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update meta: population growth bit faster, reduce tile type differences, reduce attack bonus
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@@ -194,10 +194,10 @@ export class AttackExecution implements Execution {
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mag = 1
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break
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case TerrainType.Highland:
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mag = 2
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mag = 1.5
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break
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case TerrainType.Mountain:
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mag = 3
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mag = 2
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break
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}
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this.toConquer.enqueue(new TileContainer(
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