mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-21 05:45:54 +00:00
Merge main into strict
This commit is contained in:
@@ -6,6 +6,7 @@ import { UnitType } from "../../../core/game/Game";
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import { TileRef } from "../../../core/game/GameMap";
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import { GameUpdateType } from "../../../core/game/GameUpdates";
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import { GameView, PlayerView, UnitView } from "../../../core/game/GameView";
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import { BezenhamLine } from "../../../core/utilities/Line";
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import {
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AlternateViewEvent,
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MouseUpEvent,
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@@ -15,7 +16,11 @@ import { MoveWarshipIntentEvent } from "../../Transport";
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import { TransformHandler } from "../TransformHandler";
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import { Layer } from "./Layer";
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import { getColoredSprite, loadAllSprites } from "../SpriteLoader";
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import {
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getColoredSprite,
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isSpriteReady,
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loadAllSprites,
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} from "../SpriteLoader";
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enum Relationship {
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Self,
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@@ -27,9 +32,9 @@ export class UnitLayer implements Layer {
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private canvas: HTMLCanvasElement;
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private context: CanvasRenderingContext2D;
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private transportShipTrailCanvas: HTMLCanvasElement;
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private transportShipTrailContext: CanvasRenderingContext2D;
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private unitTrailContext: CanvasRenderingContext2D;
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private boatToTrail = new Map<UnitView, TileRef[]>();
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private unitToTrail = new Map<UnitView, TileRef[]>();
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private theme: Theme;
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@@ -65,13 +70,8 @@ export class UnitLayer implements Layer {
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if (this.myPlayer === null) {
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this.myPlayer = this.game.playerByClientID(this.clientID);
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}
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const updates = this.game.updatesSinceLastTick();
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const unitUpdates = updates?.[GameUpdateType.Unit] ?? [];
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for (const u of unitUpdates) {
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const unit = this.game.unit(u.id);
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if (typeof unit === "undefined") continue;
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this.onUnitEvent(unit);
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}
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this.updateUnitsSprites();
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}
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init() {
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@@ -193,23 +193,16 @@ export class UnitLayer implements Layer {
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if (context === null) throw new Error("2d context not supported");
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this.context = context;
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this.transportShipTrailCanvas = document.createElement("canvas");
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const transportShipTrailContext =
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this.transportShipTrailCanvas.getContext("2d");
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if (transportShipTrailContext === null) {
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throw new Error("2d context not supported");
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}
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this.transportShipTrailContext = transportShipTrailContext;
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this.unitTrailContext = this.transportShipTrailCanvas.getContext("2d");
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this.canvas.width = this.game.width();
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this.canvas.height = this.game.height();
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this.transportShipTrailCanvas.width = this.game.width();
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this.transportShipTrailCanvas.height = this.game.height();
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this.game
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?.updatesSinceLastTick()
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?.[GameUpdateType.Unit]?.forEach((unit) => {
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this.onUnitEvent(this.game.unit(unit.id));
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});
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this.boatToTrail.forEach((trail, unit) => {
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this.updateUnitsSprites();
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this.unitToTrail.forEach((trail, unit) => {
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for (const t of trail) {
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this.paintCell(
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this.game.x(t),
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@@ -217,12 +210,40 @@ export class UnitLayer implements Layer {
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this.relationship(unit),
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this.theme.territoryColor(unit.owner()),
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150,
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this.transportShipTrailContext,
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this.unitTrailContext,
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);
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}
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});
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}
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private updateUnitsSprites() {
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const unitsToUpdate = this.game
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.updatesSinceLastTick()
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?.[GameUpdateType.Unit]?.map((unit) => this.game.unit(unit.id));
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unitsToUpdate
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?.filter((UnitView) => isSpriteReady(UnitView.type()))
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.forEach((unitView) => {
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this.clearUnitCells(unitView);
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});
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unitsToUpdate?.forEach((unitView) => {
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this.onUnitEvent(unitView);
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});
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}
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private clearUnitCells(unit: UnitView) {
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const sprite = getColoredSprite(unit, this.theme);
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const clearsize = sprite.width + 1;
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const lastX = this.game.x(unit.lastTile());
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const lastY = this.game.y(unit.lastTile());
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this.context.clearRect(
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lastX - clearsize / 2,
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lastY - clearsize / 2,
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clearsize,
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clearsize,
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);
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}
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private relationship(unit: UnitView): Relationship {
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if (this.myPlayer === null) {
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return Relationship.Enemy;
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@@ -314,8 +335,85 @@ export class UnitLayer implements Layer {
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this.drawSprite(unit);
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}
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private drawTrail(trail: number[], color: Colord, rel: Relationship) {
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// Paint new trail
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for (const t of trail) {
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this.paintCell(
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this.game.x(t),
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this.game.y(t),
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rel,
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color,
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150,
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this.unitTrailContext,
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);
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}
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}
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private clearTrail(unit: UnitView) {
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const trail = this.unitToTrail.get(unit);
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const rel = this.relationship(unit);
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for (const t of trail) {
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this.clearCell(this.game.x(t), this.game.y(t), this.unitTrailContext);
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}
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this.unitToTrail.delete(unit);
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// Repaint overlapping trails
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const trailSet = new Set(trail);
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for (const [other, trail] of this.unitToTrail) {
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for (const t of trail) {
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if (trailSet.has(t)) {
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this.paintCell(
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this.game.x(t),
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this.game.y(t),
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rel,
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this.theme.territoryColor(other.owner()),
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150,
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this.unitTrailContext,
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);
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}
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}
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}
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}
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private handleNuke(unit: UnitView) {
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const rel = this.relationship(unit);
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if (!this.unitToTrail.has(unit)) {
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this.unitToTrail.set(unit, []);
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}
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let newTrailSize = 1;
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const trail = this.unitToTrail.get(unit);
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// It can move faster than 1 pixel, draw a line for the trail or else it will be dotted
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if (trail.length >= 1) {
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const cur = {
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x: this.game.x(unit.lastTile()),
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y: this.game.y(unit.lastTile()),
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};
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const prev = {
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x: this.game.x(trail[trail.length - 1]),
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y: this.game.y(trail[trail.length - 1]),
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};
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const line = new BezenhamLine(prev, cur);
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let point = line.increment();
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while (point !== true) {
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trail.push(this.game.ref(point.x, point.y));
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point = line.increment();
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}
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newTrailSize = line.size();
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} else {
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trail.push(unit.lastTile());
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}
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this.drawTrail(
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trail.slice(-newTrailSize),
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this.theme.territoryColor(unit.owner()),
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rel,
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);
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this.drawSprite(unit);
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if (!unit.isActive()) {
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this.clearTrail(unit);
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}
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}
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private handleMIRVWarhead(unit: UnitView) {
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@@ -342,53 +440,22 @@ export class UnitLayer implements Layer {
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private handleBoatEvent(unit: UnitView) {
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const rel = this.relationship(unit);
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if (!this.boatToTrail.has(unit)) {
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this.boatToTrail.set(unit, []);
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if (!this.unitToTrail.has(unit)) {
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this.unitToTrail.set(unit, []);
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}
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const trail = this.boatToTrail.get(unit);
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if (typeof trail === "undefined") return;
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const trail = this.unitToTrail.get(unit);
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trail.push(unit.lastTile());
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// Paint trail
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for (const t of trail.slice(-1)) {
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this.paintCell(
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this.game.x(t),
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this.game.y(t),
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rel,
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this.theme.territoryColor(unit.owner()),
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150,
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this.transportShipTrailContext,
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);
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}
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this.drawTrail(
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trail.slice(-1),
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this.theme.territoryColor(unit.owner()),
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rel,
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);
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this.drawSprite(unit);
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if (!unit.isActive()) {
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for (const t of trail) {
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this.clearCell(
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this.game.x(t),
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this.game.y(t),
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this.transportShipTrailContext,
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);
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}
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this.boatToTrail.delete(unit);
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// Repaint overlapping trails
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const trailSet = new Set(trail);
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for (const [other, trail] of this.boatToTrail) {
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for (const t of trail) {
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if (trailSet.has(t)) {
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this.paintCell(
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this.game.x(t),
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this.game.y(t),
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rel,
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this.theme.territoryColor(other.owner()),
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150,
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this.transportShipTrailContext,
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);
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}
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}
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}
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this.clearTrail(unit);
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}
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}
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@@ -430,8 +497,6 @@ export class UnitLayer implements Layer {
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drawSprite(unit: UnitView, customTerritoryColor?: Colord) {
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const x = this.game.x(unit.tile());
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const y = this.game.y(unit.tile());
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const lastX = this.game.x(unit.lastTile());
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const lastY = this.game.y(unit.lastTile());
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let alternateViewColor = null;
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@@ -468,15 +533,6 @@ export class UnitLayer implements Layer {
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alternateViewColor,
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);
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const clearsize = sprite.width + 1;
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this.context.clearRect(
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lastX - clearsize / 2,
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lastY - clearsize / 2,
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clearsize,
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clearsize,
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);
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if (unit.isActive()) {
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this.context.drawImage(
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sprite,
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