feat: render transport-ship trail cosmetic as a gradient (#4454)

## What

Renders the `transportShipTrail` cosmetic effect in-game. Transport
ships already left a trail, but it was always drawn in the player's
**territory color** — this wires the selected effect through to the
renderer so the trail shows the player's chosen **gradient**.

## How

- **Per-player effect texture** (`RGBA32F`, mirrors the palette texture)
keyed by `smallID`, sampled by the trail fragment shader. Each row holds
a gradient color; spare alpha channels carry the color count,
`colorSize`, and `movementSpeed`.
- **Shader**
([trail.frag.glsl](src/client/render/gl/shaders/map-overlay/trail.frag.glsl))
cycles a flowing gradient through the color list: 1 color → flat, 2+ →
animated bands scrolling along the trail. No effect (count 0) falls back
to the territory color; alt-view keeps affiliation colors.
- **WebGLFrameBuilder** resolves each player's catalog attributes (the
in-game cosmetic is only `{ name, effectType }`; the style/colors live
in the catalog) and encodes them. Resolution is decoupled from the
first-seen palette path so it retries until the catalog loads, and
unparseable colors are dropped so bad catalog data degrades to the
territory color rather than rendering black.

## Schema

Collapses the trail attributes to a single gradient shape:

```ts
{ type: "gradient", colors: string[], colorSize: number, movementSpeed: number }
```

- `colors` — solid = one color, rainbow = the spectrum, gradient = two
or more.
- `colorSize` — band width (tiles per color band; `1` is the default, ~4
tiles).
- `movementSpeed` — scroll rate along the trail (tiles/sec; `0` =
static).

## Notes

- Animation is render-only (local time), no simulation/determinism
impact.
- The catalog (`cosmetics.json`, served by the closed-source API) must
ship effects in this `{ type: "gradient", colors, colorSize,
movementSpeed }` shape.
- Band thickness (`4.0` base in the shader) and the gradient frequency
are visual constants picked without in-game verification — easy to tune.

## Testing

- `tsc --noEmit`, ESLint, Prettier, `build-prod` all clean.
- Schema + Privilege test suites updated for the gradient shape (92
tests pass).
- Not yet visually verified in a running game (effect selection is
flare-gated).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Evan
2026-06-29 20:28:47 -07:00
committed by GitHub
parent f4b47ce06c
commit 7c151e76ad
11 changed files with 373 additions and 146 deletions
+16 -37
View File
@@ -1,48 +1,27 @@
import { html, TemplateResult } from "lit";
import { TransportShipTrailAttributes } from "../../core/CosmeticSchemas";
// A flowing spectrum used for the "rainbow" transport-ship-trail preview.
const RAINBOW_GRADIENT =
"linear-gradient(90deg,#ff0000,#ff8a00,#ffe600,#28c76f,#00a8ff,#7d5fff,#ff0000)";
// Neutral fallback for attribute types we don't recognize.
const UNKNOWN_BG = "#444";
// Neutral fallback when a trail has no usable colors.
const EMPTY_BG = "#444";
/**
* Render a swatch preview of a transport-ship-trail's attributes, filling its
* container: solid = flat color, pulse = same color pulsing, rainbow = full
* spectrum, gradient = two-color blend. Unknown attribute types render a neutral
* swatch (we ignore types we don't know about).
* container. A trail is a list of colors: one color renders as a flat swatch,
* two or more as a left-to-right gradient (a multi-color list reads as a
* rainbow). An empty list renders a neutral swatch.
*/
export function renderTransportShipTrailSwatch(
attributes: TransportShipTrailAttributes,
): TemplateResult {
switch (attributes.type) {
case "rainbow":
return html`<div
class="w-full h-full rounded-md"
style="background:${RAINBOW_GRADIENT};"
></div>`;
case "gradient":
return html`<div
class="w-full h-full rounded-md"
style="background:linear-gradient(90deg,${attributes.color},${attributes.color2});"
></div>`;
case "pulse":
return html`<div
class="w-full h-full rounded-md animate-pulse"
style="background:${attributes.color};"
></div>`;
case "solid":
return html`<div
class="w-full h-full rounded-md"
style="background:${attributes.color};"
></div>`;
default:
// Unknown / unrecognized style — neutral swatch.
return html`<div
class="w-full h-full rounded-md"
style="background:${UNKNOWN_BG};"
></div>`;
}
const colors = attributes.colors;
const background =
colors.length === 0
? EMPTY_BG
: colors.length === 1
? colors[0]
: `linear-gradient(90deg,${colors.join(",")})`;
return html`<div
class="w-full h-full rounded-md"
style="background:${background};"
></div>`;
}