mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-03 22:40:36 +00:00
Combine Unit & MutableUnit
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
import { Cell, Execution, Game, Player, MutableUnit, PlayerID, TerrainType, Unit, UnitType } from "../game/Game";
|
||||
import { Cell, Execution, Game, Player, Unit, PlayerID, TerrainType, UnitType } from "../game/Game";
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
import { PathFindResultType } from "../pathfinding/AStar";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
@@ -12,7 +12,7 @@ export class BattleshipExecution implements Execution {
|
||||
|
||||
private _owner: Player
|
||||
private active = true
|
||||
private battleship: MutableUnit = null
|
||||
private battleship: Unit = null
|
||||
private mg: Game = null
|
||||
|
||||
private pathfinder: PathFinder
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
import { consolex } from "../Consolex";
|
||||
import { Execution, Game, Player, MutableUnit, PlayerID, UnitType } from "../game/Game";
|
||||
import { Execution, Game, Player, Unit, PlayerID, UnitType } from "../game/Game";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
|
||||
export class CityExecution implements Execution {
|
||||
|
||||
private player: Player
|
||||
private mg: Game
|
||||
private city: MutableUnit
|
||||
private city: Unit
|
||||
private active: boolean = true
|
||||
|
||||
constructor(private ownerId: PlayerID, private tile: TileRef) { }
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
import { consolex } from "../Consolex";
|
||||
import { Cell, DefenseBonus, Execution, Game, Player, MutableUnit, PlayerID, UnitType } from "../game/Game";
|
||||
import { Cell, DefenseBonus, Execution, Game, Player, Unit, PlayerID, UnitType } from "../game/Game";
|
||||
import { manhattanDistFN, TileRef } from "../game/GameMap";
|
||||
|
||||
export class DefensePostExecution implements Execution {
|
||||
|
||||
private player: Player
|
||||
private mg: Game
|
||||
private post: MutableUnit
|
||||
private post: Unit
|
||||
private active: boolean = true
|
||||
|
||||
private defenseBonuses: DefenseBonus[] = []
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { Cell, Execution, Game, Player, MutableUnit, PlayerID, TerrainType, UnitType } from "../game/Game";
|
||||
import { Cell, Execution, Game, Player, Unit, PlayerID, TerrainType, UnitType } from "../game/Game";
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
import { PathFindResultType } from "../pathfinding/AStar";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
@@ -11,10 +11,10 @@ export class DestroyerExecution implements Execution {
|
||||
|
||||
private _owner: Player
|
||||
private active = true
|
||||
private destroyer: MutableUnit = null
|
||||
private destroyer: Unit = null
|
||||
private mg: Game = null
|
||||
|
||||
private target: MutableUnit = null
|
||||
private target: Unit = null
|
||||
private pathfinder: PathFinder
|
||||
|
||||
private patrolTile: TileRef;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { consolex } from "../Consolex";
|
||||
import { Cell, Execution, Game, Player, MutableUnit, PlayerID, UnitType } from "../game/Game";
|
||||
import { Cell, Execution, Game, Player, Unit, PlayerID, UnitType } from "../game/Game";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
|
||||
export class MissileSiloExecution implements Execution {
|
||||
@@ -7,7 +7,7 @@ export class MissileSiloExecution implements Execution {
|
||||
private active = true
|
||||
private mg: Game
|
||||
private player: Player
|
||||
private silo: MutableUnit
|
||||
private silo: Unit
|
||||
|
||||
constructor(
|
||||
private _owner: PlayerID,
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { nextTick } from "process";
|
||||
import { Cell, Execution, Game, Player, PlayerID, MutableUnit, UnitType, TerraNullius } from "../game/Game";
|
||||
import { Cell, Execution, Game, Player, PlayerID, Unit, UnitType, TerraNullius } from "../game/Game";
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
import { PathFindResultType } from "../pathfinding/AStar";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
@@ -14,7 +14,7 @@ export class NukeExecution implements Execution {
|
||||
|
||||
private mg: Game
|
||||
|
||||
private nuke: MutableUnit
|
||||
private nuke: Unit
|
||||
|
||||
private pathFinder: PathFinder
|
||||
constructor(
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { AllPlayers, Cell, Execution, Game, Player, MutableUnit, PlayerID, TerrainType, UnitType } from "../game/Game";
|
||||
import { AllPlayers, Cell, Execution, Game, Player, Unit, PlayerID, TerrainType, UnitType } from "../game/Game";
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
import { PathFindResultType } from "../pathfinding/AStar";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
@@ -11,10 +11,10 @@ export class PortExecution implements Execution {
|
||||
|
||||
private active = true
|
||||
private mg: Game
|
||||
private port: MutableUnit
|
||||
private port: Unit
|
||||
private random: PseudoRandom
|
||||
private portPaths = new Map<MutableUnit, TileRef[]>()
|
||||
private computingPaths = new Map<MutableUnit, MiniAStar>()
|
||||
private portPaths = new Map<Unit, TileRef[]>()
|
||||
private computingPaths = new Map<Unit, MiniAStar>()
|
||||
|
||||
constructor(
|
||||
private _owner: PlayerID,
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { Execution, Game, Player, MutableUnit, Unit, UnitType } from "../game/Game";
|
||||
import { Execution, Game, Player, Unit, UnitType } from "../game/Game";
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
import { PathFindResultType } from "../pathfinding/AStar";
|
||||
import { consolex } from "../Consolex";
|
||||
@@ -8,9 +8,9 @@ export class ShellExecution implements Execution {
|
||||
|
||||
private active = true
|
||||
private pathFinder: PathFinder
|
||||
private shell: MutableUnit
|
||||
private shell: Unit
|
||||
|
||||
constructor(private spawn: TileRef, private _owner: Player, private ownerUnit: Unit, private target: MutableUnit) {
|
||||
constructor(private spawn: TileRef, private _owner: Player, private ownerUnit: Unit, private target: Unit) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { MessageType } from '../game/Game';
|
||||
import { renderNumber } from "../../client/Utils";
|
||||
import { AllPlayers, Cell, Execution, Game, MutableUnit, Player, PlayerID, UnitType } from "../game/Game";
|
||||
import { AllPlayers, Cell, Execution, Game, Unit, Player, PlayerID, UnitType } from "../game/Game";
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
import { PathFindResultType } from "../pathfinding/AStar";
|
||||
import { distSortUnit } from "../Util";
|
||||
@@ -12,14 +12,14 @@ export class TradeShipExecution implements Execution {
|
||||
private active = true
|
||||
private mg: Game
|
||||
private origOwner: Player
|
||||
private tradeShip: MutableUnit
|
||||
private tradeShip: Unit
|
||||
private index = 0
|
||||
private wasCaptured = false
|
||||
|
||||
constructor(
|
||||
private _owner: PlayerID,
|
||||
private srcPort: MutableUnit,
|
||||
private dstPort: MutableUnit,
|
||||
private srcPort: Unit,
|
||||
private dstPort: Unit,
|
||||
private pathFinder: PathFinder,
|
||||
// don't modify
|
||||
private path: TileRef[]
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { Unit, Cell, Execution, MutableUnit, Game, Player, PlayerID, TerraNullius, UnitType, TerrainType } from "../game/Game";
|
||||
import { Unit, Cell, Execution, Game, Player, PlayerID, TerraNullius, UnitType, TerrainType } from "../game/Game";
|
||||
import { AttackExecution } from "./AttackExecution";
|
||||
import { MessageType } from '../game/Game';
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
@@ -26,7 +26,7 @@ export class TransportShipExecution implements Execution {
|
||||
private dst: TileRef | null
|
||||
|
||||
|
||||
private boat: MutableUnit
|
||||
private boat: Unit
|
||||
|
||||
private pathFinder: PathFinder
|
||||
|
||||
|
||||
Reference in New Issue
Block a user