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Private lobby toggle donation (#1752)
## Description: Resolve #1652 1. Add the ability to toggle **gold donations** and **troop donations** for private lobbies ~2. Add relevant translations.~ 3. Refactor `canDonate` to be specific to gold and troop donations 4. Add placeholders for singleplayer mode if this is to be extended to support that too. 5. Add Tests for Donate logic ### Screenshots: <img width="1643" height="1788" alt="image" src="https://github.com/user-attachments/assets/82b93400-a1f0-45f0-8b2b-a7f78dc0c3e9" /> _Private Lobby_ ### Smoke Tests  _Testing Troop Send In Private Lobby_  _Troop Send Complete In Private Lobby_  Confirming that public teams still works ## Please complete the following: - [X] I have added screenshots for all UI updates - [X] I process any text displayed to the user through translateText() and I've added it to the en.json file - [X] I have added relevant tests to the test directory - [X] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [X] I have read and accepted the CLA agreement (only required once). ## Please put your Discord username so you can be contacted if a bug or regression is found: DISCORD_USERNAME: cool_clarky --------- Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com> Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
This commit is contained in:
co-authored by
Scott Anderson
Drills Kibo
parent
0b35c13ebb
commit
8a41919ed7
@@ -37,7 +37,9 @@ export class SinglePlayerModal extends LitElement {
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@state() private disableNPCs: boolean = false;
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@state() private bots: number = 400;
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@state() private infiniteGold: boolean = false;
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@state() private donateGold: boolean = false;
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@state() private infiniteTroops: boolean = false;
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@state() private donateTroops: boolean = false;
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@state() private instantBuild: boolean = false;
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@state() private useRandomMap: boolean = false;
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@state() private gameMode: GameMode = GameMode.FFA;
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@@ -451,7 +453,9 @@ export class SinglePlayerModal extends LitElement {
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disableNPCs: this.disableNPCs,
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bots: this.bots,
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infiniteGold: this.infiniteGold,
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donateGold: this.donateGold,
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infiniteTroops: this.infiniteTroops,
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donateTroops: this.donateTroops,
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instantBuild: this.instantBuild,
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disabledUnits: this.disabledUnits
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.map((u) => Object.values(UnitType).find((ut) => ut === u))
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