diff --git a/src/client/graphics/layers/DynamicUILayer.ts b/src/client/graphics/layers/DynamicUILayer.ts index b151a1b83..a6200e360 100644 --- a/src/client/graphics/layers/DynamicUILayer.ts +++ b/src/client/graphics/layers/DynamicUILayer.ts @@ -1,11 +1,7 @@ import { renderNumber } from "src/client/Utils"; import { EventBus } from "src/core/EventBus"; import { UnitType } from "src/core/game/Game"; -import { - BonusEventUpdate, - ConquestUpdate, - GameUpdateType, -} from "src/core/game/GameUpdates"; +import { BonusEventUpdate, GameUpdateType } from "src/core/game/GameUpdates"; import type { GameView, UnitView } from "../../../core/game/GameView"; import { MoveWarshipIntentEvent } from "../../Transport"; import { TransformHandler } from "../TransformHandler"; @@ -18,7 +14,6 @@ import { Layer } from "./Layer"; const TEXT_OFFSET_Y = -5; const TEXT_STACK_SPACING = 8; -const TEXT_DURATION = 2500; export class DynamicUILayer implements Layer { private readonly uiElements: Array = []; @@ -61,11 +56,6 @@ export class DynamicUILayer implements Layer { if (bonusEvent === undefined) return; this.onBonusEvent(bonusEvent); }); - - updates[GameUpdateType.ConquestEvent]?.forEach((update) => { - if (update === undefined) return; - this.onConquestEvent(update); - }); } onBonusEvent(bonus: BonusEventUpdate) { @@ -89,18 +79,6 @@ export class DynamicUILayer implements Layer { } } - onConquestEvent(conquest: ConquestUpdate) { - // Only display text for the current player - const conqueror = this.game.player(conquest.conquerorId); - if (conqueror !== this.game.myPlayer()) { - return; - } - const nameLocation = this.game.player(conquest.conqueredId).nameLocation(); - const x = nameLocation.x; - const y = nameLocation.y; - this.addNumber(conquest.gold, x, y + 8, TEXT_DURATION, 0); - } - onUnitEvent(unit: UnitView) { switch (unit.type()) { case UnitType.HydrogenBomb: