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@@ -0,0 +1,60 @@
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import { describe, expect, it } from "vitest";
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import { GameMapImpl } from "../src/core/game/GameMap";
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import { densePathToKeypointSegments } from "../src/core/game/MotionPlans";
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function makeMap(width: number, height: number): GameMapImpl {
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return new GameMapImpl(width, height, new Uint8Array(width * height), 0);
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}
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function expandPlanDda(
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map: GameMapImpl,
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points: Uint32Array,
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segmentSteps: Uint32Array,
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): number[] {
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const out: number[] = [];
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if (points.length === 0) return out;
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out.push(points[0] >>> 0);
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for (let i = 0; i < segmentSteps.length; i++) {
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const steps = segmentSteps[i] >>> 0;
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const a = points[i] >>> 0;
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const b = points[i + 1] >>> 0;
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const ax = map.x(a);
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const ay = map.y(a);
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const bx = map.x(b);
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const by = map.y(b);
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const dx = bx - ax;
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const dy = by - ay;
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for (let t = 1; t <= steps; t++) {
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out.push(
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map.ref(
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Math.round(ax + (dx * t) / steps),
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Math.round(ay + (dy * t) / steps),
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) >>> 0,
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);
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}
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}
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return out;
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}
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describe("densePathToKeypointSegments", () => {
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it("expands back to the dense path for axis segments", () => {
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const map = makeMap(10, 10);
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const dense = [
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map.ref(1, 1),
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map.ref(2, 1),
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map.ref(3, 1),
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map.ref(4, 1),
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map.ref(4, 2),
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map.ref(4, 3),
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map.ref(4, 4),
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];
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const plan = densePathToKeypointSegments(dense);
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expect(plan).not.toBeNull();
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if (!plan) return;
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const expanded = expandPlanDda(map, plan.points, plan.segmentSteps);
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expect(expanded).toEqual(dense.map((t) => t >>> 0));
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});
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});
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