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https://github.com/openfrontio/OpenFrontIO.git
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create game runner
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@@ -32,7 +32,7 @@ export class Executor {
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// private random = new PseudoRandom(999)
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private random: PseudoRandom = null
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constructor(private gs: Game, private gameID: GameID, private workerClient: WorkerClient) {
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constructor(private gs: Game, private gameID: GameID) {
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// Add one to avoid id collisions with bots.
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this.random = new PseudoRandom(simpleHash(gameID) + 1)
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}
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@@ -94,7 +94,7 @@ export class Executor {
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case UnitType.Battleship:
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return new BattleshipExecution(intent.player, new Cell(intent.x, intent.y))
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case UnitType.Port:
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return new PortExecution(intent.player, new Cell(intent.x, intent.y), this.workerClient)
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return new PortExecution(intent.player, new Cell(intent.x, intent.y))
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case UnitType.MissileSilo:
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return new MissileSiloExecution(intent.player, new Cell(intent.x, intent.y))
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case UnitType.DefensePost:
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@@ -118,7 +118,6 @@ export class Executor {
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for (const nation of this.gs.nations()) {
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execs.push(new FakeHumanExecution(
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this.gameID,
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this.workerClient,
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new PlayerInfo(
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nation.name,
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PlayerType.FakeHuman,
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@@ -33,7 +33,7 @@ export class FakeHumanExecution implements Execution {
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private lastEmojiSent = new Map<Player, Tick>()
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constructor(gameID: GameID, private worker: WorkerClient, private playerInfo: PlayerInfo, private cell: Cell, private strength: number) {
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constructor(gameID: GameID, private playerInfo: PlayerInfo, private cell: Cell, private strength: number) {
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this.random = new PseudoRandom(simpleHash(playerInfo.id) + simpleHash(gameID))
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}
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@@ -265,7 +265,7 @@ export class FakeHumanExecution implements Execution {
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const oceanTiles = Array.from(this.player.borderTiles()).filter(t => t.isOceanShore())
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if (oceanTiles.length > 0) {
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const buildTile = this.random.randElement(oceanTiles)
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this.mg.addExecution(new PortExecution(this.player.id(), buildTile.cell(), this.worker))
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this.mg.addExecution(new PortExecution(this.player.id(), buildTile.cell()))
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}
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return
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}
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@@ -7,6 +7,7 @@ import { bfs, dist, manhattanDist } from "../Util";
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import { TradeShipExecution } from "./TradeShipExecution";
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import { ParallelAStar, WorkerClient } from "../worker/WorkerClient";
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import { consolex } from "../Consolex";
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import { MiniAStar } from "../pathfinding/MiniAStar";
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export class PortExecution implements Execution {
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@@ -15,12 +16,11 @@ export class PortExecution implements Execution {
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private port: MutableUnit
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private random: PseudoRandom
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private portPaths = new Map<MutableUnit, Tile[]>()
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private computingPaths = new Map<MutableUnit, ParallelAStar>()
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private computingPaths = new Map<MutableUnit, MiniAStar>()
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constructor(
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private _owner: PlayerID,
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private cell: Cell,
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private worker: WorkerClient
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) { }
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@@ -84,9 +84,16 @@ export class PortExecution implements Execution {
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}
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continue
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}
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const asyncPF = this.worker.createParallelAStar(this.port.tile(), port.tile(), 25, [TerrainType.Ocean])
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// consolex.log(`adding new port path from ${this.player().name()}:${this.port.tile().cell()} to ${port.owner().name()}:${port.tile().cell()}`)
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this.computingPaths.set(port, asyncPF)
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const pf = new MiniAStar(
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this.mg.terrainMap(),
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this.mg.terrainMiniMap(),
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this.port.tile(), port.tile(),
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sn => sn.terrainType() == TerrainType.Ocean,
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10_000,
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25
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)
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this.computingPaths.set(port, pf)
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}
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for (const port of this.portPaths.keys()) {
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@@ -102,7 +109,7 @@ export class PortExecution implements Execution {
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const port = this.random.randElement(portConnections)
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const path = this.portPaths.get(port)
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if (path != null) {
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const pf = PathFinder.Parallel(this.mg, this.worker, 10)
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const pf = PathFinder.Mini(this.mg, 10, (sn) => sn.terrainType() == TerrainType.Ocean)
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this.mg.addExecution(new TradeShipExecution(this.player().id(), this.port, port, pf, path))
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}
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}
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