|
||||
PlayerActions,
|
||||
PlayerBorderTiles,
|
||||
PlayerID,
|
||||
PlayerProfile,
|
||||
PlayerBorderTiles,
|
||||
} from "../game/Game";
|
||||
import { ErrorUpdate, GameUpdateViewData } from "../game/GameUpdates";
|
||||
import { ClientID, GameStartInfo, Turn } from "../Schemas";
|
||||
|
||||
@@ -1,16 +1,11 @@
|
||||
import { GameUpdateViewData } from "../game/GameUpdates";
|
||||
import {
|
||||
ClientID,
|
||||
Turn,
|
||||
ServerStartGameMessage,
|
||||
GameStartInfo,
|
||||
} from "../Schemas";
|
||||
import {
|
||||
PlayerActions,
|
||||
PlayerBorderTiles,
|
||||
PlayerID,
|
||||
PlayerProfile,
|
||||
PlayerBorderTiles,
|
||||
} from "../game/Game";
|
||||
import { GameUpdateViewData } from "../game/GameUpdates";
|
||||
import { ClientID, GameStartInfo, Turn } from "../Schemas";
|
||||
|
||||
export type WorkerMessageType =
|
||||
| "heartbeat"
|
||||
|
||||
Reference in New Issue
Block a user