Enable the prefer-destructuring eslint rule (#1858)

## Description:

Enable the `prefer-destructuring` eslint rule.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
This commit is contained in:
Scott Anderson
2025-08-18 20:45:21 -04:00
committed by GitHub
parent 42394d4476
commit 7bb319fcad
29 changed files with 43 additions and 40 deletions
@@ -532,7 +532,7 @@ export class StructureIconsLayer implements Layer {
const screenPos = this.transformHandler.worldToScreenCoordinates(worldPos);
const { type, stage } = options;
const scale = this.transformHandler.scale;
const { scale } = this.transformHandler;
const spritesEnabled = this.game
.config()
.userSettings()
@@ -612,7 +612,7 @@ export class StructureIconsLayer implements Layer {
const screenPos = this.transformHandler.worldToScreenCoordinates(worldPos);
screenPos.x = Math.round(screenPos.x);
const scale = this.transformHandler.scale;
const { scale } = this.transformHandler;
screenPos.y = Math.round(
scale >= ZOOM_THRESHOLD &&
this.game.config().userSettings()?.structureSprites()