mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 09:50:43 +00:00
have client create player id
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@@ -122,6 +122,7 @@ class Client {
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this.game = createClientGame(
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getUsername(),
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uuidv4(),
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uuidv4(),
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clientIP,
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lobby.id,
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getConfig(),
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@@ -12,7 +12,7 @@ import {TerrainRenderer} from "./graphics/TerrainRenderer";
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export function createClientGame(name: string, clientID: ClientID, ip: string | null, gameID: GameID, config: Config, terrainMap: TerrainMap): ClientGame {
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export function createClientGame(name: string, clientID: ClientID, playerID: PlayerID, ip: string | null, gameID: GameID, config: Config, terrainMap: TerrainMap): ClientGame {
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let eventBus = new EventBus()
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let game = createGame(terrainMap, eventBus, config)
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let terrainRenderer = new TerrainRenderer(game)
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@@ -21,6 +21,7 @@ export function createClientGame(name: string, clientID: ClientID, ip: string |
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return new ClientGame(
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name,
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clientID,
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playerID,
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ip,
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gameID,
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eventBus,
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@@ -45,9 +46,11 @@ export class ClientGame {
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private isProcessingTurn = false
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constructor(
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public playerName: string,
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private id: ClientID,
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private playerID: PlayerID,
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private clientIP: string | null,
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private gameID: GameID,
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private eventBus: EventBus,
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@@ -88,13 +91,11 @@ export class ClientGame {
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if (!this.isActive) {
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this.start()
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}
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this.sendIntent(
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{
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type: "updateName",
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name: this.playerName,
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clientID: this.id
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}
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)
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this.sendIntent({
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type: "updateName",
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name: this.playerName,
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clientID: this.id
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})
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}
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if (message.type == "turn") {
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this.addTurn(message.turn)
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@@ -279,6 +280,7 @@ export class ClientGame {
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this.sendIntent({
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type: "spawn",
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clientID: this.id,
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playerID: this.playerID,
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name: this.playerName,
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playerType: PlayerType.Human,
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x: cell.x,
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@@ -55,6 +55,7 @@ export const AttackIntentSchema = BaseIntentSchema.extend({
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export const SpawnIntentSchema = BaseIntentSchema.extend({
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type: z.literal('spawn'),
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playerID: z.string(),
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name: z.string(),
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playerType: PlayerTypeSchema,
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x: z.number(),
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@@ -39,6 +39,7 @@ export class BotSpawner {
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}
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return {
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type: 'spawn',
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playerID: this.random.nextID(),
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name: botName,
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playerType: PlayerType.Bot,
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x: tile.cell().x,
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@@ -34,7 +34,7 @@ export class Executor {
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)
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} else if (intent.type == "spawn") {
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return new SpawnExecution(
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new PlayerInfo(intent.name, intent.playerType, intent.clientID, this.random.nextID()),
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new PlayerInfo(intent.name, intent.playerType, intent.clientID, intent.playerID),
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new Cell(intent.x, intent.y)
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)
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} else if (intent.type == "boat") {
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@@ -24,7 +24,7 @@ export class SpawnExecution implements Execution {
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return
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}
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const existing = this.mg.players().find(p => p.clientID() != null && p.clientID() == this.playerInfo.clientID)
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const existing = this.mg.players().find(p => p.id() == this.playerInfo.id)
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if (existing) {
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existing.tiles().forEach(t => existing.relinquish(t))
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getSpawnCells(this.mg, this.cell).forEach(c => {
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