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@@ -14,8 +14,8 @@ import { TileRef } from "../../../src/core/game/GameMap";
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import { GameView, PlayerView } from "../../../src/core/game/GameView";
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jest.mock("../../../src/client/Utils", () => ({
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translateText: jest.fn((key: string) => key),
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renderNumber: jest.fn((num: number) => num.toString()),
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translateText: jest.fn((key: string) => key),
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}));
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jest.mock("../../../src/client/graphics/layers/BuildMenu", () => {
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@@ -23,46 +23,46 @@ jest.mock("../../../src/client/graphics/layers/BuildMenu", () => {
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return {
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flattenedBuildTable: [
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{
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unitType: UnitType.City,
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key: "unit_type.city",
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countable: true,
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description: "unit_type.city_desc",
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icon: "city-icon",
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countable: true,
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key: "unit_type.city",
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unitType: UnitType.City,
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},
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{
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unitType: UnitType.Factory,
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key: "unit_type.factory",
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countable: true,
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description: "unit_type.factory_desc",
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icon: "factory-icon",
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countable: true,
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key: "unit_type.factory",
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unitType: UnitType.Factory,
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},
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{
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unitType: UnitType.AtomBomb,
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key: "unit_type.atom_bomb",
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countable: false,
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description: "unit_type.atom_bomb_desc",
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icon: "atom-bomb-icon",
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countable: false,
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key: "unit_type.atom_bomb",
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unitType: UnitType.AtomBomb,
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},
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{
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unitType: UnitType.Warship,
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key: "unit_type.warship",
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countable: true,
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description: "unit_type.warship_desc",
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icon: "warship-icon",
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countable: true,
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key: "unit_type.warship",
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unitType: UnitType.Warship,
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},
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{
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unitType: UnitType.HydrogenBomb,
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key: "unit_type.hydrogen_bomb",
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countable: false,
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description: "unit_type.hydrogen_bomb_desc",
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icon: "hydrogen-bomb-icon",
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countable: false,
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key: "unit_type.hydrogen_bomb",
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unitType: UnitType.HydrogenBomb,
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},
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{
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unitType: UnitType.MIRV,
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key: "unit_type.mirv",
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countable: false,
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description: "unit_type.mirv_desc",
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icon: "mirv-icon",
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countable: false,
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key: "unit_type.mirv",
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unitType: UnitType.MIRV,
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},
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],
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};
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@@ -95,17 +95,17 @@ describe("RadialMenuElements", () => {
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} as unknown as PlayerView;
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mockGame = {
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inSpawnPhase: jest.fn(() => false),
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owner: jest.fn(() => mockPlayer),
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isLand: jest.fn(() => true),
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config: jest.fn(() => ({
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isUnitDisabled: jest.fn(() => false),
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theme: () => ({
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territoryColor: () => ({
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lighten: () => ({ alpha: () => ({ toRgbString: () => "#fff" }) }),
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}),
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}),
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isUnitDisabled: jest.fn(() => false),
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})),
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inSpawnPhase: jest.fn(() => false),
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isLand: jest.fn(() => true),
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owner: jest.fn(() => mockPlayer),
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} as unknown as GameView;
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mockBuildMenu = {
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@@ -117,38 +117,38 @@ describe("RadialMenuElements", () => {
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mockPlayerActions = {
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buildableUnits: [
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{ type: UnitType.City, canBuild: true },
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{ type: UnitType.Factory, canBuild: true },
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{ type: UnitType.AtomBomb, canBuild: true },
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{ type: UnitType.Warship, canBuild: true },
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{ type: UnitType.HydrogenBomb, canBuild: true },
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{ type: UnitType.MIRV, canBuild: true },
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{ type: UnitType.TransportShip, canBuild: true },
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{ canBuild: true, type: UnitType.City },
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{ canBuild: true, type: UnitType.Factory },
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{ canBuild: true, type: UnitType.AtomBomb },
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{ canBuild: true, type: UnitType.Warship },
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{ canBuild: true, type: UnitType.HydrogenBomb },
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{ canBuild: true, type: UnitType.MIRV },
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{ canBuild: true, type: UnitType.TransportShip },
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],
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canAttack: true,
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interaction: {
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canSendAllianceRequest: true,
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canBreakAlliance: false,
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canDonateTroops: true,
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canDonateGold: true,
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canDonateTroops: true,
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canSendAllianceRequest: true,
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},
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};
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mockTile = {} as TileRef;
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mockParams = {
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buildMenu: mockBuildMenu,
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chatIntegration: {} as any,
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closeMenu: jest.fn(),
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emojiTable: {} as any,
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eventBus: {} as any,
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game: mockGame,
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myPlayer: mockPlayer,
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playerActionHandler: {} as any,
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playerActions: mockPlayerActions,
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playerPanel: {} as any,
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selected: mockPlayer,
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tile: mockTile,
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playerActions: mockPlayerActions,
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game: mockGame,
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buildMenu: mockBuildMenu,
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emojiTable: {} as any,
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playerActionHandler: {} as any,
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playerPanel: {} as any,
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chatIntegration: {} as any,
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eventBus: {} as any,
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closeMenu: jest.fn(),
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};
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});
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@@ -11,8 +11,6 @@ describe("UILayer", () => {
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beforeEach(() => {
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game = {
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width: () => 100,
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height: () => 100,
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config: () => ({
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theme: () => ({
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territoryColor: () => ({
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@@ -20,12 +18,14 @@ describe("UILayer", () => {
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}),
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}),
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}),
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x: () => 10,
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y: () => 10,
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unitInfo: () => ({ maxHealth: 10, constructionDuration: 5 }),
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height: () => 100,
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myPlayer: () => ({ id: () => 1 }),
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ticks: () => 1,
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unitInfo: () => ({ constructionDuration: 5, maxHealth: 10 }),
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updatesSinceLastTick: () => undefined,
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width: () => 100,
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x: () => 10,
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y: () => 10,
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};
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eventBus = { on: jest.fn() };
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});
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@@ -46,10 +46,10 @@ describe("UILayer", () => {
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const ui = new UILayer(game, eventBus);
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ui.redraw();
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const unit = {
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type: () => "Warship",
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isActive: () => true,
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tile: () => ({}),
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owner: () => ({}),
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tile: () => ({}),
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type: () => "Warship",
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};
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const event = { isSelected: true, unit };
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ui.drawSelectionBox = jest.fn();
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@@ -61,13 +61,13 @@ describe("UILayer", () => {
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const ui = new UILayer(game, eventBus);
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ui.redraw();
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const unit = {
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id: () => 1,
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type: () => "Warship",
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health: () => 5,
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tile: () => ({}),
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owner: () => ({}),
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isActive: () => true,
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createdAt: () => 1,
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health: () => 5,
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id: () => 1,
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isActive: () => true,
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owner: () => ({}),
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tile: () => ({}),
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type: () => "Warship",
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} as unknown as UnitView;
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ui.drawHealthBar(unit);
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expect(ui["allHealthBars"].has(1)).toBe(true);
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@@ -90,12 +90,12 @@ describe("UILayer", () => {
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const ui = new UILayer(game, eventBus);
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ui.redraw();
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const unit = {
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id: () => 1,
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type: () => "Warship",
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health: () => 5,
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tile: () => ({}),
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owner: () => ({}),
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id: () => 1,
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isActive: () => true,
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owner: () => ({}),
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tile: () => ({}),
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type: () => "Warship",
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} as unknown as UnitView;
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ui.drawHealthBar(unit);
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expect(ui["allHealthBars"].has(1)).toBe(true);
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@@ -111,8 +111,8 @@ describe("UILayer", () => {
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ui.redraw();
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const unit = {
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id: () => 2,
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tile: () => ({}),
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isActive: () => true,
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tile: () => ({}),
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} as unknown as UnitView;
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ui.createLoadingBar(unit);
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expect(ui["allProgressBars"].has(2)).toBe(true);
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@@ -122,12 +122,12 @@ describe("UILayer", () => {
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const ui = new UILayer(game, eventBus);
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ui.redraw();
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const unit = {
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id: () => 2,
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type: () => "Construction",
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constructionType: () => "City",
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id: () => 2,
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isActive: () => true,
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owner: () => ({ id: () => 1 }),
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tile: () => ({}),
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isActive: () => true,
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type: () => "Construction",
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} as unknown as UnitView;
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ui.onUnitEvent(unit);
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expect(ui["allProgressBars"].has(2)).toBe(true);
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@@ -142,13 +142,13 @@ describe("UILayer", () => {
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const ui = new UILayer(game, eventBus);
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ui.redraw();
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const unit = {
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id: () => 2,
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type: () => "Construction",
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constructionType: () => "City",
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createdAt: () => 1,
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id: () => 2,
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isActive: () => true,
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owner: () => ({ id: () => 1 }),
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tile: () => ({}),
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isActive: () => true,
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createdAt: () => 1,
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type: () => "Construction",
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} as unknown as UnitView;
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ui.onUnitEvent(unit);
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expect(ui["allProgressBars"].has(2)).toBe(true);
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