mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-13 17:39:18 +00:00
add prettier import plugin
This commit is contained in:
@@ -1,31 +1,30 @@
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import { Game, PlayerInfo } from "../../core/game/Game";
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import { NameLayer } from "./layers/NameLayer";
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import { TerrainLayer } from "./layers/TerrainLayer";
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import { TerritoryLayer } from "./layers/TerritoryLayer";
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import { ClientID } from "../../core/Schemas";
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import { consolex } from "../../core/Consolex";
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import { EventBus } from "../../core/EventBus";
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import { ClientID } from "../../core/Schemas";
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import { GameView } from "../../core/game/GameView";
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import { RefreshGraphicsEvent as RedrawGraphicsEvent } from "../InputHandler";
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import { GameStartingModal } from "../gameStartingModal";
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import { TransformHandler } from "./TransformHandler";
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import { Layer } from "./layers/Layer";
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import { EventsDisplay } from "./layers/EventsDisplay";
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import { RadialMenu } from "./layers/RadialMenu";
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import { EmojiTable } from "./layers/EmojiTable";
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import { Leaderboard } from "./layers/Leaderboard";
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import { ControlPanel } from "./layers/ControlPanel";
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import { UIState } from "./UIState";
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import { BuildMenu } from "./layers/BuildMenu";
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import { UnitLayer } from "./layers/UnitLayer";
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import { UILayer } from "./layers/UILayer";
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import { StructureLayer } from "./layers/StructureLayer";
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import { PlayerInfoOverlay } from "./layers/PlayerInfoOverlay";
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import { consolex } from "../../core/Consolex";
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import { RefreshGraphicsEvent as RedrawGraphicsEvent } from "../InputHandler";
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import { GameView } from "../../core/game/GameView";
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import { WinModal } from "./layers/WinModal";
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import { SpawnTimer } from "./layers/SpawnTimer";
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import { ControlPanel } from "./layers/ControlPanel";
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import { EmojiTable } from "./layers/EmojiTable";
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import { EventsDisplay } from "./layers/EventsDisplay";
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import { Layer } from "./layers/Layer";
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import { Leaderboard } from "./layers/Leaderboard";
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import { NameLayer } from "./layers/NameLayer";
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import { OptionsMenu } from "./layers/OptionsMenu";
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import { TopBar } from "./layers/TopBar";
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import { PlayerInfoOverlay } from "./layers/PlayerInfoOverlay";
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import { PlayerPanel } from "./layers/PlayerPanel";
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import { GameStartingModal } from "../gameStartingModal";
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import { RadialMenu } from "./layers/RadialMenu";
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import { SpawnTimer } from "./layers/SpawnTimer";
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import { StructureLayer } from "./layers/StructureLayer";
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import { TerrainLayer } from "./layers/TerrainLayer";
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import { TerritoryLayer } from "./layers/TerritoryLayer";
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import { TopBar } from "./layers/TopBar";
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import { UILayer } from "./layers/UILayer";
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import { UnitLayer } from "./layers/UnitLayer";
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import { WinModal } from "./layers/WinModal";
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export function createRenderer(
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canvas: HTMLCanvasElement,
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@@ -1,6 +1,5 @@
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import { Game, Player, Cell } from "../../core/game/Game";
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import { NameViewData } from "../../core/game/Game";
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import { calculateBoundingBox, within } from "../../core/Util";
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import { Cell, Game, NameViewData, Player } from "../../core/game/Game";
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import { calculateBoundingBox } from "../../core/Util";
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export interface Point {
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x: number;
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@@ -1,14 +1,8 @@
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import { colord } from "colord";
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import { EventBus } from "../../core/EventBus";
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import { Cell, Game, Player } from "../../core/game/Game";
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import {
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calculateBoundingBox,
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calculateBoundingBoxCenter,
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} from "../../core/Util";
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import { ZoomEvent, DragEvent, CenterCameraEvent } from "../InputHandler";
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import { GoToPlayerEvent, GoToUnitEvent } from "./layers/Leaderboard";
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import { placeName } from "./NameBoxCalculator";
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import { Cell } from "../../core/game/Game";
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import { GameView } from "../../core/game/GameView";
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import { CenterCameraEvent, DragEvent, ZoomEvent } from "../InputHandler";
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import { GoToPlayerEvent, GoToUnitEvent } from "./layers/Leaderboard";
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export class TransformHandler {
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public scale: number = 1.8;
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@@ -1,27 +1,21 @@
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import { LitElement, html, css } from "lit";
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import { LitElement, css, html } from "lit";
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import { customElement, state } from "lit/decorators.js";
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import { EventBus } from "../../../core/EventBus";
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import {
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Cell,
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Game,
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Player,
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PlayerActions,
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UnitType,
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} from "../../../core/game/Game";
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import { BuildUnitIntentEvent } from "../../Transport";
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import atomBombIcon from "../../../../resources/images/NukeIconWhite.svg";
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import hydrogenBombIcon from "../../../../resources/images/MushroomCloudIconWhite.svg";
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import warshipIcon from "../../../../resources/images/BattleshipIconWhite.svg";
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import missileSiloIcon from "../../../../resources/images/MissileSiloIconWhite.svg";
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import goldCoinIcon from "../../../../resources/images/GoldCoinIcon.svg";
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import portIcon from "../../../../resources/images/PortIcon.svg";
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import mirvIcon from "../../../../resources/images/MIRVIcon.svg";
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import cityIcon from "../../../../resources/images/CityIconWhite.svg";
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import goldCoinIcon from "../../../../resources/images/GoldCoinIcon.svg";
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import mirvIcon from "../../../../resources/images/MIRVIcon.svg";
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import missileSiloIcon from "../../../../resources/images/MissileSiloIconWhite.svg";
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import hydrogenBombIcon from "../../../../resources/images/MushroomCloudIconWhite.svg";
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import atomBombIcon from "../../../../resources/images/NukeIconWhite.svg";
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import portIcon from "../../../../resources/images/PortIcon.svg";
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import samlauncherIcon from "../../../../resources/images/SamLauncherIconWhite.svg";
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import shieldIcon from "../../../../resources/images/ShieldIconWhite.svg";
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import { renderNumber } from "../../Utils";
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import { GameView, PlayerView } from "../../../core/game/GameView";
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import { EventBus } from "../../../core/EventBus";
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import { Cell, PlayerActions, UnitType } from "../../../core/game/Game";
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import { TileRef } from "../../../core/game/GameMap";
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import { GameView } from "../../../core/game/GameView";
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import { BuildUnitIntentEvent } from "../../Transport";
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import { renderNumber } from "../../Utils";
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import { Layer } from "./Layer";
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interface BuildItemDisplay {
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@@ -1,14 +1,13 @@
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import { LitElement, html } from "lit";
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import { customElement, property, state } from "lit/decorators.js";
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import { Layer } from "./Layer";
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import { Game } from "../../../core/game/Game";
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import { ClientID } from "../../../core/Schemas";
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import { renderNumber, renderTroops } from "../../Utils";
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import { customElement, state } from "lit/decorators.js";
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import { EventBus } from "../../../core/EventBus";
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import { UIState } from "../UIState";
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import { SendSetTargetTroopRatioEvent } from "../../Transport";
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import { GameView } from "../../../core/game/GameView";
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import { ClientID } from "../../../core/Schemas";
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import { AttackRatioEvent } from "../../InputHandler";
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import { SendSetTargetTroopRatioEvent } from "../../Transport";
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import { renderNumber, renderTroops } from "../../Utils";
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import { UIState } from "../UIState";
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import { Layer } from "./Layer";
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@customElement("control-panel")
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export class ControlPanel extends LitElement implements Layer {
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@@ -1,4 +1,4 @@
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import { LitElement, html, css } from "lit";
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import { LitElement, css, html } from "lit";
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import { customElement, state } from "lit/decorators.js";
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const emojiTable: string[][] = [
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@@ -1,5 +1,7 @@
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import { LitElement, html } from "lit";
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import { customElement, property, state } from "lit/decorators.js";
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import { html, LitElement } from "lit";
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import { customElement, state } from "lit/decorators.js";
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import { DirectiveResult } from "lit/directive.js";
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import { unsafeHTML, UnsafeHTMLDirective } from "lit/directives/unsafe-html.js";
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import { EventBus } from "../../../core/EventBus";
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import {
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AllPlayers,
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@@ -9,27 +11,25 @@ import {
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UnitType,
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} from "../../../core/game/Game";
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import {
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AllianceExpiredUpdate,
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AllianceRequestReplyUpdate,
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AllianceRequestUpdate,
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AttackUpdate,
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BrokeAllianceUpdate,
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DisplayMessageUpdate,
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EmojiUpdate,
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GameUpdateType,
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TargetPlayerUpdate,
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} from "../../../core/game/GameUpdates";
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import { EmojiUpdate } from "../../../core/game/GameUpdates";
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import { TargetPlayerUpdate } from "../../../core/game/GameUpdates";
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import { AllianceExpiredUpdate } from "../../../core/game/GameUpdates";
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import { BrokeAllianceUpdate } from "../../../core/game/GameUpdates";
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import { AllianceRequestReplyUpdate } from "../../../core/game/GameUpdates";
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import { AllianceRequestUpdate } from "../../../core/game/GameUpdates";
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import { GameUpdateType } from "../../../core/game/GameUpdates";
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import { ClientID } from "../../../core/Schemas";
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import { Layer } from "./Layer";
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import {
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CancelAttackIntentEvent,
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SendAllianceReplyIntentEvent,
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} from "../../Transport";
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import { unsafeHTML, UnsafeHTMLDirective } from "lit/directives/unsafe-html.js";
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import { DirectiveResult } from "lit/directive.js";
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import { Layer } from "./Layer";
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import { onlyImages, sanitize } from "../../../core/Util";
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import { GameView, PlayerView, UnitView } from "../../../core/game/GameView";
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import { onlyImages } from "../../../core/Util";
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import { renderTroops } from "../../Utils";
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import { GoToPlayerEvent, GoToUnitEvent } from "./Leaderboard";
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@@ -1,5 +1,3 @@
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import { Game } from "../../../core/game/Game";
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export interface Layer {
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init?();
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tick?();
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@@ -1,29 +1,19 @@
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import {
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AllPlayers,
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Cell,
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Game,
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NukeType,
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nukeTypes,
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Player,
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PlayerType,
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UnitType,
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} from "../../../core/game/Game";
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import { PseudoRandom } from "../../../core/PseudoRandom";
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import { Theme } from "../../../core/configuration/Config";
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import { Layer } from "./Layer";
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import { TransformHandler } from "../TransformHandler";
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import traitorIcon from "../../../../resources/images/TraitorIcon.svg";
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import allianceIcon from "../../../../resources/images/AllianceIcon.svg";
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import allianceRequestIcon from "../../../../resources/images/AllianceRequestIcon.svg";
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import crownIcon from "../../../../resources/images/CrownIcon.svg";
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import targetIcon from "../../../../resources/images/TargetIcon.svg";
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import embargoIcon from "../../../../resources/images/EmbargoIcon.svg";
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import nukeWhiteIcon from "../../../../resources/images/NukeIconWhite.svg";
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import nukeRedIcon from "../../../../resources/images/NukeIconRed.svg";
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import nukeWhiteIcon from "../../../../resources/images/NukeIconWhite.svg";
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import targetIcon from "../../../../resources/images/TargetIcon.svg";
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import traitorIcon from "../../../../resources/images/TraitorIcon.svg";
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import { PseudoRandom } from "../../../core/PseudoRandom";
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import { ClientID } from "../../../core/Schemas";
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import { Theme } from "../../../core/configuration/Config";
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import { AllPlayers, Cell, nukeTypes } from "../../../core/game/Game";
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import { GameView, PlayerView } from "../../../core/game/GameView";
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import { createCanvas, renderTroops } from "../../Utils";
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import { sanitize } from "../../../core/Util";
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import { TransformHandler } from "../TransformHandler";
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import { Layer } from "./Layer";
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class RenderInfo {
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public icons: Map<string, HTMLImageElement> = new Map(); // Track icon elements
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@@ -1,13 +1,13 @@
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import { LitElement, html } from "lit";
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import { customElement, state } from "lit/decorators.js";
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import { EventBus } from "../../../core/EventBus";
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import { PauseGameEvent } from "../../Transport";
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import { GameType } from "../../../core/game/Game";
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import { GameView } from "../../../core/game/GameView";
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import { Layer } from "./Layer";
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import { GameUpdateType } from "../../../core/game/GameUpdates";
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import { GameView } from "../../../core/game/GameView";
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import { UserSettings } from "../../../core/game/UserSettings";
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import { AlternateViewEvent, RefreshGraphicsEvent } from "../../InputHandler";
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import { PauseGameEvent } from "../../Transport";
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import { Layer } from "./Layer";
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const button = ({
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classes = "",
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@@ -1,23 +1,20 @@
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import { LitElement, css, html } from "lit";
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import { LitElement, html } from "lit";
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import { customElement, property, state } from "lit/decorators.js";
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import { Layer } from "./Layer";
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import { EventBus } from "../../../core/EventBus";
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import {
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Game,
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GameType,
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Player,
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PlayerProfile,
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PlayerType,
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Relation,
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Unit,
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UnitType,
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} from "../../../core/game/Game";
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import { ClientID } from "../../../core/Schemas";
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import { EventBus } from "../../../core/EventBus";
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import { TransformHandler } from "../TransformHandler";
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import { MouseMoveEvent } from "../../InputHandler";
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import { GameView, PlayerView, UnitView } from "../../../core/game/GameView";
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import { TileRef } from "../../../core/game/GameMap";
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import { GameView, PlayerView, UnitView } from "../../../core/game/GameView";
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import { ClientID } from "../../../core/Schemas";
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import { MouseMoveEvent } from "../../InputHandler";
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import { renderNumber, renderTroops } from "../../Utils";
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import { TransformHandler } from "../TransformHandler";
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import { Layer } from "./Layer";
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function euclideanDistWorld(
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coord: { x: number; y: number },
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@@ -1,34 +1,33 @@
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import { LitElement, html } from "lit";
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import { customElement, property, state } from "lit/decorators.js";
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import { customElement, state } from "lit/decorators.js";
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import allianceIcon from "../../../../resources/images/AllianceIconWhite.svg";
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import donateGoldIcon from "../../../../resources/images/DonateGoldIconWhite.svg";
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import donateTroopIcon from "../../../../resources/images/DonateTroopIconWhite.svg";
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import emojiIcon from "../../../../resources/images/EmojiIconWhite.svg";
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import targetIcon from "../../../../resources/images/TargetIconWhite.svg";
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import traitorIcon from "../../../../resources/images/TraitorIconWhite.svg";
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import { EventBus } from "../../../core/EventBus";
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import { GameView, PlayerView } from "../../../core/game/GameView";
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import { Layer } from "./Layer";
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import { MouseUpEvent } from "../../InputHandler";
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import {
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AllPlayers,
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Player,
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PlayerActions,
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PlayerID,
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UnitType,
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} from "../../../core/game/Game";
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import { TileRef } from "../../../core/game/GameMap";
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import { renderNumber, renderTroops } from "../../Utils";
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import targetIcon from "../../../../resources/images/TargetIconWhite.svg";
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import emojiIcon from "../../../../resources/images/EmojiIconWhite.svg";
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import donateTroopIcon from "../../../../resources/images/DonateTroopIconWhite.svg";
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import donateGoldIcon from "../../../../resources/images/DonateGoldIconWhite.svg";
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import traitorIcon from "../../../../resources/images/TraitorIconWhite.svg";
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import allianceIcon from "../../../../resources/images/AllianceIconWhite.svg";
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import { GameView, PlayerView } from "../../../core/game/GameView";
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import { MouseUpEvent } from "../../InputHandler";
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import {
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SendAllianceRequestIntentEvent,
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SendBreakAllianceIntentEvent,
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SendDonateGoldIntentEvent,
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SendDonateTroopsIntentEvent,
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SendEmbargoIntentEvent,
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SendEmojiIntentEvent,
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SendTargetPlayerIntentEvent,
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SendEmbargoIntentEvent,
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} from "../../Transport";
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import { renderNumber, renderTroops } from "../../Utils";
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import { EmojiTable } from "./EmojiTable";
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import { Layer } from "./Layer";
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@customElement("player-panel")
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export class PlayerPanel extends LitElement implements Layer {
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@@ -1,11 +1,15 @@
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import * as d3 from "d3";
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import boatIcon from "../../../../resources/images/BoatIconWhite.svg";
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import buildIcon from "../../../../resources/images/BuildIconWhite.svg";
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import disabledIcon from "../../../../resources/images/DisabledIcon.svg";
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import infoIcon from "../../../../resources/images/InfoIcon.svg";
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import swordIcon from "../../../../resources/images/SwordIconWhite.svg";
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import xIcon from "../../../../resources/images/XIcon.svg";
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import { consolex } from "../../../core/Consolex";
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import { EventBus } from "../../../core/EventBus";
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import {
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AllPlayers,
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Cell,
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Game,
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Player,
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PlayerActions,
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} from "../../../core/game/Game";
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import { Cell, PlayerActions } from "../../../core/game/Game";
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import { TileRef } from "../../../core/game/GameMap";
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import { GameView, PlayerView } from "../../../core/game/GameView";
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import { ClientID } from "../../../core/Schemas";
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import {
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CloseViewEvent,
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@@ -14,36 +18,15 @@ import {
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ShowBuildMenuEvent,
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} from "../../InputHandler";
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import {
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SendAllianceRequestIntentEvent,
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SendAttackIntentEvent,
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SendBoatAttackIntentEvent,
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SendBreakAllianceIntentEvent,
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SendDonateTroopsIntentEvent,
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SendDonateGoldIntentEvent,
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SendEmojiIntentEvent,
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SendSpawnIntentEvent,
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SendTargetPlayerIntentEvent,
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} from "../../Transport";
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import { TransformHandler } from "../TransformHandler";
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import { Layer } from "./Layer";
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import * as d3 from "d3";
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import traitorIcon from "../../../../resources/images/TraitorIconWhite.svg";
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import allianceIcon from "../../../../resources/images/AllianceIconWhite.svg";
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import boatIcon from "../../../../resources/images/BoatIconWhite.svg";
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import swordIcon from "../../../../resources/images/SwordIconWhite.svg";
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import infoIcon from "../../../../resources/images/InfoIcon.svg";
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import targetIcon from "../../../../resources/images/TargetIconWhite.svg";
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import emojiIcon from "../../../../resources/images/EmojiIconWhite.svg";
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import disabledIcon from "../../../../resources/images/DisabledIcon.svg";
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import xIcon from "../../../../resources/images/XIcon.svg";
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import donateIcon from "../../../../resources/images/DonateIconWhite.svg";
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import buildIcon from "../../../../resources/images/BuildIconWhite.svg";
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import { EmojiTable } from "./EmojiTable";
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import { UIState } from "../UIState";
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import { BuildMenu } from "./BuildMenu";
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import { consolex } from "../../../core/Consolex";
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import { GameView, PlayerView } from "../../../core/game/GameView";
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import { TileRef } from "../../../core/game/GameMap";
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import { EmojiTable } from "./EmojiTable";
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import { Layer } from "./Layer";
|
||||
import { PlayerInfoOverlay } from "./PlayerInfoOverlay";
|
||||
import { PlayerPanel } from "./PlayerPanel";
|
||||
|
||||
|
||||
@@ -1,24 +1,24 @@
|
||||
import { colord, Colord } from "colord";
|
||||
import { Theme } from "../../../core/configuration/Config";
|
||||
import { Layer } from "./Layer";
|
||||
import { EventBus } from "../../../core/EventBus";
|
||||
import { Layer } from "./Layer";
|
||||
|
||||
import anchorIcon from "../../../../resources/images/buildings/port1.png";
|
||||
import missileSiloIcon from "../../../../resources/images/buildings/silo1.png";
|
||||
import SAMMissileIcon from "../../../../resources/images/buildings/silo4.png";
|
||||
import SAMMissileReloadingIcon from "../../../../resources/images/buildings/silo4-reloading.png";
|
||||
import MissileSiloReloadingIcon from "../../../../resources/images/buildings/silo1-reloading.png";
|
||||
import shieldIcon from "../../../../resources/images/buildings/fortAlt2.png";
|
||||
import cityIcon from "../../../../resources/images/buildings/cityAlt1.png";
|
||||
import { GameView, UnitView } from "../../../core/game/GameView";
|
||||
import shieldIcon from "../../../../resources/images/buildings/fortAlt2.png";
|
||||
import anchorIcon from "../../../../resources/images/buildings/port1.png";
|
||||
import MissileSiloReloadingIcon from "../../../../resources/images/buildings/silo1-reloading.png";
|
||||
import missileSiloIcon from "../../../../resources/images/buildings/silo1.png";
|
||||
import SAMMissileReloadingIcon from "../../../../resources/images/buildings/silo4-reloading.png";
|
||||
import SAMMissileIcon from "../../../../resources/images/buildings/silo4.png";
|
||||
import { Cell, UnitType } from "../../../core/game/Game";
|
||||
import { GameUpdateType } from "../../../core/game/GameUpdates";
|
||||
import {
|
||||
euclDistFN,
|
||||
hexDistFN,
|
||||
manhattanDistFN,
|
||||
rectDistFN,
|
||||
hexDistFN,
|
||||
} from "../../../core/game/GameMap";
|
||||
import { GameUpdateType } from "../../../core/game/GameUpdates";
|
||||
import { GameView, UnitView } from "../../../core/game/GameView";
|
||||
|
||||
const underConstructionColor = colord({ r: 150, g: 150, b: 150 });
|
||||
const reloadingColor = colord({ r: 255, g: 0, b: 0 });
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { Layer } from "./Layer";
|
||||
import { GameView } from "../../../core/game/GameView";
|
||||
import { Theme } from "../../../core/configuration/Config";
|
||||
import { GameView } from "../../../core/game/GameView";
|
||||
import { Layer } from "./Layer";
|
||||
|
||||
export class TerrainLayer implements Layer {
|
||||
private canvas: HTMLCanvasElement;
|
||||
|
||||
@@ -1,29 +1,18 @@
|
||||
import { PriorityQueue } from "@datastructures-js/priority-queue";
|
||||
import {
|
||||
Cell,
|
||||
Game,
|
||||
Player,
|
||||
PlayerType,
|
||||
Unit,
|
||||
UnitType,
|
||||
} from "../../../core/game/Game";
|
||||
import { GameUpdateType, UnitUpdate } from "../../../core/game/GameUpdates";
|
||||
import { PseudoRandom } from "../../../core/PseudoRandom";
|
||||
import { colord, Colord } from "colord";
|
||||
import { Colord } from "colord";
|
||||
import { Theme } from "../../../core/configuration/Config";
|
||||
import { Layer } from "./Layer";
|
||||
import { EventBus } from "../../../core/EventBus";
|
||||
import {
|
||||
AlternateViewEvent,
|
||||
DragEvent,
|
||||
MouseDownEvent,
|
||||
} from "../../InputHandler";
|
||||
import { GameView, PlayerView } from "../../../core/game/GameView";
|
||||
import { Cell, PlayerType, UnitType } from "../../../core/game/Game";
|
||||
import {
|
||||
euclDistFN,
|
||||
manhattanDistFN,
|
||||
TileRef,
|
||||
} from "../../../core/game/GameMap";
|
||||
import { GameUpdateType, UnitUpdate } from "../../../core/game/GameUpdates";
|
||||
import { GameView, PlayerView } from "../../../core/game/GameView";
|
||||
import { PseudoRandom } from "../../../core/PseudoRandom";
|
||||
import { AlternateViewEvent, DragEvent } from "../../InputHandler";
|
||||
import { Layer } from "./Layer";
|
||||
|
||||
export class TerritoryLayer implements Layer {
|
||||
private canvas: HTMLCanvasElement;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import { LitElement, html } from "lit";
|
||||
import { customElement, property, state } from "lit/decorators.js";
|
||||
import { customElement } from "lit/decorators.js";
|
||||
import { GameView } from "../../../core/game/GameView";
|
||||
import { Layer } from "./Layer";
|
||||
import { renderNumber, renderTroops } from "../../Utils";
|
||||
import { Layer } from "./Layer";
|
||||
|
||||
@customElement("top-bar")
|
||||
export class TopBar extends LitElement implements Layer {
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
import { Colord } from "colord";
|
||||
import { Theme } from "../../../core/configuration/Config";
|
||||
import { UnitType } from "../../../core/game/Game";
|
||||
import { Layer } from "./Layer";
|
||||
import { EventBus } from "../../../core/EventBus";
|
||||
import { ClientID } from "../../../core/Schemas";
|
||||
import { Theme } from "../../../core/configuration/Config";
|
||||
import { UnitType } from "../../../core/game/Game";
|
||||
import { GameView, UnitView } from "../../../core/game/GameView";
|
||||
import { UnitSelectionEvent } from "../../InputHandler";
|
||||
import { TransformHandler } from "../TransformHandler";
|
||||
import { Layer } from "./Layer";
|
||||
|
||||
/**
|
||||
* Layer responsible for drawing UI elements that overlay the game
|
||||
|
||||
@@ -1,23 +1,23 @@
|
||||
import { colord, Colord } from "colord";
|
||||
import { Theme } from "../../../core/configuration/Config";
|
||||
import { Unit, UnitType, Player } from "../../../core/game/Game";
|
||||
import { Layer } from "./Layer";
|
||||
import { EventBus } from "../../../core/EventBus";
|
||||
import {
|
||||
AlternateViewEvent,
|
||||
MouseUpEvent,
|
||||
UnitSelectionEvent,
|
||||
} from "../../InputHandler";
|
||||
import { ClientID } from "../../../core/Schemas";
|
||||
import { GameView, PlayerView, UnitView } from "../../../core/game/GameView";
|
||||
import { Theme } from "../../../core/configuration/Config";
|
||||
import { UnitType } from "../../../core/game/Game";
|
||||
import {
|
||||
euclDistFN,
|
||||
manhattanDistFN,
|
||||
TileRef,
|
||||
} from "../../../core/game/GameMap";
|
||||
import { GameUpdateType } from "../../../core/game/GameUpdates";
|
||||
import { TransformHandler } from "../TransformHandler";
|
||||
import { GameView, PlayerView, UnitView } from "../../../core/game/GameView";
|
||||
import {
|
||||
AlternateViewEvent,
|
||||
MouseUpEvent,
|
||||
UnitSelectionEvent,
|
||||
} from "../../InputHandler";
|
||||
import { MoveWarshipIntentEvent } from "../../Transport";
|
||||
import { TransformHandler } from "../TransformHandler";
|
||||
import { Layer } from "./Layer";
|
||||
|
||||
enum Relationship {
|
||||
Self,
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
import { LitElement, html, css } from "lit";
|
||||
import { customElement, property, state } from "lit/decorators.js";
|
||||
import { Player, TeamName } from "../../../core/game/Game";
|
||||
import { ClientID } from "../../../core/Schemas";
|
||||
import { GameView, PlayerView } from "../../../core/game/GameView";
|
||||
import { Layer } from "./Layer";
|
||||
import { LitElement, css, html } from "lit";
|
||||
import { customElement, state } from "lit/decorators.js";
|
||||
import { EventBus } from "../../../core/EventBus";
|
||||
import { TeamName } from "../../../core/game/Game";
|
||||
import { GameUpdateType } from "../../../core/game/GameUpdates";
|
||||
import { GameView, PlayerView } from "../../../core/game/GameView";
|
||||
import { PseudoRandom } from "../../../core/PseudoRandom";
|
||||
import { simpleHash } from "../../../core/Util";
|
||||
import { EventBus } from "../../../core/EventBus";
|
||||
import { SendWinnerEvent } from "../../Transport";
|
||||
import { Layer } from "./Layer";
|
||||
|
||||
// Add this at the top of your file
|
||||
declare global {
|
||||
|
||||
Reference in New Issue
Block a user