pass attacks from worker thread to main thread

This commit is contained in:
Evan
2025-02-11 10:32:32 -08:00
parent 6f02bd250e
commit 78dddaf610
4 changed files with 57 additions and 14 deletions
+23 -12
View File
@@ -80,6 +80,17 @@ export class EventsDisplay extends LitElement implements Layer {
this.events = remainingEvents;
this.requestUpdate();
}
const myPlayer = this.game.myPlayer();
if (!myPlayer) {
return;
}
myPlayer.incomingAttacks().forEach((a) => {
// console.log(`got incoming attack: ${JSON.stringify(a)}`);
});
myPlayer.outgoingAttacks().forEach((a) => {
// console.log(`got outgoing attack: ${JSON.stringify(a)}`);
});
}
private addEvent(event: Event) {
@@ -125,10 +136,10 @@ export class EventsDisplay extends LitElement implements Layer {
}
const requestor = this.game.playerBySmallID(
update.requestorID,
update.requestorID
) as PlayerView;
const recipient = this.game.playerBySmallID(
update.recipientID,
update.recipientID
) as PlayerView;
this.addEvent({
@@ -139,7 +150,7 @@ export class EventsDisplay extends LitElement implements Layer {
className: "btn",
action: () =>
this.eventBus.emit(
new SendAllianceReplyIntentEvent(requestor, recipient, true),
new SendAllianceReplyIntentEvent(requestor, recipient, true)
),
},
{
@@ -147,7 +158,7 @@ export class EventsDisplay extends LitElement implements Layer {
className: "btn-info",
action: () =>
this.eventBus.emit(
new SendAllianceReplyIntentEvent(requestor, recipient, false),
new SendAllianceReplyIntentEvent(requestor, recipient, false)
),
},
],
@@ -156,7 +167,7 @@ export class EventsDisplay extends LitElement implements Layer {
createdAt: this.game.ticks(),
onDelete: () =>
this.eventBus.emit(
new SendAllianceReplyIntentEvent(requestor, recipient, false),
new SendAllianceReplyIntentEvent(requestor, recipient, false)
),
});
}
@@ -168,7 +179,7 @@ export class EventsDisplay extends LitElement implements Layer {
}
const recipient = this.game.playerBySmallID(
update.request.recipientID,
update.request.recipientID
) as PlayerView;
this.addEvent({
@@ -213,8 +224,8 @@ export class EventsDisplay extends LitElement implements Layer {
update.player1ID === myPlayer.smallID()
? update.player2ID
: update.player2ID === myPlayer.smallID()
? update.player1ID
: null;
? update.player1ID
: null;
const other = this.game.playerBySmallID(otherID) as PlayerView;
if (!other || !myPlayer.isAlive() || !other.isAlive()) return;
@@ -250,7 +261,7 @@ export class EventsDisplay extends LitElement implements Layer {
? AllPlayers
: this.game.playerBySmallID(update.emoji.recipientID);
const sender = this.game.playerBySmallID(
update.emoji.senderID,
update.emoji.senderID
) as PlayerView;
if (recipient == myPlayer) {
@@ -306,7 +317,7 @@ export class EventsDisplay extends LitElement implements Layer {
(event, index) => html`
<tr
class="border-b border-opacity-0 ${this.getMessageTypeClasses(
event.type,
event.type
)}"
>
<td class="lg:p-3 p-1 text-left">
@@ -331,14 +342,14 @@ export class EventsDisplay extends LitElement implements Layer {
>
${btn.text}
</button>
`,
`
)}
</div>
`
: ""}
</td>
</tr>
`,
`
)}
</tbody>
</table>