diff --git a/src/core/configuration/DefaultConfig.ts b/src/core/configuration/DefaultConfig.ts index dad30f6c7..16b499f11 100644 --- a/src/core/configuration/DefaultConfig.ts +++ b/src/core/configuration/DefaultConfig.ts @@ -629,35 +629,35 @@ largeAttackerSpeedThresholdDebuff(attacker: Player, totalLandTiles: number): num if (territoryPercentage < 10) { return 1.0; } else if (territoryPercentage < 15) { - return 0.76; + return 0.50; } else if (territoryPercentage < 20) { - return 0.70; + return 0.38; } else if (territoryPercentage < 25) { - return 0.64; - } else if (territoryPercentage < 30) { - return 0.56; - } else if (territoryPercentage < 35) { - return 0.46; - } else if (territoryPercentage < 40) { - return 0.36; - } else if (territoryPercentage < 45) { return 0.28; + } else if (territoryPercentage < 30) { + return 0.20; + } else if (territoryPercentage < 35) { + return 0.14; + } else if (territoryPercentage < 40) { + return 0.10; + } else if (territoryPercentage < 45) { + return 0.07; } else if (territoryPercentage < 50) { - return 0.21; - } else if (territoryPercentage < 55) { - return 0.16; - } else if (territoryPercentage < 60) { - return 0.12; - } else if (territoryPercentage < 65) { - return 0.09; - } else if (territoryPercentage < 70) { - return 0.06; - } else if (territoryPercentage < 75) { return 0.05; - } else if (territoryPercentage < 80) { + } else if (territoryPercentage < 55) { + return 0.04; + } else if (territoryPercentage < 60) { return 0.03; - } else { + } else if (territoryPercentage < 65) { return 0.02; + } else if (territoryPercentage < 70) { + return 0.015; + } else if (territoryPercentage < 75) { + return 0.01; + } else if (territoryPercentage < 80) { + return 0.007; + } else { + return 0.005; } } attackLogic(