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@@ -86,9 +86,9 @@ describe("SAM", () => {
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const nuke = attacker.buildUnit(UnitType.AtomBomb, game.ref(1, 1), {
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targetTile: game.ref(3, 1),
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trajectory: [
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{ tile: game.ref(1, 1), targetable: true },
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{ tile: game.ref(2, 1), targetable: true },
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{ tile: game.ref(3, 1), targetable: true },
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{ targetable: true, tile: game.ref(1, 1) },
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{ targetable: true, tile: game.ref(2, 1) },
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{ targetable: true, tile: game.ref(3, 1) },
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],
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});
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executeTicks(game, 3);
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@@ -102,17 +102,17 @@ describe("SAM", () => {
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attacker.buildUnit(UnitType.AtomBomb, game.ref(2, 1), {
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targetTile: game.ref(3, 1),
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trajectory: [
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{ tile: game.ref(1, 1), targetable: true },
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{ tile: game.ref(2, 1), targetable: true },
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{ tile: game.ref(3, 1), targetable: true },
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{ targetable: true, tile: game.ref(1, 1) },
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{ targetable: true, tile: game.ref(2, 1) },
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{ targetable: true, tile: game.ref(3, 1) },
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],
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});
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attacker.buildUnit(UnitType.AtomBomb, game.ref(1, 2), {
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targetTile: game.ref(1, 3),
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trajectory: [
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{ tile: game.ref(1, 1), targetable: true },
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{ tile: game.ref(1, 2), targetable: true },
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{ tile: game.ref(1, 3), targetable: true },
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{ targetable: true, tile: game.ref(1, 1) },
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{ targetable: true, tile: game.ref(1, 2) },
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{ targetable: true, tile: game.ref(1, 3) },
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],
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});
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expect(attacker.units(UnitType.AtomBomb)).toHaveLength(2);
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@@ -130,9 +130,9 @@ describe("SAM", () => {
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const nuke = attacker.buildUnit(UnitType.AtomBomb, game.ref(1, 1), {
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targetTile: game.ref(1, 3),
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trajectory: [
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{ tile: game.ref(1, 1), targetable: true },
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{ tile: game.ref(2, 1), targetable: true },
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{ tile: game.ref(3, 1), targetable: true },
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{ targetable: true, tile: game.ref(1, 1) },
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{ targetable: true, tile: game.ref(2, 1) },
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{ targetable: true, tile: game.ref(3, 1) },
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],
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});
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@@ -158,9 +158,9 @@ describe("SAM", () => {
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const nuke = attacker.buildUnit(UnitType.AtomBomb, game.ref(1, 1), {
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targetTile: game.ref(1, 3),
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trajectory: [
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{ tile: game.ref(1, 1), targetable: true },
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{ tile: game.ref(1, 2), targetable: true },
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{ tile: game.ref(1, 3), targetable: true },
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{ targetable: true, tile: game.ref(1, 1) },
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{ targetable: true, tile: game.ref(1, 2) },
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{ targetable: true, tile: game.ref(1, 3) },
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],
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});
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