Enable the prefer-destructuring eslint rule (#1858)

## Description:

Enable the `prefer-destructuring` eslint rule.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
This commit is contained in:
Scott Anderson
2025-08-18 20:45:21 -04:00
committed by GitHub
parent 42394d4476
commit 7bb319fcad
29 changed files with 43 additions and 40 deletions
+1 -1
View File
@@ -90,7 +90,7 @@ export async function startMaster() {
cluster.on("message", (worker, message) => {
if (message.type === "WORKER_READY") {
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment
const workerId = message.workerId;
const { workerId } = message;
readyWorkers.add(workerId);
log.info(
`Worker ${workerId} is ready. (${readyWorkers.size}/${config.numWorkers()} ready)`,
+1 -1
View File
@@ -89,7 +89,7 @@ export async function startWorker() {
app.post(
"/api/create_game/:id",
gatekeeper.httpHandler(LimiterType.Post, async (req, res) => {
const id = req.params.id;
const { id } = req.params;
const creatorClientID = (() => {
if (typeof req.query.creatorClientID !== "string") return undefined;
@@ -169,8 +169,7 @@ async function handleJoinMessage(
success: false,
};
}
roles = result.player.roles;
flares = result.player.flares;
({ roles, flares } = result.player);
if (allowedFlares !== undefined) {
// Login is required