have client create player id

This commit is contained in:
evanpelle
2024-09-07 21:23:38 -07:00
parent 24ad59c75d
commit 8331047a9b
6 changed files with 15 additions and 10 deletions
+1
View File
@@ -122,6 +122,7 @@ class Client {
this.game = createClientGame(
getUsername(),
uuidv4(),
uuidv4(),
clientIP,
lobby.id,
getConfig(),
+10 -8
View File
@@ -12,7 +12,7 @@ import {TerrainRenderer} from "./graphics/TerrainRenderer";
export function createClientGame(name: string, clientID: ClientID, ip: string | null, gameID: GameID, config: Config, terrainMap: TerrainMap): ClientGame {
export function createClientGame(name: string, clientID: ClientID, playerID: PlayerID, ip: string | null, gameID: GameID, config: Config, terrainMap: TerrainMap): ClientGame {
let eventBus = new EventBus()
let game = createGame(terrainMap, eventBus, config)
let terrainRenderer = new TerrainRenderer(game)
@@ -21,6 +21,7 @@ export function createClientGame(name: string, clientID: ClientID, ip: string |
return new ClientGame(
name,
clientID,
playerID,
ip,
gameID,
eventBus,
@@ -45,9 +46,11 @@ export class ClientGame {
private isProcessingTurn = false
constructor(
public playerName: string,
private id: ClientID,
private playerID: PlayerID,
private clientIP: string | null,
private gameID: GameID,
private eventBus: EventBus,
@@ -88,13 +91,11 @@ export class ClientGame {
if (!this.isActive) {
this.start()
}
this.sendIntent(
{
type: "updateName",
name: this.playerName,
clientID: this.id
}
)
this.sendIntent({
type: "updateName",
name: this.playerName,
clientID: this.id
})
}
if (message.type == "turn") {
this.addTurn(message.turn)
@@ -279,6 +280,7 @@ export class ClientGame {
this.sendIntent({
type: "spawn",
clientID: this.id,
playerID: this.playerID,
name: this.playerName,
playerType: PlayerType.Human,
x: cell.x,