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Use seedrandom to back PseudoRandom.ts (#1828)
## Description: The previous implementation had a bug that biased numbers away from 0, so random.chance(1500+) would always return false. This caused trains to not spawn at all when their spawn rate was sufficiently low. We should be using a library instead of implementing it from scratch anyways. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
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@@ -41,6 +41,7 @@
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"@types/msgpack5": "^3.4.6",
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"@types/node": "^22.10.2",
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"@types/pg": "^8.11.11",
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"@types/seedrandom": "^3.0.8",
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"@types/sinon": "^17.0.3",
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"@types/systeminformation": "^3.23.1",
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"@types/ws": "^8.5.11",
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@@ -118,6 +119,7 @@
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"js-yaml": "^4.1.0",
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"nanoid": "^3.3.6",
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"obscenity": "^0.4.3",
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"seedrandom": "^3.0.5",
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"ts-node": "^10.9.2",
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"uuid": "^11.1.0",
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"winston": "^3.17.0",
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