mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-30 12:02:12 +00:00
Merge branch 'main' into canbuildtransport-perf
This commit is contained in:
@@ -62,6 +62,7 @@ export interface LobbyConfig {
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clientID: ClientID;
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gameID: GameID;
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token: string;
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turnstileToken: string | null;
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// GameStartInfo only exists when playing a singleplayer game.
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gameStartInfo?: GameStartInfo;
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// GameRecord exists when replaying an archived game.
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@@ -83,9 +84,17 @@ export function joinLobby(
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const transport = new Transport(lobbyConfig, eventBus);
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let hasJoined = false;
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const onconnect = () => {
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console.log(`Joined game lobby ${lobbyConfig.gameID}`);
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transport.joinGame(0);
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if (hasJoined) {
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console.log("rejoining game");
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transport.rejoinGame(0);
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} else {
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hasJoined = true;
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console.log(`Joining game lobby ${lobbyConfig.gameID}`);
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transport.joinGame();
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}
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};
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let terrainLoad: Promise<TerrainMapData> | null = null;
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@@ -120,15 +129,25 @@ export function joinLobby(
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).then((r) => r.start());
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}
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if (message.type === "error") {
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showErrorModal(
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message.error,
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message.message,
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lobbyConfig.gameID,
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lobbyConfig.clientID,
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true,
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false,
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"error_modal.connection_error",
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);
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if (message.error === "full-lobby") {
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document.dispatchEvent(
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new CustomEvent("leave-lobby", {
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detail: { lobby: lobbyConfig.gameID },
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bubbles: true,
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composed: true,
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}),
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);
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} else {
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showErrorModal(
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message.error,
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message.message,
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lobbyConfig.gameID,
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lobbyConfig.clientID,
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true,
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false,
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"error_modal.connection_error",
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);
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}
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}
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};
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transport.connect(onconnect, onmessage);
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@@ -202,7 +221,6 @@ export class ClientGameRunner {
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private isActive = false;
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private turnsSeen = 0;
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private hasJoined = false;
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private lastMousePosition: { x: number; y: number } | null = null;
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private lastMessageTime: number = 0;
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@@ -326,13 +344,12 @@ export class ClientGameRunner {
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const onconnect = () => {
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console.log("Connected to game server!");
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this.transport.joinGame(this.turnsSeen);
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this.transport.rejoinGame(this.turnsSeen);
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};
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const onmessage = (message: ServerMessage) => {
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this.lastMessageTime = Date.now();
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if (message.type === "start") {
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this.hasJoined = true;
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console.log("starting game!");
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console.log("starting game! in client game runner");
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if (this.gameView.config().isRandomSpawn()) {
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const goToPlayer = () => {
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@@ -407,10 +424,6 @@ export class ClientGameRunner {
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);
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}
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if (message.type === "turn") {
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if (!this.hasJoined) {
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this.transport.joinGame(0);
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return;
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}
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// Track when we receive the turn to calculate delay
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const now = Date.now();
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if (this.lastTickReceiveTime > 0) {
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@@ -429,7 +442,10 @@ export class ClientGameRunner {
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}
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}
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};
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this.transport.connect(onconnect, onmessage);
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this.transport.updateCallback(onconnect, onmessage);
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console.log("sending join game");
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// Rejoin game from the start so we don't miss any turns.
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this.transport.rejoinGame(0);
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}
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public stop() {
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@@ -8,6 +8,19 @@ export class GameStartingModal extends LitElement {
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isVisible = false;
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static styles = css`
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.overlay {
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display: none;
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position: fixed;
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inset: 0;
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background-color: rgba(0, 0, 0, 0.3);
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backdrop-filter: blur(4px);
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z-index: 9998;
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}
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.overlay.visible {
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display: block;
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}
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.modal {
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display: none;
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position: fixed;
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@@ -117,6 +130,7 @@ export class GameStartingModal extends LitElement {
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render() {
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return html`
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<div class="overlay ${this.isVisible ? "visible" : ""}"></div>
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<div class="modal ${this.isVisible ? "visible" : ""}">
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<div class="copyright">© OpenFront and Contributors</div>
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<a
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@@ -28,8 +28,8 @@ import "./components/Difficulties";
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import "./components/LobbyTeamView";
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import "./components/Maps";
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import { JoinLobbyEvent } from "./Main";
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import { terrainMapFileLoader } from "./TerrainMapFileLoader";
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import { renderUnitTypeOptions } from "./utilities/RenderUnitTypeOptions";
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@customElement("host-lobby-modal")
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export class HostLobbyModal extends LitElement {
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@query("o-modal") private modalEl!: HTMLElement & {
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@@ -58,11 +58,13 @@ export class HostLobbyModal extends LitElement {
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@state() private disabledUnits: UnitType[] = [];
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@state() private lobbyCreatorClientID: string = "";
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@state() private lobbyIdVisible: boolean = true;
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@state() private nationCount: number = 0;
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private playersInterval: NodeJS.Timeout | null = null;
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// Add a new timer for debouncing bot changes
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private botsUpdateTimer: number | null = null;
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private userSettings: UserSettings = new UserSettings();
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private mapLoader = terrainMapFileLoader;
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connectedCallback() {
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super.connectedCallback();
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@@ -553,6 +555,13 @@ export class HostLobbyModal extends LitElement {
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? translateText("host_modal.player")
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: translateText("host_modal.players")
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}
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<span style="margin: 0 8px;">•</span>
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${this.nationCount}
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${
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this.nationCount === 1
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? translateText("host_modal.nation_player")
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: translateText("host_modal.nation_players")
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}
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</div>
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<lobby-team-view
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@@ -560,6 +569,7 @@ export class HostLobbyModal extends LitElement {
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.clients=${this.clients}
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.lobbyCreatorClientID=${this.lobbyCreatorClientID}
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.teamCount=${this.teamCount}
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.nationCount=${this.disableNPCs ? 0 : this.nationCount}
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.onKickPlayer=${(clientID: string) => this.kickPlayer(clientID)}
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></lobby-team-view>
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</div>
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@@ -613,6 +623,7 @@ export class HostLobbyModal extends LitElement {
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});
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this.modalEl?.open();
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this.playersInterval = setInterval(() => this.pollPlayers(), 1000);
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this.loadNationCount();
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}
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public close() {
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@@ -631,12 +642,15 @@ export class HostLobbyModal extends LitElement {
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private async handleRandomMapToggle() {
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this.useRandomMap = true;
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this.selectedMap = this.getRandomMap();
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await this.loadNationCount();
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this.putGameConfig();
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}
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private async handleMapSelection(value: GameMapType) {
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this.selectedMap = value;
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this.useRandomMap = false;
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await this.loadNationCount();
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this.putGameConfig();
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}
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@@ -794,10 +808,6 @@ export class HostLobbyModal extends LitElement {
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}
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private async startGame() {
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if (this.useRandomMap) {
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this.selectedMap = this.getRandomMap();
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}
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await this.putGameConfig();
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console.log(
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`Starting private game with map: ${GameMapType[this.selectedMap as keyof typeof GameMapType]} ${this.useRandomMap ? " (Randomly selected)" : ""}`,
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@@ -857,6 +867,17 @@ export class HostLobbyModal extends LitElement {
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}),
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);
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}
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private async loadNationCount() {
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try {
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const mapData = this.mapLoader.getMapData(this.selectedMap);
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const manifest = await mapData.manifest();
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this.nationCount = manifest.nations.length;
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} catch (error) {
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console.warn("Failed to load nation count", error);
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this.nationCount = 0;
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}
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}
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}
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async function createLobby(creatorClientID: string): Promise<GameInfo> {
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@@ -41,16 +41,25 @@ export class LocalServer {
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private turnStartTime = 0;
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private turnCheckInterval: NodeJS.Timeout;
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private clientConnect: () => void;
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private clientMessage: (message: ServerMessage) => void;
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constructor(
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private lobbyConfig: LobbyConfig,
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private clientConnect: () => void,
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private clientMessage: (message: ServerMessage) => void,
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private isReplay: boolean,
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private eventBus: EventBus,
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) {}
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public updateCallback(
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clientConnect: () => void,
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clientMessage: (message: ServerMessage) => void,
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) {
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this.clientConnect = clientConnect;
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this.clientMessage = clientMessage;
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}
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start() {
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console.log("local server starting");
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this.turnCheckInterval = setInterval(() => {
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const turnIntervalMs =
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this.lobbyConfig.serverConfig.turnIntervalMs() *
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@@ -97,6 +106,14 @@ export class LocalServer {
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}
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onMessage(clientMsg: ClientMessage) {
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if (clientMsg.type === "rejoin") {
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this.clientMessage({
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type: "start",
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gameStartInfo: this.lobbyConfig.gameStartInfo!,
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turns: this.turns,
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lobbyCreatedAt: this.lobbyConfig.gameStartInfo!.lobbyCreatedAt,
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} satisfies ServerStartGameMessage);
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}
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if (clientMsg.type === "intent") {
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if (this.lobbyConfig.gameRecord) {
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// If we are replaying a game, we don't want to process intents
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+88
-1
@@ -2,7 +2,9 @@ import version from "../../resources/version.txt";
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import { UserMeResponse } from "../core/ApiSchemas";
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import { EventBus } from "../core/EventBus";
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import { GameRecord, GameStartInfo, ID } from "../core/Schemas";
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import { GameEnv } from "../core/configuration/Config";
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import { getServerConfigFromClient } from "../core/configuration/ConfigLoader";
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import { GameType } from "../core/game/Game";
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import { UserSettings } from "../core/game/UserSettings";
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import "./AccountModal";
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import { joinLobby } from "./ClientGameRunner";
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@@ -46,6 +48,7 @@ import "./styles.css";
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declare global {
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interface Window {
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turnstile: any;
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enableAds: boolean;
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PageOS: {
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session: {
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@@ -105,9 +108,18 @@ class Client {
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private gutterAds: GutterAds;
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private turnstileTokenPromise: Promise<{
|
||||
token: string;
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createdAt: number;
|
||||
}> | null = null;
|
||||
|
||||
constructor() {}
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||||
|
||||
initialize(): void {
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||||
// Prefetch turnstile token so it is available when
|
||||
// the user joins a lobby.
|
||||
this.turnstileTokenPromise = getTurnstileToken();
|
||||
|
||||
const gameVersion = document.getElementById(
|
||||
"game-version",
|
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) as HTMLDivElement;
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||||
@@ -484,6 +496,7 @@ class Client {
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||||
? ""
|
||||
: this.flagInput.getCurrentFlag(),
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},
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||||
turnstileToken: await this.getTurnstileToken(lobby),
|
||||
playerName: this.usernameInput?.getCurrentUsername() ?? "",
|
||||
token: getPlayToken(),
|
||||
clientID: lobby.clientID,
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||||
@@ -548,7 +561,7 @@ class Client {
|
||||
|
||||
// Ensure there's a homepage entry in history before adding the lobby entry
|
||||
if (window.location.hash === "" || window.location.hash === "#") {
|
||||
history.pushState(null, "", window.location.origin + "#refresh");
|
||||
history.replaceState(null, "", window.location.origin + "#refresh");
|
||||
}
|
||||
history.pushState(null, "", `#join=${lobby.gameID}`);
|
||||
},
|
||||
@@ -596,6 +609,40 @@ class Client {
|
||||
}
|
||||
}, 100);
|
||||
}
|
||||
|
||||
private async getTurnstileToken(
|
||||
lobby: JoinLobbyEvent,
|
||||
): Promise<string | null> {
|
||||
const config = await getServerConfigFromClient();
|
||||
if (
|
||||
config.env() === GameEnv.Dev ||
|
||||
lobby.gameStartInfo?.config.gameType === GameType.Singleplayer
|
||||
) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (this.turnstileTokenPromise === null) {
|
||||
console.log("No prefetched turnstile token, getting new token");
|
||||
return (await getTurnstileToken())?.token ?? null;
|
||||
}
|
||||
|
||||
const token = await this.turnstileTokenPromise;
|
||||
// Clear promise so a new token is fetched next time
|
||||
this.turnstileTokenPromise = null;
|
||||
if (!token) {
|
||||
console.log("No turnstile token");
|
||||
return null;
|
||||
}
|
||||
|
||||
const tokenTTL = 3 * 60 * 1000;
|
||||
if (Date.now() < token.createdAt + tokenTTL) {
|
||||
console.log("Prefetched turnstile token is valid");
|
||||
return token.token;
|
||||
} else {
|
||||
console.log("Turnstile token expired, getting new token");
|
||||
return (await getTurnstileToken())?.token ?? null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize the client when the DOM is loaded
|
||||
@@ -642,3 +689,43 @@ function getPersistentIDFromCookie(): string {
|
||||
|
||||
return newID;
|
||||
}
|
||||
|
||||
async function getTurnstileToken(): Promise<{
|
||||
token: string;
|
||||
createdAt: number;
|
||||
}> {
|
||||
// Wait for Turnstile script to load (handles slow connections)
|
||||
let attempts = 0;
|
||||
while (typeof window.turnstile === "undefined" && attempts < 100) {
|
||||
await new Promise((resolve) => setTimeout(resolve, 100));
|
||||
attempts++;
|
||||
}
|
||||
|
||||
if (typeof window.turnstile === "undefined") {
|
||||
throw new Error("Failed to load Turnstile script");
|
||||
}
|
||||
|
||||
const config = await getServerConfigFromClient();
|
||||
const widgetId = window.turnstile.render("#turnstile-container", {
|
||||
sitekey: config.turnstileSiteKey(),
|
||||
size: "normal",
|
||||
appearance: "interaction-only",
|
||||
theme: "light",
|
||||
});
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
window.turnstile.execute(widgetId, {
|
||||
callback: (token: string) => {
|
||||
window.turnstile.remove(widgetId);
|
||||
console.log(`Turnstile token received: ${token}`);
|
||||
resolve({ token, createdAt: Date.now() });
|
||||
},
|
||||
"error-callback": (errorCode: string) => {
|
||||
window.turnstile.remove(widgetId);
|
||||
console.error(`Turnstile error: ${errorCode}`);
|
||||
alert(`Turnstile error: ${errorCode}. Please refresh and try again.`);
|
||||
reject(new Error(`Turnstile failed: ${errorCode}`));
|
||||
},
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
+93
-11
@@ -1,7 +1,14 @@
|
||||
import { LitElement, html } from "lit";
|
||||
import { customElement, state } from "lit/decorators.js";
|
||||
import { renderDuration, translateText } from "../client/Utils";
|
||||
import { GameMapType, GameMode, HumansVsNations } from "../core/game/Game";
|
||||
import {
|
||||
Duos,
|
||||
GameMapType,
|
||||
GameMode,
|
||||
HumansVsNations,
|
||||
Quads,
|
||||
Trios,
|
||||
} from "../core/game/Game";
|
||||
import { GameID, GameInfo } from "../core/Schemas";
|
||||
import { generateID } from "../core/Util";
|
||||
import { JoinLobbyEvent } from "./Main";
|
||||
@@ -122,6 +129,20 @@ export class PublicLobby extends LitElement {
|
||||
? (lobby.gameConfig.playerTeams ?? 0)
|
||||
: null;
|
||||
|
||||
const maxPlayers = lobby.gameConfig.maxPlayers ?? 0;
|
||||
const teamSize = this.getTeamSize(teamCount, maxPlayers);
|
||||
const teamTotal = this.getTeamTotal(teamCount, teamSize, maxPlayers);
|
||||
const modeLabel = this.getModeLabel(
|
||||
lobby.gameConfig.gameMode,
|
||||
teamCount,
|
||||
teamTotal,
|
||||
);
|
||||
const teamDetailLabel = this.getTeamDetailLabel(
|
||||
lobby.gameConfig.gameMode,
|
||||
teamCount,
|
||||
teamTotal,
|
||||
teamSize,
|
||||
);
|
||||
const mapImageSrc = this.mapImages.get(lobby.gameID);
|
||||
|
||||
return html`
|
||||
@@ -158,17 +179,16 @@ export class PublicLobby extends LitElement {
|
||||
class="text-sm ${this.isLobbyHighlighted
|
||||
? "text-green-600"
|
||||
: "text-blue-600"} bg-white rounded-sm px-1"
|
||||
>${modeLabel}</span
|
||||
>
|
||||
${lobby.gameConfig.gameMode === GameMode.Team
|
||||
? typeof teamCount === "string"
|
||||
? teamCount === HumansVsNations
|
||||
? translateText("public_lobby.teams_hvn")
|
||||
: translateText(`public_lobby.teams_${teamCount}`)
|
||||
: translateText("public_lobby.teams", {
|
||||
num: teamCount ?? 0,
|
||||
})
|
||||
: translateText("game_mode.ffa")}</span
|
||||
>
|
||||
${teamDetailLabel
|
||||
? html`<span
|
||||
class="text-sm ${this.isLobbyHighlighted
|
||||
? "text-green-600"
|
||||
: "text-blue-600"} bg-white rounded-sm px-1 ml-1"
|
||||
>${teamDetailLabel}</span
|
||||
>`
|
||||
: ""}
|
||||
<span
|
||||
>${translateText(
|
||||
`map.${lobby.gameConfig.gameMap.toLowerCase().replace(/\s+/g, "")}`,
|
||||
@@ -193,6 +213,68 @@ export class PublicLobby extends LitElement {
|
||||
this.currLobby = null;
|
||||
}
|
||||
|
||||
private getTeamSize(
|
||||
teamCount: number | string | null,
|
||||
maxPlayers: number,
|
||||
): number | undefined {
|
||||
if (typeof teamCount === "string") {
|
||||
if (teamCount === Duos) return 2;
|
||||
if (teamCount === Trios) return 3;
|
||||
if (teamCount === Quads) return 4;
|
||||
if (teamCount === HumansVsNations) return Math.floor(maxPlayers / 2);
|
||||
return undefined;
|
||||
}
|
||||
if (typeof teamCount === "number" && teamCount > 0) {
|
||||
return Math.floor(maxPlayers / teamCount);
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
private getTeamTotal(
|
||||
teamCount: number | string | null,
|
||||
teamSize: number | undefined,
|
||||
maxPlayers: number,
|
||||
): number | undefined {
|
||||
if (typeof teamCount === "number") return teamCount;
|
||||
if (teamCount === HumansVsNations) return 2;
|
||||
if (teamSize && teamSize > 0) return Math.floor(maxPlayers / teamSize);
|
||||
return undefined;
|
||||
}
|
||||
|
||||
private getModeLabel(
|
||||
gameMode: GameMode,
|
||||
teamCount: number | string | null,
|
||||
teamTotal: number | undefined,
|
||||
): string {
|
||||
if (gameMode !== GameMode.Team) return translateText("game_mode.ffa");
|
||||
if (teamCount === HumansVsNations)
|
||||
return translateText("public_lobby.teams_hvn");
|
||||
const totalTeams =
|
||||
teamTotal ?? (typeof teamCount === "number" ? teamCount : 0);
|
||||
return translateText("public_lobby.teams", { num: totalTeams });
|
||||
}
|
||||
|
||||
private getTeamDetailLabel(
|
||||
gameMode: GameMode,
|
||||
teamCount: number | string | null,
|
||||
teamTotal: number | undefined,
|
||||
teamSize: number | undefined,
|
||||
): string | null {
|
||||
if (gameMode !== GameMode.Team) return null;
|
||||
|
||||
if (typeof teamCount === "string" && teamCount !== HumansVsNations) {
|
||||
const teamKey = `public_lobby.teams_${teamCount}`;
|
||||
const maybeTranslated = translateText(teamKey);
|
||||
if (maybeTranslated !== teamKey) return maybeTranslated;
|
||||
}
|
||||
|
||||
if (teamTotal !== undefined && teamSize !== undefined) {
|
||||
return translateText("public_lobby.players_per_team", { num: teamSize });
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private lobbyClicked(lobby: GameInfo) {
|
||||
if (this.isButtonDebounced) {
|
||||
return;
|
||||
|
||||
@@ -134,6 +134,9 @@ export class StatsModal extends LitElement {
|
||||
<table class="min-w-full text-xs md:text-sm">
|
||||
<thead>
|
||||
<tr class="border-b border-gray-700 text-gray-300">
|
||||
<th class="py-2 pr-3 text-left">
|
||||
${translateText("stats_modal.rank")}
|
||||
</th>
|
||||
<th class="py-2 pr-3 text-left">
|
||||
${translateText("stats_modal.clan")}
|
||||
</th>
|
||||
@@ -153,8 +156,11 @@ export class StatsModal extends LitElement {
|
||||
</thead>
|
||||
<tbody>
|
||||
${clans.map(
|
||||
(clan) => html`
|
||||
(clan, index) => html`
|
||||
<tr class="border-b border-gray-800 last:border-b-0">
|
||||
<td class="py-2 pr-3 text-center">
|
||||
${(index + 1).toLocaleString()}
|
||||
</td>
|
||||
<td class="py-2 pr-3 font-semibold text-left">
|
||||
${clan.clanTag}
|
||||
</td>
|
||||
|
||||
+26
-4
@@ -17,6 +17,7 @@ import {
|
||||
ClientJoinMessage,
|
||||
ClientMessage,
|
||||
ClientPingMessage,
|
||||
ClientRejoinMessage,
|
||||
ClientSendWinnerMessage,
|
||||
Intent,
|
||||
ServerMessage,
|
||||
@@ -287,17 +288,28 @@ export class Transport {
|
||||
}
|
||||
}
|
||||
|
||||
public updateCallback(
|
||||
onconnect: () => void,
|
||||
onmessage: (message: ServerMessage) => void,
|
||||
) {
|
||||
if (this.isLocal) {
|
||||
this.localServer.updateCallback(onconnect, onmessage);
|
||||
} else {
|
||||
this.onconnect = onconnect;
|
||||
this.onmessage = onmessage;
|
||||
}
|
||||
}
|
||||
|
||||
private connectLocal(
|
||||
onconnect: () => void,
|
||||
onmessage: (message: ServerMessage) => void,
|
||||
) {
|
||||
this.localServer = new LocalServer(
|
||||
this.lobbyConfig,
|
||||
onconnect,
|
||||
onmessage,
|
||||
this.lobbyConfig.gameRecord !== undefined,
|
||||
this.eventBus,
|
||||
);
|
||||
this.localServer.updateCallback(onconnect, onmessage);
|
||||
this.localServer.start();
|
||||
}
|
||||
|
||||
@@ -376,18 +388,28 @@ export class Transport {
|
||||
}
|
||||
}
|
||||
|
||||
joinGame(numTurns: number) {
|
||||
joinGame() {
|
||||
this.sendMsg({
|
||||
type: "join",
|
||||
gameID: this.lobbyConfig.gameID,
|
||||
clientID: this.lobbyConfig.clientID,
|
||||
lastTurn: numTurns,
|
||||
token: this.lobbyConfig.token,
|
||||
username: this.lobbyConfig.playerName,
|
||||
cosmetics: this.lobbyConfig.cosmetics,
|
||||
turnstileToken: this.lobbyConfig.turnstileToken,
|
||||
} satisfies ClientJoinMessage);
|
||||
}
|
||||
|
||||
rejoinGame(lastTurn: number) {
|
||||
this.sendMsg({
|
||||
type: "rejoin",
|
||||
gameID: this.lobbyConfig.gameID,
|
||||
clientID: this.lobbyConfig.clientID,
|
||||
lastTurn: lastTurn,
|
||||
token: this.lobbyConfig.token,
|
||||
} satisfies ClientRejoinMessage);
|
||||
}
|
||||
|
||||
leaveGame() {
|
||||
if (this.isLocal) {
|
||||
this.localServer.endGame();
|
||||
|
||||
@@ -13,7 +13,7 @@ import {
|
||||
Team,
|
||||
Trios,
|
||||
} from "../../core/game/Game";
|
||||
import { assignTeams } from "../../core/game/TeamAssignment";
|
||||
import { assignTeamsLobbyPreview } from "../../core/game/TeamAssignment";
|
||||
import { ClientInfo, TeamCountConfig } from "../../core/Schemas";
|
||||
import { translateText } from "../Utils";
|
||||
|
||||
@@ -31,19 +31,23 @@ export class LobbyTeamView extends LitElement {
|
||||
@property({ type: String }) lobbyCreatorClientID: string = "";
|
||||
@property({ attribute: "team-count" }) teamCount: TeamCountConfig = 2;
|
||||
@property({ type: Function }) onKickPlayer?: (clientID: string) => void;
|
||||
@property({ type: Number }) nationCount: number = 0;
|
||||
|
||||
private theme: PastelTheme = new PastelTheme();
|
||||
@state() private showTeamColors: boolean = false;
|
||||
|
||||
willUpdate(changedProperties: Map<string, any>) {
|
||||
// Recompute team preview when relevant properties change
|
||||
// clients is 'changed' every 1s from pollPlayers, chose to not compare for actual change
|
||||
if (
|
||||
changedProperties.has("gameMode") ||
|
||||
changedProperties.has("clients") ||
|
||||
changedProperties.has("teamCount")
|
||||
changedProperties.has("teamCount") ||
|
||||
changedProperties.has("nationCount")
|
||||
) {
|
||||
this.computeTeamPreview();
|
||||
this.showTeamColors = this.getTeamList().length <= 7;
|
||||
const teamsList = this.getTeamList();
|
||||
this.computeTeamPreview(teamsList);
|
||||
this.showTeamColors = teamsList.length <= 7;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,8 +64,12 @@ export class LobbyTeamView extends LitElement {
|
||||
}
|
||||
|
||||
private renderTeamMode() {
|
||||
const active = this.teamPreview.filter((t) => t.players.length > 0);
|
||||
const empty = this.teamPreview.filter((t) => t.players.length === 0);
|
||||
const active = this.teamPreview.filter(
|
||||
(t) => t.players.length > 0 || t.team === ColoredTeams.Nations,
|
||||
);
|
||||
const empty = this.teamPreview.filter(
|
||||
(t) => t.players.length === 0 && t.team !== ColoredTeams.Nations,
|
||||
);
|
||||
return html` <div
|
||||
class="flex flex-col md:flex-row gap-3 md:gap-4 items-stretch max-h-[65vh]"
|
||||
>
|
||||
@@ -96,9 +104,11 @@ export class LobbyTeamView extends LitElement {
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<div class="font-semibold text-gray-200 mb-1 text-sm">
|
||||
${translateText("host_modal.empty_teams")}
|
||||
</div>
|
||||
${empty.length > 0
|
||||
? html`<div class="font-semibold text-gray-200 mb-1 text-sm">
|
||||
${translateText("host_modal.empty_teams")}
|
||||
</div>`
|
||||
: ""}
|
||||
<div class="w-full grid grid-cols-1 sm:grid-cols-2 gap-2 md:gap-3">
|
||||
${repeat(
|
||||
empty,
|
||||
@@ -136,6 +146,16 @@ export class LobbyTeamView extends LitElement {
|
||||
}
|
||||
|
||||
private renderTeamCard(preview: TeamPreviewData, isEmpty: boolean = false) {
|
||||
const displayCount =
|
||||
preview.team === ColoredTeams.Nations
|
||||
? this.nationCount
|
||||
: preview.players.length;
|
||||
|
||||
const maxTeamSize =
|
||||
preview.team === ColoredTeams.Nations
|
||||
? this.nationCount
|
||||
: this.teamMaxSize;
|
||||
|
||||
return html`
|
||||
<div class="bg-gray-800 border border-gray-700 rounded-xl flex flex-col">
|
||||
<div
|
||||
@@ -148,9 +168,7 @@ export class LobbyTeamView extends LitElement {
|
||||
></span>`
|
||||
: null}
|
||||
<span class="truncate">${preview.team}</span>
|
||||
<span class="text-white/90"
|
||||
>${preview.players.length}/${this.teamMaxSize}</span
|
||||
>
|
||||
<span class="text-white/90">${displayCount}/${maxTeamSize}</span>
|
||||
</div>
|
||||
<div class="p-2 ${isEmpty ? "" : "flex flex-col gap-1.5"}">
|
||||
${isEmpty
|
||||
@@ -190,7 +208,7 @@ export class LobbyTeamView extends LitElement {
|
||||
|
||||
private getTeamList(): Team[] {
|
||||
if (this.gameMode !== GameMode.Team) return [];
|
||||
const playerCount = this.clients.length;
|
||||
const playerCount = this.clients.length + this.nationCount;
|
||||
const config = this.teamCount;
|
||||
|
||||
if (config === HumansVsNations) {
|
||||
@@ -230,13 +248,12 @@ export class LobbyTeamView extends LitElement {
|
||||
}
|
||||
}
|
||||
|
||||
private computeTeamPreview() {
|
||||
private computeTeamPreview(teams: Team[] = []) {
|
||||
if (this.gameMode !== GameMode.Team) {
|
||||
this.teamPreview = [];
|
||||
this.teamMaxSize = 0;
|
||||
return;
|
||||
}
|
||||
const teams = this.getTeamList();
|
||||
|
||||
// HumansVsNations: show all clients under Humans initially
|
||||
if (this.teamCount === HumansVsNations) {
|
||||
@@ -252,7 +269,11 @@ export class LobbyTeamView extends LitElement {
|
||||
(c) =>
|
||||
new PlayerInfo(c.username, PlayerType.Human, c.clientID, c.clientID),
|
||||
);
|
||||
const assignment = assignTeams(players, teams);
|
||||
const assignment = assignTeamsLobbyPreview(
|
||||
players,
|
||||
teams,
|
||||
this.nationCount,
|
||||
);
|
||||
const buckets = new Map<Team, ClientInfo[]>();
|
||||
for (const t of teams) buckets.set(t, []);
|
||||
|
||||
@@ -260,9 +281,7 @@ export class LobbyTeamView extends LitElement {
|
||||
if (team === "kicked") continue;
|
||||
const bucket = buckets.get(team);
|
||||
if (!bucket) continue;
|
||||
const client =
|
||||
this.clients.find((c) => c.clientID === p.clientID) ??
|
||||
this.clients.find((c) => c.username === p.name);
|
||||
const client = this.clients.find((c) => c.clientID === p.clientID);
|
||||
if (client) bucket.push(client);
|
||||
}
|
||||
|
||||
@@ -277,7 +296,7 @@ export class LobbyTeamView extends LitElement {
|
||||
// Fallback: divide players across teams; guard against 0 and empty lobbies
|
||||
this.teamMaxSize = Math.max(
|
||||
1,
|
||||
Math.ceil(this.clients.length / teams.length),
|
||||
Math.ceil((this.clients.length + this.nationCount) / teams.length),
|
||||
);
|
||||
}
|
||||
this.teamPreview = teams.map((t) => ({
|
||||
|
||||
@@ -38,6 +38,8 @@ export const MapDescription: Record<keyof typeof GameMapType, string> = {
|
||||
Achiran: "Achiran",
|
||||
BaikalNukeWars: "Baikal (Nuke Wars)",
|
||||
FourIslands: "Four Islands",
|
||||
GulfOfStLawrence: "Gulf of St. Lawrence",
|
||||
Lisbon: "Lisbon",
|
||||
};
|
||||
|
||||
@customElement("map-display")
|
||||
|
||||
@@ -311,7 +311,11 @@ export class GameRenderer {
|
||||
this.eventBus.on(RedrawGraphicsEvent, () => this.redraw());
|
||||
this.layers.forEach((l) => l.init?.());
|
||||
|
||||
document.body.appendChild(this.canvas);
|
||||
// only append the canvas if it's not already in the document to avoid reparenting side-effects
|
||||
if (!document.body.contains(this.canvas)) {
|
||||
document.body.appendChild(this.canvas);
|
||||
}
|
||||
|
||||
window.addEventListener("resize", () => this.resizeCanvas());
|
||||
this.resizeCanvas();
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { GameView } from "../../../core/game/GameView";
|
||||
import { Layer } from "./Layer";
|
||||
|
||||
const AD_SHOW_TICKS = 2 * 60 * 10; // 2 minutes
|
||||
const AD_SHOW_TICKS = 5 * 60 * 10; // 5 minutes
|
||||
|
||||
export class AdTimer implements Layer {
|
||||
private isHidden: boolean = false;
|
||||
|
||||
@@ -21,6 +21,8 @@ export class AlertFrame extends LitElement implements Layer {
|
||||
|
||||
@state()
|
||||
private isActive = false;
|
||||
@state()
|
||||
private alertType: "betrayal" | "land-attack" = "betrayal";
|
||||
|
||||
private animationTimeout: number | null = null;
|
||||
private seenAttackIds: Set<string> = new Set();
|
||||
@@ -36,12 +38,20 @@ export class AlertFrame extends LitElement implements Layer {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
pointer-events: none;
|
||||
border: 17px solid #ee0000;
|
||||
border: 17px solid;
|
||||
box-sizing: border-box;
|
||||
z-index: 40;
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
.alert-border.betrayal {
|
||||
border-color: #ee0000;
|
||||
}
|
||||
|
||||
.alert-border.land-attack {
|
||||
border-color: #ffa500;
|
||||
}
|
||||
|
||||
.alert-border.animate {
|
||||
animation: alertBlink ${ALERT_SPEED}s ease-in-out ${ALERT_COUNT};
|
||||
}
|
||||
@@ -119,6 +129,7 @@ export class AlertFrame extends LitElement implements Layer {
|
||||
|
||||
// Only trigger alert if the current player is the betrayed one
|
||||
if (betrayed === myPlayer) {
|
||||
this.alertType = "betrayal";
|
||||
this.activateAlert();
|
||||
}
|
||||
}
|
||||
@@ -202,6 +213,7 @@ export class AlertFrame extends LitElement implements Layer {
|
||||
// 3. The attack is too small (less than 1/5 of our troops)
|
||||
if (!inCooldown && !isRetaliation && !isSmallAttack) {
|
||||
this.seenAttackIds.add(attack.id);
|
||||
this.alertType = "land-attack";
|
||||
this.activateAlert();
|
||||
} else {
|
||||
// Still mark as seen so we don't alert later
|
||||
@@ -237,7 +249,7 @@ export class AlertFrame extends LitElement implements Layer {
|
||||
|
||||
return html`
|
||||
<div
|
||||
class="alert-border animate"
|
||||
class=${`alert-border animate ${this.alertType}`}
|
||||
@animationend=${() => this.dismissAlert()}
|
||||
></div>
|
||||
`;
|
||||
|
||||
@@ -974,32 +974,30 @@ export class EventsDisplay extends LitElement implements Layer {
|
||||
<!-- Events Toggle (when hidden) -->
|
||||
${this._hidden
|
||||
? html`
|
||||
<div class="relative w-fit lg:bottom-2.5 lg:right-2.5 z-50">
|
||||
<div class="relative w-fit lg:bottom-4 lg:right-4 z-50">
|
||||
${this.renderButton({
|
||||
content: html`
|
||||
Events
|
||||
<span
|
||||
class="${this.newEvents
|
||||
? ""
|
||||
: "hidden"} inline-block px-2 bg-red-500 rounded-xl text-sm"
|
||||
: "hidden"} inline-block px-2 bg-red-500 rounded-lg text-sm"
|
||||
>${this.newEvents}</span
|
||||
>
|
||||
`,
|
||||
onClick: this.toggleHidden,
|
||||
className:
|
||||
"text-white cursor-pointer pointer-events-auto w-fit p-2 lg:p-3 rounded-md bg-gray-800/70 backdrop-blur",
|
||||
"text-white cursor-pointer pointer-events-auto w-fit p-2 lg:p-3 rounded-lg bg-gray-800/70 backdrop-blur",
|
||||
})}
|
||||
</div>
|
||||
`
|
||||
: html`
|
||||
<!-- Main Events Display -->
|
||||
<div
|
||||
class="relative w-full sm:bottom-2.5 sm:right-2.5 z-50 sm:w-96 backdrop-blur"
|
||||
class="relative w-full sm:bottom-4 sm:right-4 z-50 sm:w-96 backdrop-blur"
|
||||
>
|
||||
<!-- Button Bar -->
|
||||
<div
|
||||
class="w-full p-2 lg:p-3 rounded-t-none md:rounded-t-md bg-gray-800/70"
|
||||
>
|
||||
<div class="w-full p-2 lg:p-3 bg-gray-800/70 rounded-t-lg">
|
||||
<div class="flex justify-between items-center">
|
||||
<div class="flex gap-4">
|
||||
${this.renderToggleButton(
|
||||
@@ -1042,7 +1040,7 @@ export class EventsDisplay extends LitElement implements Layer {
|
||||
|
||||
<!-- Content Area -->
|
||||
<div
|
||||
class="rounded-b-none md:rounded-b-md bg-gray-800/70 max-h-[30vh] flex flex-col-reverse overflow-y-auto w-full h-full"
|
||||
class="bg-gray-800/70 max-h-[30vh] flex flex-col-reverse overflow-y-auto w-full h-full sm:rounded-b-lg"
|
||||
>
|
||||
<div>
|
||||
<table
|
||||
|
||||
@@ -129,7 +129,7 @@ export class FxLayer implements Layer {
|
||||
if (gold > 0) {
|
||||
const shortened = renderNumber(gold, 0);
|
||||
this.addTextFx(`+ ${shortened}`, x, y);
|
||||
y += 10; // increase y so the next popup starts bellow
|
||||
y += 10; // increase y so the next popup starts below
|
||||
}
|
||||
|
||||
if (troops > 0) {
|
||||
|
||||
@@ -87,8 +87,8 @@ export class GameLeftSidebar extends LitElement implements Layer {
|
||||
render() {
|
||||
return html`
|
||||
<aside
|
||||
class=${`fixed top-[20px] left-0 z-[1000] flex flex-col max-h-[calc(100vh-80px)] overflow-y-auto p-2 bg-slate-800/40 backdrop-blur-sm shadow-xs rounded-tr-lg rounded-br-lg transition-transform duration-300 ease-out transform ${
|
||||
this.isVisible ? "translate-x-0" : "-translate-x-full"
|
||||
class=${`fixed top-4 left-4 z-[1000] flex flex-col max-h-[calc(100vh-80px)] overflow-y-auto p-2 bg-slate-800/40 backdrop-blur-sm shadow-xs rounded-lg transition-transform duration-300 ease-out transform ${
|
||||
this.isVisible ? "translate-x-0" : "hidden"
|
||||
}`}
|
||||
>
|
||||
${this.isPlayerTeamLabelVisible
|
||||
@@ -99,7 +99,7 @@ export class GameLeftSidebar extends LitElement implements Layer {
|
||||
>
|
||||
${translateText("help_modal.ui_your_team")}
|
||||
<span style="color: ${this.playerColor.toRgbString()}">
|
||||
${this.getTranslatedPlayerTeamLabel()} ⦿
|
||||
${this.getTranslatedPlayerTeamLabel()} ⦿
|
||||
</span>
|
||||
</div>
|
||||
`
|
||||
@@ -109,7 +109,7 @@ export class GameLeftSidebar extends LitElement implements Layer {
|
||||
this.isLeaderboardShow || this.isTeamLeaderboardShow ? "mb-2" : ""
|
||||
}`}
|
||||
>
|
||||
<div class="w-6 h-6 cursor-pointer" @click=${this.toggleLeaderboard}>
|
||||
<div class="cursor-pointer" @click=${this.toggleLeaderboard}>
|
||||
<img
|
||||
src=${this.isLeaderboardShow
|
||||
? leaderboardSolidIcon
|
||||
@@ -122,7 +122,7 @@ export class GameLeftSidebar extends LitElement implements Layer {
|
||||
${this.isTeamGame
|
||||
? html`
|
||||
<div
|
||||
class="w-6 h-6 cursor-pointer"
|
||||
class="cursor-pointer"
|
||||
@click=${this.toggleTeamLeaderboard}
|
||||
>
|
||||
<img
|
||||
|
||||
@@ -118,7 +118,7 @@ export class GameRightSidebar extends LitElement implements Layer {
|
||||
|
||||
return html`
|
||||
<aside
|
||||
class=${`flex flex-col max-h-[calc(100vh-80px)] overflow-y-auto p-2 bg-gray-800/70 backdrop-blur-sm shadow-xs rounded-tl-lg rounded-bl-lg transition-transform duration-300 ease-out transform ${
|
||||
class=${`flex flex-col max-h-[calc(100vh-80px)] overflow-y-auto p-2 bg-gray-800/70 backdrop-blur-sm shadow-xs rounded-lg transition-transform duration-300 ease-out transform ${
|
||||
this._isVisible ? "translate-x-0" : "translate-x-full"
|
||||
}`}
|
||||
@contextmenu=${(e: Event) => e.preventDefault()}
|
||||
@@ -148,7 +148,7 @@ export class GameRightSidebar extends LitElement implements Layer {
|
||||
<!-- Timer display below buttons -->
|
||||
<div class="flex justify-center items-center mt-2">
|
||||
<div
|
||||
class="w-[70px] h-8 lg:w-24 lg:h-10 border border-slate-400 p-0.5 text-xs md:text-sm lg:text-base flex items-center justify-center text-white px-1"
|
||||
class="w-[70px] h-8 lg:w-24 lg:h-10 p-0.5 text-xs md:text-sm lg:text-base flex items-center justify-center text-white px-1"
|
||||
style="${this.game.config().gameConfig().maxTimerValue !==
|
||||
undefined && this.timer < 60
|
||||
? "color: #ff8080;"
|
||||
|
||||
@@ -15,10 +15,13 @@ export class NukeTrajectoryPreviewLayer implements Layer {
|
||||
// Trajectory preview state
|
||||
private mousePos = { x: 0, y: 0 };
|
||||
private trajectoryPoints: TileRef[] = [];
|
||||
private untargetableSegmentBounds: [number, number] = [-1, -1];
|
||||
private targetedIndex = -1;
|
||||
private lastTrajectoryUpdate: number = 0;
|
||||
private lastTargetTile: TileRef | null = null;
|
||||
private currentGhostStructure: UnitType | null = null;
|
||||
private cachedSpawnTile: TileRef | null = null; // Cache spawn tile to avoid expensive player.actions() calls
|
||||
// Cache spawn tile to avoid expensive player.actions() calls
|
||||
private cachedSpawnTile: TileRef | null = null;
|
||||
|
||||
constructor(
|
||||
private game: GameView,
|
||||
@@ -210,6 +213,72 @@ export class NukeTrajectoryPreviewLayer implements Layer {
|
||||
);
|
||||
|
||||
this.trajectoryPoints = pathFinder.allTiles();
|
||||
|
||||
// NOTE: This is a lot to do in the rendering method, naive
|
||||
// But trajectory is already calculated here and needed for prediction.
|
||||
// From testing, does not seem to have much effect, so I keep it this way.
|
||||
|
||||
// Calculate points when bomb targetability switches
|
||||
const targetRangeSquared =
|
||||
this.game.config().defaultNukeTargetableRange() ** 2;
|
||||
|
||||
// Find two switch points where bomb transitions:
|
||||
// [0]: leaves spawn range, enters untargetable zone
|
||||
// [1]: enters target range, becomes targetable again
|
||||
this.untargetableSegmentBounds = [-1, -1];
|
||||
for (let i = 0; i < this.trajectoryPoints.length; i++) {
|
||||
const tile = this.trajectoryPoints[i];
|
||||
if (this.untargetableSegmentBounds[0] === -1) {
|
||||
if (
|
||||
this.game.euclideanDistSquared(tile, this.cachedSpawnTile) >
|
||||
targetRangeSquared
|
||||
) {
|
||||
if (
|
||||
this.game.euclideanDistSquared(tile, targetTile) <
|
||||
targetRangeSquared
|
||||
) {
|
||||
// overlapping spawn & target range
|
||||
break;
|
||||
} else {
|
||||
this.untargetableSegmentBounds[0] = i;
|
||||
}
|
||||
}
|
||||
} else if (
|
||||
this.game.euclideanDistSquared(tile, targetTile) < targetRangeSquared
|
||||
) {
|
||||
this.untargetableSegmentBounds[1] = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Find the point where SAM can intercept
|
||||
this.targetedIndex = this.trajectoryPoints.length;
|
||||
// Check trajectory
|
||||
for (let i = 0; i < this.trajectoryPoints.length; i++) {
|
||||
const tile = this.trajectoryPoints[i];
|
||||
for (const sam of this.game.nearbyUnits(
|
||||
tile,
|
||||
this.game.config().maxSamRange(),
|
||||
UnitType.SAMLauncher,
|
||||
)) {
|
||||
if (
|
||||
sam.unit.owner().isMe() ||
|
||||
this.game.myPlayer()?.isFriendly(sam.unit.owner())
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
if (
|
||||
sam.distSquared <=
|
||||
this.game.config().samRange(sam.unit.level()) ** 2
|
||||
) {
|
||||
this.targetedIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (this.targetedIndex !== this.trajectoryPoints.length) break;
|
||||
// Jump over untargetable segment
|
||||
if (i === this.untargetableSegmentBounds[0])
|
||||
i = this.untargetableSegmentBounds[1] - 1;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -230,17 +299,78 @@ export class NukeTrajectoryPreviewLayer implements Layer {
|
||||
return;
|
||||
}
|
||||
|
||||
const territoryColor = player.territoryColor();
|
||||
const lineColor = territoryColor.alpha(0.7).toRgbString();
|
||||
// Set of line colors, targeted is after SAM intercept is detected.
|
||||
const untargetedOutlineColor = "rgba(140, 140, 140, 1)";
|
||||
const targetedOutlineColor = "rgba(150, 90, 90, 1)";
|
||||
const symbolOutlineColor = "rgba(0, 0, 0, 1)";
|
||||
const targetedLocationColor = "rgba(255, 0, 0, 1)";
|
||||
const untargetableAndUntargetedLineColor = "rgba(255, 255, 255, 1)";
|
||||
const targetableAndUntargetedLineColor = "rgba(255, 255, 255, 1)";
|
||||
const untargetableAndTargetedLineColor = "rgba(255, 80, 80, 1)";
|
||||
const targetableAndTargetedLineColor = "rgba(255, 80, 80, 1)";
|
||||
|
||||
// Set of line widths
|
||||
const outlineExtraWidth = 1.5; // adds onto below
|
||||
const lineWidth = 1.25;
|
||||
const XLineWidth = 2;
|
||||
const XSize = 6;
|
||||
|
||||
// Set of line dashes
|
||||
// Outline dashes calculated automatically
|
||||
const untargetableAndUntargetedLineDash = [2, 6];
|
||||
const targetableAndUntargetedLineDash = [8, 4];
|
||||
const untargetableAndTargetedLineDash = [2, 6];
|
||||
const targetableAndTargetedLineDash = [8, 4];
|
||||
|
||||
const outlineDash = (dash: number[], extra: number) => {
|
||||
return [dash[0] + extra, Math.max(dash[1] - extra, 0)];
|
||||
};
|
||||
|
||||
// Tracks the change of color and dash length throughout
|
||||
let currentOutlineColor = untargetedOutlineColor;
|
||||
let currentLineColor = targetableAndUntargetedLineColor;
|
||||
let currentLineDash = targetableAndUntargetedLineDash;
|
||||
let currentLineWidth = lineWidth;
|
||||
|
||||
// Take in set of "current" parameters and draw both outline and line.
|
||||
const outlineAndStroke = () => {
|
||||
context.lineWidth = currentLineWidth + outlineExtraWidth;
|
||||
context.setLineDash(outlineDash(currentLineDash, outlineExtraWidth));
|
||||
context.lineDashOffset = outlineExtraWidth / 2;
|
||||
context.strokeStyle = currentOutlineColor;
|
||||
context.stroke();
|
||||
context.lineWidth = currentLineWidth;
|
||||
context.setLineDash(currentLineDash);
|
||||
context.lineDashOffset = 0;
|
||||
context.strokeStyle = currentLineColor;
|
||||
context.stroke();
|
||||
};
|
||||
const drawUntargetableCircle = (x: number, y: number) => {
|
||||
context.beginPath();
|
||||
context.arc(x, y, 4, 0, 2 * Math.PI, false);
|
||||
currentOutlineColor = untargetedOutlineColor;
|
||||
currentLineColor = targetableAndUntargetedLineColor;
|
||||
currentLineDash = [1, 0];
|
||||
outlineAndStroke();
|
||||
};
|
||||
const drawTargetedX = (x: number, y: number) => {
|
||||
context.beginPath();
|
||||
context.moveTo(x - XSize, y - XSize);
|
||||
context.lineTo(x + XSize, y + XSize);
|
||||
context.moveTo(x - XSize, y + XSize);
|
||||
context.lineTo(x + XSize, y - XSize);
|
||||
currentOutlineColor = symbolOutlineColor;
|
||||
currentLineColor = targetedLocationColor;
|
||||
currentLineDash = [1, 0];
|
||||
currentLineWidth = XLineWidth;
|
||||
outlineAndStroke();
|
||||
};
|
||||
|
||||
// Calculate offset to center coordinates (same as canvas drawing)
|
||||
const offsetX = -this.game.width() / 2;
|
||||
const offsetY = -this.game.height() / 2;
|
||||
|
||||
context.save();
|
||||
context.strokeStyle = lineColor;
|
||||
context.lineWidth = 1.5;
|
||||
context.setLineDash([8, 4]);
|
||||
context.beginPath();
|
||||
|
||||
// Draw line connecting trajectory points
|
||||
@@ -254,9 +384,46 @@ export class NukeTrajectoryPreviewLayer implements Layer {
|
||||
} else {
|
||||
context.lineTo(x, y);
|
||||
}
|
||||
if (i === this.untargetableSegmentBounds[0]) {
|
||||
outlineAndStroke();
|
||||
drawUntargetableCircle(x, y);
|
||||
context.beginPath();
|
||||
if (i >= this.targetedIndex) {
|
||||
currentOutlineColor = targetedOutlineColor;
|
||||
currentLineColor = untargetableAndTargetedLineColor;
|
||||
currentLineDash = untargetableAndTargetedLineDash;
|
||||
} else {
|
||||
currentOutlineColor = untargetedOutlineColor;
|
||||
currentLineColor = untargetableAndUntargetedLineColor;
|
||||
currentLineDash = untargetableAndUntargetedLineDash;
|
||||
}
|
||||
} else if (i === this.untargetableSegmentBounds[1]) {
|
||||
outlineAndStroke();
|
||||
drawUntargetableCircle(x, y);
|
||||
context.beginPath();
|
||||
if (i >= this.targetedIndex) {
|
||||
currentOutlineColor = targetedOutlineColor;
|
||||
currentLineColor = targetableAndTargetedLineColor;
|
||||
currentLineDash = targetableAndTargetedLineDash;
|
||||
} else {
|
||||
currentOutlineColor = untargetedOutlineColor;
|
||||
currentLineColor = targetableAndUntargetedLineColor;
|
||||
currentLineDash = targetableAndUntargetedLineDash;
|
||||
}
|
||||
}
|
||||
if (i === this.targetedIndex) {
|
||||
outlineAndStroke();
|
||||
drawTargetedX(x, y);
|
||||
context.beginPath();
|
||||
// Always in the targetable zone by definition.
|
||||
currentOutlineColor = targetedOutlineColor;
|
||||
currentLineColor = targetableAndTargetedLineColor;
|
||||
currentLineDash = targetableAndTargetedLineDash;
|
||||
currentLineWidth = lineWidth;
|
||||
}
|
||||
}
|
||||
|
||||
context.stroke();
|
||||
outlineAndStroke();
|
||||
context.restore();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -467,7 +467,7 @@ export class PlayerInfoOverlay extends LitElement implements Layer {
|
||||
|
||||
return html`
|
||||
<div
|
||||
class="block lg:flex fixed top-[150px] right-0 w-full z-50 flex-col max-w-[180px]"
|
||||
class="block lg:flex fixed top-[150px] right-4 w-full z-50 flex-col max-w-[180px]"
|
||||
@contextmenu=${(e: MouseEvent) => e.preventDefault()}
|
||||
>
|
||||
<div
|
||||
|
||||
@@ -27,6 +27,9 @@ export class RailroadLayer implements Layer {
|
||||
private existingRailroads = new Map<TileRef, RailRef>();
|
||||
private nextRailIndexToCheck = 0;
|
||||
private railTileList: TileRef[] = [];
|
||||
private railTileIndex = new Map<TileRef, number>();
|
||||
private lastRailColorUpdate = 0;
|
||||
private readonly railColorIntervalMs = 50;
|
||||
|
||||
constructor(
|
||||
private game: GameView,
|
||||
@@ -49,7 +52,21 @@ export class RailroadLayer implements Layer {
|
||||
}
|
||||
|
||||
updateRailColors() {
|
||||
const maxTilesPerFrame = this.railTileList.length / 60;
|
||||
if (this.railTileList.length === 0) {
|
||||
return;
|
||||
}
|
||||
// Throttle color checks so we do not re-evaluate on every frame
|
||||
const now = performance.now();
|
||||
if (now - this.lastRailColorUpdate < this.railColorIntervalMs) {
|
||||
return;
|
||||
}
|
||||
this.lastRailColorUpdate = now;
|
||||
|
||||
// Spread work over multiple frames to avoid large bursts when many rails exist
|
||||
const maxTilesPerFrame = Math.max(
|
||||
1,
|
||||
Math.ceil(this.railTileList.length / 120),
|
||||
);
|
||||
let checked = 0;
|
||||
|
||||
while (checked < maxTilesPerFrame && this.railTileList.length > 0) {
|
||||
@@ -58,15 +75,14 @@ export class RailroadLayer implements Layer {
|
||||
if (railRef) {
|
||||
const currentOwner = this.game.owner(tile)?.id() ?? null;
|
||||
if (railRef.lastOwnerId !== currentOwner) {
|
||||
// Repaint only when the owner changed to keep colors in sync
|
||||
railRef.lastOwnerId = currentOwner;
|
||||
this.paintRail(railRef.tile);
|
||||
}
|
||||
}
|
||||
|
||||
this.nextRailIndexToCheck++;
|
||||
if (this.nextRailIndexToCheck >= this.railTileList.length) {
|
||||
this.nextRailIndexToCheck = 0;
|
||||
}
|
||||
this.nextRailIndexToCheck =
|
||||
(this.nextRailIndexToCheck + 1) % this.railTileList.length;
|
||||
checked++;
|
||||
}
|
||||
}
|
||||
@@ -95,22 +111,49 @@ export class RailroadLayer implements Layer {
|
||||
}
|
||||
|
||||
renderLayer(context: CanvasRenderingContext2D) {
|
||||
this.updateRailColors();
|
||||
const scale = this.transformHandler.scale;
|
||||
if (scale <= 1) {
|
||||
return;
|
||||
}
|
||||
if (this.existingRailroads.size === 0) {
|
||||
return;
|
||||
}
|
||||
this.updateRailColors();
|
||||
const rawAlpha = (scale - 1) / (2 - 1); // maps 1->0, 2->1
|
||||
const alpha = Math.max(0, Math.min(1, rawAlpha));
|
||||
|
||||
const [topLeft, bottomRight] = this.transformHandler.screenBoundingRect();
|
||||
const padding = 2; // small margin so edges do not pop
|
||||
const visLeft = Math.max(0, topLeft.x - padding);
|
||||
const visTop = Math.max(0, topLeft.y - padding);
|
||||
const visRight = Math.min(this.game.width(), bottomRight.x + padding);
|
||||
const visBottom = Math.min(this.game.height(), bottomRight.y + padding);
|
||||
const visWidth = Math.max(0, visRight - visLeft);
|
||||
const visHeight = Math.max(0, visBottom - visTop);
|
||||
if (visWidth === 0 || visHeight === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const srcX = visLeft * 2;
|
||||
const srcY = visTop * 2;
|
||||
const srcW = visWidth * 2;
|
||||
const srcH = visHeight * 2;
|
||||
|
||||
const dstX = -this.game.width() / 2 + visLeft;
|
||||
const dstY = -this.game.height() / 2 + visTop;
|
||||
|
||||
context.save();
|
||||
context.globalAlpha = alpha;
|
||||
context.drawImage(
|
||||
this.canvas,
|
||||
-this.game.width() / 2,
|
||||
-this.game.height() / 2,
|
||||
this.game.width(),
|
||||
this.game.height(),
|
||||
srcX,
|
||||
srcY,
|
||||
srcW,
|
||||
srcH,
|
||||
dstX,
|
||||
dstY,
|
||||
visWidth,
|
||||
visHeight,
|
||||
);
|
||||
context.restore();
|
||||
}
|
||||
@@ -139,6 +182,7 @@ export class RailroadLayer implements Layer {
|
||||
numOccurence: 1,
|
||||
lastOwnerId: currentOwner,
|
||||
});
|
||||
this.railTileIndex.set(railRoad.tile, this.railTileList.length);
|
||||
this.railTileList.push(railRoad.tile);
|
||||
this.paintRail(railRoad);
|
||||
}
|
||||
@@ -150,7 +194,7 @@ export class RailroadLayer implements Layer {
|
||||
|
||||
if (!ref || ref.numOccurence <= 0) {
|
||||
this.existingRailroads.delete(railRoad.tile);
|
||||
this.railTileList = this.railTileList.filter((t) => t !== railRoad.tile);
|
||||
this.removeRailTile(railRoad.tile);
|
||||
if (this.context === undefined) throw new Error("Not initialized");
|
||||
if (this.game.isWater(railRoad.tile)) {
|
||||
this.context.clearRect(
|
||||
@@ -170,6 +214,24 @@ export class RailroadLayer implements Layer {
|
||||
}
|
||||
}
|
||||
|
||||
private removeRailTile(tile: TileRef) {
|
||||
const idx = this.railTileIndex.get(tile);
|
||||
if (idx === undefined) return;
|
||||
|
||||
const lastIndex = this.railTileList.length - 1;
|
||||
const lastTile = this.railTileList[lastIndex];
|
||||
|
||||
this.railTileList[idx] = lastTile;
|
||||
this.railTileIndex.set(lastTile, idx);
|
||||
|
||||
this.railTileList.pop();
|
||||
this.railTileIndex.delete(tile);
|
||||
|
||||
if (this.nextRailIndexToCheck >= this.railTileList.length) {
|
||||
this.nextRailIndexToCheck = 0;
|
||||
}
|
||||
}
|
||||
|
||||
paintRail(railRoad: RailTile) {
|
||||
if (this.context === undefined) throw new Error("Not initialized");
|
||||
const { tile } = railRoad;
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
import type { EventBus } from "../../../core/EventBus";
|
||||
import { UnitType } from "../../../core/game/Game";
|
||||
import { GameUpdateType } from "../../../core/game/GameUpdates";
|
||||
import type { GameView } from "../../../core/game/GameView";
|
||||
import type { GameView, PlayerView } from "../../../core/game/GameView";
|
||||
import { ToggleStructureEvent } from "../../InputHandler";
|
||||
import { TransformHandler } from "../TransformHandler";
|
||||
import { UIState } from "../UIState";
|
||||
import { Layer } from "./Layer";
|
||||
|
||||
/**
|
||||
* Layer responsible for rendering SAM launcher defense radiuses
|
||||
* Layer responsible for rendering SAM launcher defense radii
|
||||
*/
|
||||
export class SAMRadiusLayer implements Layer {
|
||||
private readonly canvas: HTMLCanvasElement;
|
||||
@@ -107,8 +107,9 @@ export class SAMRadiusLayer implements Layer {
|
||||
}
|
||||
}
|
||||
|
||||
// show when in ghost mode for sam/atom/hydrogen
|
||||
// show when in ghost mode for silo/sam/atom/hydrogen
|
||||
this.ghostShow =
|
||||
this.uiState.ghostStructure === UnitType.MissileSilo ||
|
||||
this.uiState.ghostStructure === UnitType.SAMLauncher ||
|
||||
this.uiState.ghostStructure === UnitType.AtomBomb ||
|
||||
this.uiState.ghostStructure === UnitType.HydrogenBomb;
|
||||
@@ -157,14 +158,14 @@ export class SAMRadiusLayer implements Layer {
|
||||
this.samLaunchers.set(sam.id(), sam.owner().smallID()),
|
||||
);
|
||||
|
||||
// Draw union of SAM radiuses. Collect circle data then draw union outer arcs only
|
||||
// Draw union of SAM radii. Collect circle data then draw union outer arcs only
|
||||
const circles = samLaunchers.map((sam) => {
|
||||
const tile = sam.tile();
|
||||
return {
|
||||
x: this.game.x(tile),
|
||||
y: this.game.y(tile),
|
||||
r: this.game.config().samRange(sam.level()),
|
||||
owner: sam.owner().smallID(),
|
||||
owner: sam.owner(),
|
||||
};
|
||||
});
|
||||
|
||||
@@ -176,13 +177,19 @@ export class SAMRadiusLayer implements Layer {
|
||||
* so overlapping circles appear as one combined shape.
|
||||
*/
|
||||
private drawCirclesUnion(
|
||||
circles: Array<{ x: number; y: number; r: number; owner: number }>,
|
||||
circles: Array<{ x: number; y: number; r: number; owner: PlayerView }>,
|
||||
) {
|
||||
const ctx = this.context;
|
||||
if (circles.length === 0) return;
|
||||
|
||||
// styles
|
||||
const strokeStyleOuter = "rgba(0, 0, 0, 1)";
|
||||
// Line Parameters
|
||||
const outlineColor = "rgba(0, 0, 0, 1)";
|
||||
const lineColorSelf = "rgba(0, 255, 0, 1)";
|
||||
const lineColorEnemy = "rgba(255, 0, 0, 1)";
|
||||
const lineColorFriend = "rgba(255, 255, 0, 1)";
|
||||
const extraOutlineWidth = 1; // adds onto below
|
||||
const lineWidth = 2;
|
||||
const lineDash = [12, 6];
|
||||
|
||||
// 1) Fill union simply by drawing all full circle paths and filling once
|
||||
ctx.save();
|
||||
@@ -199,10 +206,6 @@ export class SAMRadiusLayer implements Layer {
|
||||
if (!this.showStroke) return;
|
||||
|
||||
ctx.save();
|
||||
ctx.lineWidth = 2;
|
||||
ctx.setLineDash([12, 6]);
|
||||
ctx.lineDashOffset = this.dashOffset;
|
||||
ctx.strokeStyle = strokeStyleOuter;
|
||||
|
||||
const TWO_PI = Math.PI * 2;
|
||||
|
||||
@@ -258,7 +261,8 @@ export class SAMRadiusLayer implements Layer {
|
||||
// Only consider coverage from circles owned by the same player.
|
||||
// This shows separate boundaries for different players' SAM coverage,
|
||||
// making contested areas visually distinct.
|
||||
if (a.owner !== circles[j].owner) continue;
|
||||
if (a.owner.smallID() !== circles[j].owner.smallID()) continue;
|
||||
|
||||
const b = circles[j];
|
||||
const dx = b.x - a.x;
|
||||
const dy = b.y - a.y;
|
||||
@@ -318,6 +322,27 @@ export class SAMRadiusLayer implements Layer {
|
||||
if (e - s < 1e-3) continue;
|
||||
ctx.beginPath();
|
||||
ctx.arc(a.x, a.y, a.r, s, e);
|
||||
|
||||
// Outline
|
||||
ctx.strokeStyle = outlineColor;
|
||||
ctx.lineWidth = lineWidth + extraOutlineWidth;
|
||||
ctx.setLineDash([
|
||||
lineDash[0] + extraOutlineWidth,
|
||||
Math.max(lineDash[1] - extraOutlineWidth, 0),
|
||||
]);
|
||||
ctx.lineDashOffset = this.dashOffset + extraOutlineWidth / 2;
|
||||
ctx.stroke();
|
||||
// Inline
|
||||
if (a.owner.isMe()) {
|
||||
ctx.strokeStyle = lineColorSelf;
|
||||
} else if (this.game.myPlayer()?.isFriendly(a.owner)) {
|
||||
ctx.strokeStyle = lineColorFriend;
|
||||
} else {
|
||||
ctx.strokeStyle = lineColorEnemy;
|
||||
}
|
||||
ctx.lineWidth = lineWidth;
|
||||
ctx.setLineDash(lineDash);
|
||||
ctx.lineDashOffset = this.dashOffset;
|
||||
ctx.stroke();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ import explosionIcon from "../../../../resources/images/ExplosionIconWhite.svg";
|
||||
import mouseIcon from "../../../../resources/images/MouseIconWhite.svg";
|
||||
import ninjaIcon from "../../../../resources/images/NinjaIconWhite.svg";
|
||||
import settingsIcon from "../../../../resources/images/SettingIconWhite.svg";
|
||||
import sirenIcon from "../../../../resources/images/SirenIconWhite.svg";
|
||||
import treeIcon from "../../../../resources/images/TreeIconWhite.svg";
|
||||
import musicIcon from "../../../../resources/images/music.svg";
|
||||
import { EventBus } from "../../../core/EventBus";
|
||||
@@ -130,6 +131,11 @@ export class SettingsModal extends LitElement implements Layer {
|
||||
this.requestUpdate();
|
||||
}
|
||||
|
||||
private onToggleAlertFrameButtonClick() {
|
||||
this.userSettings.toggleAlertFrame();
|
||||
this.requestUpdate();
|
||||
}
|
||||
|
||||
private onToggleDarkModeButtonClick() {
|
||||
this.userSettings.toggleDarkMode();
|
||||
this.eventBus.emit(new RefreshGraphicsEvent());
|
||||
@@ -346,6 +352,26 @@ export class SettingsModal extends LitElement implements Layer {
|
||||
</div>
|
||||
</button>
|
||||
|
||||
<button
|
||||
class="flex gap-3 items-center w-full text-left p-3 hover:bg-slate-700 rounded text-white transition-colors"
|
||||
@click="${this.onToggleAlertFrameButtonClick}"
|
||||
>
|
||||
<img src=${sirenIcon} alt="alertFrame" width="20" height="20" />
|
||||
<div class="flex-1">
|
||||
<div class="font-medium">
|
||||
${translateText("user_setting.alert_frame_label")}
|
||||
</div>
|
||||
<div class="text-sm text-slate-400">
|
||||
${translateText("user_setting.alert_frame_desc")}
|
||||
</div>
|
||||
</div>
|
||||
<div class="text-sm text-slate-400">
|
||||
${this.userSettings.alertFrame()
|
||||
? translateText("user_setting.on")
|
||||
: translateText("user_setting.off")}
|
||||
</div>
|
||||
</button>
|
||||
|
||||
<button
|
||||
class="flex gap-3 items-center w-full text-left p-3 hover:bg-slate-700 rounded text-white transition-colors"
|
||||
@click="${this.onToggleStructureSpritesButtonClick}"
|
||||
|
||||
@@ -148,6 +148,9 @@ export class SpriteFactory {
|
||||
const { type, stage } = options;
|
||||
const { scale } = this.transformHandler;
|
||||
|
||||
this.renderSprites =
|
||||
this.game.config().userSettings()?.structureSprites() ?? true;
|
||||
|
||||
if (type === "icon" || type === "dot") {
|
||||
const texture = this.createTexture(
|
||||
structureType,
|
||||
|
||||
@@ -376,7 +376,7 @@ export class UnitLayer implements Layer {
|
||||
);
|
||||
}
|
||||
|
||||
// interception missle from SAM
|
||||
// interception missile from SAM
|
||||
private handleMissileEvent(unit: UnitView) {
|
||||
this.drawSprite(unit);
|
||||
}
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
import { LitElement, TemplateResult, html } from "lit";
|
||||
import { customElement, state } from "lit/decorators.js";
|
||||
import ofmWintersLogo from "../../../../resources/images/OfmWintersLogo.png";
|
||||
import { isInIframe, translateText } from "../../../client/Utils";
|
||||
import {
|
||||
getGamesPlayed,
|
||||
isInIframe,
|
||||
translateText,
|
||||
} from "../../../client/Utils";
|
||||
import { ColorPalette, Pattern } from "../../../core/CosmeticSchemas";
|
||||
import { EventBus } from "../../../core/EventBus";
|
||||
import { GameUpdateType } from "../../../core/game/GameUpdates";
|
||||
@@ -105,6 +109,9 @@ export class WinModal extends LitElement implements Layer {
|
||||
return this.steamWishlist();
|
||||
}
|
||||
|
||||
if (!this.isWin && getGamesPlayed() < 3) {
|
||||
return this.renderYoutubeTutorial();
|
||||
}
|
||||
if (this.rand < 0.25) {
|
||||
return this.steamWishlist();
|
||||
} else if (this.rand < 0.5) {
|
||||
@@ -116,6 +123,28 @@ export class WinModal extends LitElement implements Layer {
|
||||
}
|
||||
}
|
||||
|
||||
renderYoutubeTutorial() {
|
||||
return html`
|
||||
<div class="text-center mb-6 bg-black/30 p-2.5 rounded">
|
||||
<h3 class="text-xl font-semibold text-white mb-3">
|
||||
${translateText("win_modal.youtube_tutorial")}
|
||||
</h3>
|
||||
<div class="relative w-full" style="padding-bottom: 56.25%;">
|
||||
<iframe
|
||||
class="absolute top-0 left-0 w-full h-full rounded"
|
||||
src="${this.isVisible
|
||||
? "https://www.youtube.com/embed/EN2oOog3pSs"
|
||||
: ""}"
|
||||
title="YouTube video player"
|
||||
frameborder="0"
|
||||
allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share"
|
||||
allowfullscreen
|
||||
></iframe>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
renderPatternButton() {
|
||||
return html`
|
||||
<div class="text-center mb-6 bg-black/30 p-2.5 rounded">
|
||||
|
||||
+13
-3
@@ -90,6 +90,13 @@
|
||||
document.documentElement.className = "preload";
|
||||
</script>
|
||||
|
||||
<!-- Cloudflare Turnstile -->
|
||||
<script
|
||||
src="https://challenges.cloudflare.com/turnstile/v0/api.js"
|
||||
async
|
||||
defer
|
||||
></script>
|
||||
|
||||
<!-- Publift/Fuse ads -->
|
||||
<script
|
||||
async
|
||||
@@ -201,7 +208,10 @@
|
||||
</div>
|
||||
</header>
|
||||
<div class="bg-image"></div>
|
||||
|
||||
<div
|
||||
id="turnstile-container"
|
||||
class="fixed top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 z-[99999]"
|
||||
></div>
|
||||
<gutter-ads></gutter-ads>
|
||||
|
||||
<!-- Main container with responsive padding -->
|
||||
@@ -301,7 +311,7 @@
|
||||
</div>
|
||||
|
||||
<div
|
||||
class="bottom-0 w-full flex-col-reverse sm:flex-row z-50 md:w-[320px]"
|
||||
class="left-0 bottom-0 sm:left-4 sm:bottom-4 w-full flex-col-reverse sm:flex-row z-50 md:w-[320px]"
|
||||
style="position: fixed; pointer-events: none"
|
||||
>
|
||||
<div
|
||||
@@ -398,7 +408,7 @@
|
||||
<game-starting-modal></game-starting-modal>
|
||||
<game-top-bar></game-top-bar>
|
||||
<unit-display></unit-display>
|
||||
<div class="flex fixed top-[20px] right-[20px] z-[1000] items-start gap-2">
|
||||
<div class="flex fixed top-4 right-4 z-[1000] items-start gap-2">
|
||||
<replay-panel></replay-panel>
|
||||
<game-right-sidebar></game-right-sidebar>
|
||||
</div>
|
||||
|
||||
+12
-1
@@ -88,6 +88,7 @@ export type ClientMessage =
|
||||
| ClientPingMessage
|
||||
| ClientIntentMessage
|
||||
| ClientJoinMessage
|
||||
| ClientRejoinMessage
|
||||
| ClientLogMessage
|
||||
| ClientHashMessage;
|
||||
export type ServerMessage =
|
||||
@@ -110,6 +111,7 @@ export type ClientSendWinnerMessage = z.infer<typeof ClientSendWinnerSchema>;
|
||||
export type ClientPingMessage = z.infer<typeof ClientPingMessageSchema>;
|
||||
export type ClientIntentMessage = z.infer<typeof ClientIntentMessageSchema>;
|
||||
export type ClientJoinMessage = z.infer<typeof ClientJoinMessageSchema>;
|
||||
export type ClientRejoinMessage = z.infer<typeof ClientRejoinMessageSchema>;
|
||||
export type ClientLogMessage = z.infer<typeof ClientLogMessageSchema>;
|
||||
export type ClientHashMessage = z.infer<typeof ClientHashSchema>;
|
||||
|
||||
@@ -529,10 +531,18 @@ export const ClientJoinMessageSchema = z.object({
|
||||
clientID: ID,
|
||||
token: TokenSchema, // WARNING: PII
|
||||
gameID: ID,
|
||||
lastTurn: z.number(), // The last turn the client saw.
|
||||
username: UsernameSchema,
|
||||
// Server replaces the refs with the actual cosmetic data.
|
||||
cosmetics: PlayerCosmeticRefsSchema.optional(),
|
||||
turnstileToken: z.string().nullable(),
|
||||
});
|
||||
|
||||
export const ClientRejoinMessageSchema = z.object({
|
||||
type: z.literal("rejoin"),
|
||||
gameID: ID,
|
||||
clientID: ID,
|
||||
lastTurn: z.number(),
|
||||
token: TokenSchema,
|
||||
});
|
||||
|
||||
export const ClientMessageSchema = z.discriminatedUnion("type", [
|
||||
@@ -540,6 +550,7 @@ export const ClientMessageSchema = z.discriminatedUnion("type", [
|
||||
ClientPingMessageSchema,
|
||||
ClientIntentMessageSchema,
|
||||
ClientJoinMessageSchema,
|
||||
ClientRejoinMessageSchema,
|
||||
ClientLogMessageSchema,
|
||||
ClientHashSchema,
|
||||
]);
|
||||
|
||||
@@ -27,6 +27,8 @@ export enum GameEnv {
|
||||
}
|
||||
|
||||
export interface ServerConfig {
|
||||
turnstileSiteKey(): string;
|
||||
turnstileSecretKey(): string;
|
||||
turnIntervalMs(): number;
|
||||
gameCreationRate(): number;
|
||||
lobbyMaxPlayers(
|
||||
|
||||
@@ -64,10 +64,12 @@ const numPlayersConfig = {
|
||||
[GameMapType.FaroeIslands]: [20, 15, 10],
|
||||
[GameMapType.GatewayToTheAtlantic]: [100, 70, 50],
|
||||
[GameMapType.GiantWorldMap]: [100, 70, 50],
|
||||
[GameMapType.GulfOfStLawrence]: [60, 40, 30],
|
||||
[GameMapType.Halkidiki]: [100, 50, 40],
|
||||
[GameMapType.Iceland]: [50, 40, 30],
|
||||
[GameMapType.Italia]: [50, 30, 20],
|
||||
[GameMapType.Japan]: [20, 15, 10],
|
||||
[GameMapType.Lisbon]: [50, 40, 30],
|
||||
[GameMapType.Mars]: [70, 40, 30],
|
||||
[GameMapType.Mena]: [70, 50, 40],
|
||||
[GameMapType.Montreal]: [60, 40, 30],
|
||||
@@ -81,6 +83,10 @@ const numPlayersConfig = {
|
||||
} as const satisfies Record<GameMapType, [number, number, number]>;
|
||||
|
||||
export abstract class DefaultServerConfig implements ServerConfig {
|
||||
turnstileSecretKey(): string {
|
||||
return process.env.TURNSTILE_SECRET_KEY ?? "";
|
||||
}
|
||||
abstract turnstileSiteKey(): string;
|
||||
allowedFlares(): string[] | undefined {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,10 +1,17 @@
|
||||
import { UnitInfo, UnitType } from "../game/Game";
|
||||
import { UserSettings } from "../game/UserSettings";
|
||||
import { GameConfig } from "../Schemas";
|
||||
import { GameEnv, ServerConfig } from "./Config";
|
||||
import { DefaultConfig, DefaultServerConfig } from "./DefaultConfig";
|
||||
|
||||
export class DevServerConfig extends DefaultServerConfig {
|
||||
turnstileSiteKey(): string {
|
||||
return "1x00000000000000000000AA";
|
||||
}
|
||||
|
||||
turnstileSecretKey(): string {
|
||||
return "1x0000000000000000000000000000000AA";
|
||||
}
|
||||
|
||||
adminToken(): string {
|
||||
return "WARNING_DEV_ADMIN_KEY_DO_NOT_USE_IN_PRODUCTION";
|
||||
}
|
||||
@@ -57,31 +64,4 @@ export class DevConfig extends DefaultConfig {
|
||||
) {
|
||||
super(sc, gc, us, isReplay);
|
||||
}
|
||||
|
||||
unitInfo(type: UnitType): UnitInfo {
|
||||
const info = super.unitInfo(type);
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
const oldCost = info.cost;
|
||||
// info.cost = (p: Player) => oldCost(p) / 1000000000;
|
||||
return info;
|
||||
}
|
||||
|
||||
// tradeShipSpawnRate(): number {
|
||||
// return 10;
|
||||
// }
|
||||
|
||||
// percentageTilesOwnedToWin(): number {
|
||||
// return 1
|
||||
// }
|
||||
|
||||
// boatMaxDistance(): number {
|
||||
// return 5000
|
||||
// }
|
||||
|
||||
// numBots(): number {
|
||||
// return 0;
|
||||
// }
|
||||
// spawnNPCs(): boolean {
|
||||
// return false;
|
||||
// }
|
||||
}
|
||||
|
||||
@@ -8,6 +8,9 @@ export const preprodConfig = new (class extends DefaultServerConfig {
|
||||
numWorkers(): number {
|
||||
return 2;
|
||||
}
|
||||
turnstileSiteKey(): string {
|
||||
return "0x4AAAAAAB7QetxHwRCKw-aP";
|
||||
}
|
||||
jwtAudience(): string {
|
||||
return "openfront.dev";
|
||||
}
|
||||
|
||||
@@ -11,4 +11,7 @@ export const prodConfig = new (class extends DefaultServerConfig {
|
||||
jwtAudience(): string {
|
||||
return "openfront.io";
|
||||
}
|
||||
turnstileSiteKey(): string {
|
||||
return "0x4AAAAAACFLkaecN39lS8sk";
|
||||
}
|
||||
})();
|
||||
|
||||
@@ -4,11 +4,16 @@ import { PseudoRandom } from "../PseudoRandom";
|
||||
import { GameID } from "../Schemas";
|
||||
import { simpleHash } from "../Util";
|
||||
import { SpawnExecution } from "./SpawnExecution";
|
||||
import { BOT_NAME_PREFIXES, BOT_NAME_SUFFIXES } from "./utils/BotNames";
|
||||
import {
|
||||
COMMUNITY_FULL_ELF_NAMES,
|
||||
COMMUNITY_PREFIXES,
|
||||
SPECIAL_FULL_ELF_NAMES,
|
||||
} from "./utils/BotNames";
|
||||
|
||||
export class BotSpawner {
|
||||
private random: PseudoRandom;
|
||||
private bots: SpawnExecution[] = [];
|
||||
private nameIndex = 0;
|
||||
|
||||
constructor(
|
||||
private gs: Game,
|
||||
@@ -24,9 +29,13 @@ export class BotSpawner {
|
||||
console.log("too many retries while spawning bots, giving up");
|
||||
return this.bots;
|
||||
}
|
||||
const botName = this.randomBotName();
|
||||
const spawn = this.spawnBot(botName);
|
||||
const candidate = this.nextCandidateName();
|
||||
const spawn = this.spawnBot(candidate.name);
|
||||
if (spawn !== null) {
|
||||
// Only use candidate name once bot successfully spawned
|
||||
if (candidate.source === "list") {
|
||||
this.nameIndex++;
|
||||
}
|
||||
this.bots.push(spawn);
|
||||
} else {
|
||||
tries++;
|
||||
@@ -51,10 +60,42 @@ export class BotSpawner {
|
||||
);
|
||||
}
|
||||
|
||||
private randomBotName(): string {
|
||||
const prefixIndex = this.random.nextInt(0, BOT_NAME_PREFIXES.length);
|
||||
const suffixIndex = this.random.nextInt(0, BOT_NAME_SUFFIXES.length);
|
||||
return `${BOT_NAME_PREFIXES[prefixIndex]} ${BOT_NAME_SUFFIXES[suffixIndex]}`;
|
||||
private nextCandidateName(): {
|
||||
name: string;
|
||||
source: "list" | "random";
|
||||
} {
|
||||
if (this.bots.length < 20) {
|
||||
//first few usually overwritten by Nation spawn
|
||||
return { name: this.getRandomElf(), source: "random" };
|
||||
}
|
||||
|
||||
if (this.nameIndex < COMMUNITY_FULL_ELF_NAMES.length) {
|
||||
return {
|
||||
name: COMMUNITY_FULL_ELF_NAMES[this.nameIndex],
|
||||
source: "list",
|
||||
};
|
||||
}
|
||||
const specialOffset = COMMUNITY_FULL_ELF_NAMES.length;
|
||||
if (this.nameIndex < specialOffset + SPECIAL_FULL_ELF_NAMES.length) {
|
||||
return {
|
||||
name: SPECIAL_FULL_ELF_NAMES[this.nameIndex - specialOffset],
|
||||
source: "list",
|
||||
};
|
||||
}
|
||||
const prefixOffset = specialOffset + SPECIAL_FULL_ELF_NAMES.length;
|
||||
if (this.nameIndex < prefixOffset + COMMUNITY_PREFIXES.length) {
|
||||
return {
|
||||
name: `${COMMUNITY_PREFIXES[this.nameIndex - prefixOffset]} the Elf`,
|
||||
source: "list",
|
||||
};
|
||||
}
|
||||
|
||||
return { name: this.getRandomElf(), source: "random" };
|
||||
}
|
||||
|
||||
private getRandomElf(): string {
|
||||
const suffixNumber = this.random.nextInt(1, 10001);
|
||||
return `Elf ${suffixNumber}`;
|
||||
}
|
||||
|
||||
private randTile(): TileRef {
|
||||
|
||||
@@ -82,7 +82,7 @@ export class NukeExecution implements Execution {
|
||||
this.nuke.type() !== UnitType.MIRVWarhead
|
||||
) {
|
||||
// Resolves exploit of alliance breaking in which a pending alliance request
|
||||
// was accepeted in the middle of an missle attack.
|
||||
// was accepted in the middle of a missile attack.
|
||||
const allianceRequest = attackedPlayer
|
||||
.incomingAllianceRequests()
|
||||
.find((ar) => ar.requestor() === this.player);
|
||||
|
||||
@@ -253,3 +253,184 @@ export const BOT_NAME_SUFFIXES = [
|
||||
"Democracy",
|
||||
"Autocracy",
|
||||
];
|
||||
export const COMMUNITY_FULL_ELF_NAMES = [
|
||||
"evan the Creator Elf",
|
||||
"iamlewis the Head Elf",
|
||||
"Restart the Community Elf",
|
||||
"Mr Box the Dev Elf",
|
||||
"InGloriousTom the Dev Elf",
|
||||
"Sheikh the First Elf",
|
||||
"N0ur the Flag Elf",
|
||||
"Diessel the UI Elf",
|
||||
"Nikola123 the Map Elf",
|
||||
"Aotumuri the Language Elf",
|
||||
"Pilkey the Admin Elf",
|
||||
"Mr tryout33s Elf",
|
||||
"Biffeur the YT Elf",
|
||||
"Enzo the YT Elf",
|
||||
"Molky the YT Elf",
|
||||
"FuzeIII the YT Elf",
|
||||
"Node the YT Elf",
|
||||
"Lumiin the YT Elf",
|
||||
"youngfentanyl OFM Elf",
|
||||
"Remorse the Wiki Elf",
|
||||
"Lonely Millennial Twitch Elf",
|
||||
"Kaizeron OFM Elf",
|
||||
"Zilka OFM Elf",
|
||||
"JIZK Caster Elf",
|
||||
"MiraCZ the FP Elf",
|
||||
"aPuddle best Elf",
|
||||
"lucas the sound Elf",
|
||||
];
|
||||
export const SPECIAL_FULL_ELF_NAMES = [
|
||||
"Santa",
|
||||
"Rudolf the Red-Nosed Reindeer",
|
||||
"Frosty the Snowman",
|
||||
"Hermey the Elf",
|
||||
"Ivan the Elf",
|
||||
"Elf on the Shelf",
|
||||
"Buddy the Elf",
|
||||
"Legolas",
|
||||
"Elrond",
|
||||
"Galadriel",
|
||||
"Celeborn",
|
||||
"Glorfindel",
|
||||
];
|
||||
export const COMMUNITY_PREFIXES = [
|
||||
"Baguette Bot",
|
||||
"Kiwi",
|
||||
"FakeNeo",
|
||||
"Nash",
|
||||
"1brucben",
|
||||
"Toyatak",
|
||||
"Readix",
|
||||
"Danny",
|
||||
"php",
|
||||
"Redincon",
|
||||
"Sachx.",
|
||||
"Fuity Mctooty",
|
||||
"Vimacs",
|
||||
"Wraith",
|
||||
"Phantom",
|
||||
"Crescent",
|
||||
"OF Therapist",
|
||||
"Aviid",
|
||||
"brunoo",
|
||||
"Ezaru",
|
||||
"prices",
|
||||
"Santos",
|
||||
"Wonder",
|
||||
"Vincent",
|
||||
"Smith M",
|
||||
"Acer Alex",
|
||||
"Controller",
|
||||
"d3n0x",
|
||||
"devalnor",
|
||||
"FloPinguin",
|
||||
"falcon",
|
||||
"GlacialDrift",
|
||||
"Jax",
|
||||
"Killersoren",
|
||||
"MiniMeTiny",
|
||||
"Remissile",
|
||||
"Sorikairo",
|
||||
"That Otter",
|
||||
"Arya",
|
||||
"Nebula",
|
||||
"takeser",
|
||||
"Kai IL PAZZO",
|
||||
"Vanon",
|
||||
"Foorack",
|
||||
"Abod",
|
||||
"aaa4xu",
|
||||
"Goblinon",
|
||||
"dx",
|
||||
"Pod",
|
||||
"Demonessica",
|
||||
"Dovg",
|
||||
"Joel",
|
||||
"LegitimatelyCool1",
|
||||
"OxMzimzy",
|
||||
"RTHOne",
|
||||
"Egophobic",
|
||||
"djmrFunnyMan",
|
||||
"5oliloguy",
|
||||
"cfsolver",
|
||||
"nvm",
|
||||
"Supbro",
|
||||
"Mischa",
|
||||
"WALMART NINJA",
|
||||
"Magico",
|
||||
"sidious",
|
||||
"Bruny",
|
||||
"Goofer",
|
||||
"Backn",
|
||||
"EyeSeeEm",
|
||||
"TrionX",
|
||||
"Theodora",
|
||||
"platz1de",
|
||||
"Maths Empire",
|
||||
"Moha",
|
||||
"SyntaxPM",
|
||||
"theskeleton4393",
|
||||
"juliosilvaqwerty5",
|
||||
"NewHappyRabbit",
|
||||
"Moki",
|
||||
"Xaelor",
|
||||
"NiclasWK",
|
||||
"cldprv",
|
||||
"r3ms",
|
||||
"Tanepro193",
|
||||
"gx21",
|
||||
"toldinsound",
|
||||
"jacks0n",
|
||||
"floriankilian",
|
||||
"Fibig",
|
||||
"Texxter",
|
||||
"pantelispantelidis",
|
||||
"ap ms",
|
||||
"frappa10",
|
||||
"Lollosean",
|
||||
"daimyo panda2",
|
||||
"gafunuko",
|
||||
"Jinyoon",
|
||||
"Perdiccas",
|
||||
"zibi",
|
||||
"RinkyDinky",
|
||||
"Rulfam",
|
||||
"Nobody",
|
||||
"Vekser",
|
||||
"extraextra",
|
||||
"MotivatedMonkey",
|
||||
"6uzm4n",
|
||||
"theangel2",
|
||||
"Keevee",
|
||||
"Makonede",
|
||||
"grassified",
|
||||
"Zjefken",
|
||||
"Summers Nick",
|
||||
"Marvin",
|
||||
"EagleEye",
|
||||
"Shahiid",
|
||||
"INGSOC",
|
||||
"SIG",
|
||||
"Bobo",
|
||||
"seekerreturns",
|
||||
"SlyTy",
|
||||
"Leo 21",
|
||||
"FX",
|
||||
"Calrathan",
|
||||
"AzloD",
|
||||
"SunnyBoyWTF",
|
||||
"BeGj",
|
||||
"tnhnblgl",
|
||||
"BrunoJurkovic",
|
||||
"q8gazy",
|
||||
"Kipstz",
|
||||
"aqw42",
|
||||
"TylerHavanan",
|
||||
"KerodK",
|
||||
"ghisloufou",
|
||||
"dxtron",
|
||||
"Sii",
|
||||
];
|
||||
|
||||
@@ -101,6 +101,8 @@ export enum GameMapType {
|
||||
Achiran = "Achiran",
|
||||
BaikalNukeWars = "Baikal (Nuke Wars)",
|
||||
FourIslands = "Four Islands",
|
||||
GulfOfStLawrence = "Gulf of St. Lawrence",
|
||||
Lisbon = "Lisbon",
|
||||
}
|
||||
|
||||
export type GameMapName = keyof typeof GameMapType;
|
||||
@@ -134,6 +136,8 @@ export const mapCategories: Record<string, GameMapType[]> = {
|
||||
GameMapType.Italia,
|
||||
GameMapType.Japan,
|
||||
GameMapType.Montreal,
|
||||
GameMapType.GulfOfStLawrence,
|
||||
GameMapType.Lisbon,
|
||||
],
|
||||
fantasy: [
|
||||
GameMapType.Pangaea,
|
||||
|
||||
@@ -213,7 +213,9 @@ export class PlayerView {
|
||||
.theme()
|
||||
.borderColor(defaultTerritoryColor);
|
||||
|
||||
const pattern = this.cosmetics.pattern;
|
||||
const pattern = userSettings.territoryPatterns()
|
||||
? this.cosmetics.pattern
|
||||
: undefined;
|
||||
if (pattern) {
|
||||
pattern.colorPalette ??= {
|
||||
name: "",
|
||||
@@ -225,7 +227,7 @@ export class PlayerView {
|
||||
if (this.team() === null) {
|
||||
this._territoryColor = colord(
|
||||
this.cosmetics.color?.color ??
|
||||
this.cosmetics.pattern?.colorPalette?.primaryColor ??
|
||||
pattern?.colorPalette?.primaryColor ??
|
||||
defaultTerritoryColor.toHex(),
|
||||
);
|
||||
} else {
|
||||
@@ -254,9 +256,9 @@ export class PlayerView {
|
||||
.defendedBorderColors(this._borderColor);
|
||||
|
||||
this.decoder =
|
||||
this.cosmetics.pattern === undefined
|
||||
pattern === undefined
|
||||
? undefined
|
||||
: new PatternDecoder(this.cosmetics.pattern, base64url.decode);
|
||||
: new PatternDecoder(pattern, base64url.decode);
|
||||
}
|
||||
|
||||
territoryColor(tile?: TileRef): Colord {
|
||||
@@ -385,10 +387,15 @@ export class PlayerView {
|
||||
|
||||
totalUnitLevels(type: UnitType): number {
|
||||
return this.units(type)
|
||||
.filter((unit) => !unit.isUnderConstruction())
|
||||
.map((unit) => unit.level())
|
||||
.reduce((a, b) => a + b, 0);
|
||||
}
|
||||
|
||||
isMe(): boolean {
|
||||
return this.smallID() === this.game.myPlayer()?.smallID();
|
||||
}
|
||||
|
||||
isAlliedWith(other: PlayerView): boolean {
|
||||
return this.data.allies.some((n) => other.smallID() === n);
|
||||
}
|
||||
|
||||
@@ -399,7 +399,7 @@ export class PlayerImpl implements Player {
|
||||
if (this.isDisconnected() || other.isDisconnected()) {
|
||||
// Disconnected players are marked as not-friendly even if they are allies,
|
||||
// so we need to return early if either player is disconnected.
|
||||
// Otherise we could end up sending an alliance request to someone
|
||||
// Otherwise we could end up sending an alliance request to someone
|
||||
// we are already allied with.
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ import { PlayerInfo, PlayerType, Team } from "./Game";
|
||||
export function assignTeams(
|
||||
players: PlayerInfo[],
|
||||
teams: Team[],
|
||||
maxTeamSize: number = getMaxTeamSize(players.length, teams.length),
|
||||
): Map<PlayerInfo, Team | "kicked"> {
|
||||
const result = new Map<PlayerInfo, Team | "kicked">();
|
||||
const teamPlayerCount = new Map<Team, number>();
|
||||
@@ -25,8 +26,6 @@ export function assignTeams(
|
||||
}
|
||||
}
|
||||
|
||||
const maxTeamSize = Math.ceil(players.length / teams.length);
|
||||
|
||||
// Sort clans by size (largest first)
|
||||
const sortedClans = Array.from(clanGroups.entries()).sort(
|
||||
(a, b) => b[1].length - a[1].length,
|
||||
@@ -87,3 +86,19 @@ export function assignTeams(
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
export function assignTeamsLobbyPreview(
|
||||
players: PlayerInfo[],
|
||||
teams: Team[],
|
||||
nationCount: number,
|
||||
): Map<PlayerInfo, Team | "kicked"> {
|
||||
const maxTeamSize = getMaxTeamSize(
|
||||
players.length + nationCount,
|
||||
teams.length,
|
||||
);
|
||||
return assignTeams(players, teams, maxTeamSize);
|
||||
}
|
||||
|
||||
export function getMaxTeamSize(numPlayers: number, numTeams: number): number {
|
||||
return Math.ceil(numPlayers / numTeams);
|
||||
}
|
||||
|
||||
@@ -75,6 +75,7 @@ export class UnitImpl implements Unit {
|
||||
case UnitType.DefensePost:
|
||||
case UnitType.SAMLauncher:
|
||||
case UnitType.City:
|
||||
case UnitType.Factory:
|
||||
this.mg.stats().unitBuild(_owner, this._type);
|
||||
}
|
||||
}
|
||||
@@ -193,6 +194,7 @@ export class UnitImpl implements Unit {
|
||||
case UnitType.DefensePost:
|
||||
case UnitType.SAMLauncher:
|
||||
case UnitType.City:
|
||||
case UnitType.Factory:
|
||||
this.mg.stats().unitCapture(newOwner, this._type);
|
||||
this.mg.stats().unitLose(this._owner, this._type);
|
||||
break;
|
||||
|
||||
@@ -75,7 +75,7 @@ export class UserSettings {
|
||||
|
||||
focusLocked() {
|
||||
return false;
|
||||
// TODO: renable when performance issues are fixed.
|
||||
// TODO: re-enable when performance issues are fixed.
|
||||
this.get("settings.focusLocked", true);
|
||||
}
|
||||
|
||||
|
||||
@@ -104,7 +104,7 @@ function fixExtremes(upscaled: Cell[], cellDst: Cell, cellSrc?: Cell): Cell[] {
|
||||
if (cellSrc !== undefined) {
|
||||
const srcIndex = findCell(upscaled, cellSrc);
|
||||
if (srcIndex === -1) {
|
||||
// didnt find the start tile in the path
|
||||
// didn't find the start tile in the path
|
||||
upscaled.unshift(cellSrc);
|
||||
} else if (srcIndex !== 0) {
|
||||
// found start tile but not at the start
|
||||
@@ -115,7 +115,7 @@ function fixExtremes(upscaled: Cell[], cellDst: Cell, cellSrc?: Cell): Cell[] {
|
||||
|
||||
const dstIndex = findCell(upscaled, cellDst);
|
||||
if (dstIndex === -1) {
|
||||
// didnt find the dst tile in the path
|
||||
// didn't find the dst tile in the path
|
||||
upscaled.push(cellDst);
|
||||
} else if (dstIndex !== upscaled.length - 1) {
|
||||
// found dst tile but not at the end
|
||||
|
||||
@@ -54,7 +54,7 @@ export function isProfaneUsername(username: string): boolean {
|
||||
*
|
||||
* Removing bad clan tags won't hurt existing clans nor cause desyncs:
|
||||
* - full name including clan tag was overwritten in the past, if any part of name was bad
|
||||
* - only each seperate local player name with a profane clan tag will remain, no clan team assignment
|
||||
* - only each separate local player name with a profane clan tag will remain, no clan team assignment
|
||||
*
|
||||
* Examples:
|
||||
* - "GoodName" -> "GoodName"
|
||||
|
||||
@@ -18,7 +18,8 @@ export class Client {
|
||||
public readonly flares: string[] | undefined,
|
||||
public readonly ip: string,
|
||||
public readonly username: string,
|
||||
public readonly ws: WebSocket,
|
||||
public ws: WebSocket,
|
||||
public readonly cosmetics: PlayerCosmetics | undefined,
|
||||
public readonly isRejoin: boolean = false,
|
||||
) {}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { Logger } from "winston";
|
||||
import WebSocket from "ws";
|
||||
import { ServerConfig } from "../core/configuration/Config";
|
||||
import {
|
||||
Difficulty,
|
||||
@@ -7,7 +8,7 @@ import {
|
||||
GameMode,
|
||||
GameType,
|
||||
} from "../core/game/Game";
|
||||
import { GameConfig, GameID } from "../core/Schemas";
|
||||
import { ClientRejoinMessage, GameConfig, GameID } from "../core/Schemas";
|
||||
import { Client } from "./Client";
|
||||
import { GamePhase, GameServer } from "./GameServer";
|
||||
|
||||
@@ -25,10 +26,23 @@ export class GameManager {
|
||||
return this.games.get(id) ?? null;
|
||||
}
|
||||
|
||||
addClient(client: Client, gameID: GameID, lastTurn: number): boolean {
|
||||
joinClient(client: Client, gameID: GameID): boolean {
|
||||
const game = this.games.get(gameID);
|
||||
if (game) {
|
||||
game.addClient(client, lastTurn);
|
||||
game.joinClient(client);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
rejoinClient(
|
||||
ws: WebSocket,
|
||||
persistentID: string,
|
||||
msg: ClientRejoinMessage,
|
||||
): boolean {
|
||||
const game = this.games.get(msg.gameID);
|
||||
if (game) {
|
||||
game.rejoinClient(ws, persistentID, msg);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
+90
-32
@@ -7,6 +7,7 @@ import { GameType } from "../core/game/Game";
|
||||
import {
|
||||
ClientID,
|
||||
ClientMessageSchema,
|
||||
ClientRejoinMessage,
|
||||
ClientSendWinnerMessage,
|
||||
GameConfig,
|
||||
GameInfo,
|
||||
@@ -129,7 +130,7 @@ export class GameServer {
|
||||
}
|
||||
}
|
||||
|
||||
public addClient(client: Client, lastTurn: number) {
|
||||
public joinClient(client: Client) {
|
||||
this.websockets.add(client.ws);
|
||||
if (this.kickedClients.has(client.clientID)) {
|
||||
this.log.warn(`cannot add client, already kicked`, {
|
||||
@@ -137,6 +138,31 @@ export class GameServer {
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.allClients.has(client.clientID)) {
|
||||
this.log.warn("cannot add client, already in game", {
|
||||
clientID: client.clientID,
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (
|
||||
this.gameConfig.maxPlayers &&
|
||||
this.activeClients.length >= this.gameConfig.maxPlayers
|
||||
) {
|
||||
this.log.warn(`cannot add client, game full`, {
|
||||
clientID: client.clientID,
|
||||
});
|
||||
|
||||
client.ws.send(
|
||||
JSON.stringify({
|
||||
type: "error",
|
||||
error: "full-lobby",
|
||||
} satisfies ServerErrorMessage),
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
// Log when lobby creator joins private game
|
||||
if (client.clientID === this.lobbyCreatorID) {
|
||||
this.log.info("Lobby creator joined", {
|
||||
@@ -144,11 +170,10 @@ export class GameServer {
|
||||
creatorID: this.lobbyCreatorID,
|
||||
});
|
||||
}
|
||||
this.log.info("client (re)joining game", {
|
||||
this.log.info("client joining game", {
|
||||
clientID: client.clientID,
|
||||
persistentID: client.persistentID,
|
||||
clientIP: ipAnonymize(client.ip),
|
||||
isRejoin: lastTurn > 0,
|
||||
});
|
||||
|
||||
if (
|
||||
@@ -185,36 +210,67 @@ export class GameServer {
|
||||
}
|
||||
}
|
||||
|
||||
// Remove stale client if this is a reconnect
|
||||
const existing = this.activeClients.find(
|
||||
(c) => c.clientID === client.clientID,
|
||||
);
|
||||
if (existing !== undefined) {
|
||||
if (client.persistentID !== existing.persistentID) {
|
||||
this.log.error("persistent ids do not match", {
|
||||
clientID: client.clientID,
|
||||
clientIP: ipAnonymize(client.ip),
|
||||
clientPersistentID: client.persistentID,
|
||||
existingIP: ipAnonymize(existing.ip),
|
||||
existingPersistentID: existing.persistentID,
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
client.lastPing = existing.lastPing;
|
||||
client.reportedWinner = existing.reportedWinner;
|
||||
|
||||
this.activeClients = this.activeClients.filter((c) => c !== existing);
|
||||
}
|
||||
|
||||
// Client connection accepted
|
||||
this.activeClients.push(client);
|
||||
client.lastPing = Date.now();
|
||||
|
||||
this.markClientDisconnected(client.clientID, false);
|
||||
|
||||
this.allClients.set(client.clientID, client);
|
||||
this.addListeners(client);
|
||||
|
||||
// In case a client joined the game late and missed the start message.
|
||||
if (this._hasStarted) {
|
||||
this.sendStartGameMsg(client.ws, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public rejoinClient(
|
||||
ws: WebSocket,
|
||||
persistentID: string,
|
||||
msg: ClientRejoinMessage,
|
||||
): void {
|
||||
this.websockets.add(ws);
|
||||
|
||||
if (this.kickedClients.has(msg.clientID)) {
|
||||
this.log.warn("cannot rejoin client, client has been kicked", {
|
||||
clientID: msg.clientID,
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
const client = this.allClients.get(msg.clientID);
|
||||
if (!client) {
|
||||
this.log.warn("cannot rejoin client, existing client not found", {
|
||||
clientID: msg.clientID,
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (client.persistentID !== persistentID) {
|
||||
this.log.error("persistent ids do not match", {
|
||||
clientID: msg.clientID,
|
||||
clientPersistentID: persistentID,
|
||||
existingIP: ipAnonymize(client.ip),
|
||||
existingPersistentID: client.persistentID,
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
this.activeClients = this.activeClients.filter(
|
||||
(c) => c.clientID !== msg.clientID,
|
||||
);
|
||||
this.activeClients.push(client);
|
||||
client.lastPing = Date.now();
|
||||
this.markClientDisconnected(msg.clientID, false);
|
||||
|
||||
client.ws = ws;
|
||||
this.addListeners(client);
|
||||
|
||||
if (this._hasStarted) {
|
||||
this.sendStartGameMsg(client.ws, msg.lastTurn);
|
||||
}
|
||||
}
|
||||
|
||||
private addListeners(client: Client) {
|
||||
client.ws.removeAllListeners("message");
|
||||
client.ws.on("message", async (message: string) => {
|
||||
try {
|
||||
@@ -236,6 +292,13 @@ export class GameServer {
|
||||
}
|
||||
const clientMsg = parsed.data;
|
||||
switch (clientMsg.type) {
|
||||
case "rejoin": {
|
||||
// Client is already connected, no auth required, send start game message if game has started
|
||||
if (this._hasStarted) {
|
||||
this.sendStartGameMsg(client.ws, clientMsg.lastTurn);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "intent": {
|
||||
if (clientMsg.intent.clientID !== client.clientID) {
|
||||
this.log.warn(
|
||||
@@ -333,11 +396,6 @@ export class GameServer {
|
||||
client.ws.close(1002, "WS_ERR_UNEXPECTED_RSV_1");
|
||||
}
|
||||
});
|
||||
|
||||
// In case a client joined the game late and missed the start message.
|
||||
if (this._hasStarted) {
|
||||
this.sendStartGameMsg(client.ws, lastTurn);
|
||||
}
|
||||
}
|
||||
|
||||
public numClients(): number {
|
||||
|
||||
@@ -37,10 +37,12 @@ const frequency: Partial<Record<GameMapName, number>> = {
|
||||
FalklandIslands: 4,
|
||||
FaroeIslands: 4,
|
||||
GatewayToTheAtlantic: 5,
|
||||
GulfOfStLawrence: 4,
|
||||
Halkidiki: 4,
|
||||
Iceland: 4,
|
||||
Italia: 6,
|
||||
Japan: 6,
|
||||
Lisbon: 4,
|
||||
Mars: 3,
|
||||
Mena: 6,
|
||||
Montreal: 6,
|
||||
@@ -67,7 +69,6 @@ const TEAM_COUNTS = [
|
||||
Duos,
|
||||
Trios,
|
||||
Quads,
|
||||
HumansVsNations,
|
||||
] as const satisfies TeamCountConfig[];
|
||||
|
||||
export class MapPlaylist {
|
||||
|
||||
@@ -6,9 +6,9 @@ import { Cloudflare, TunnelConfig } from "./Cloudflare";
|
||||
import { startMaster } from "./Master";
|
||||
import { startWorker } from "./Worker";
|
||||
|
||||
const config = getServerConfigFromServer();
|
||||
|
||||
// Load environment variables before we read configuration values derived from them.
|
||||
dotenv.config();
|
||||
const config = getServerConfigFromServer();
|
||||
|
||||
// Main entry point of the application
|
||||
async function main() {
|
||||
|
||||
@@ -0,0 +1,73 @@
|
||||
export async function verifyTurnstileToken(
|
||||
ip: string,
|
||||
turnstileToken: string | null,
|
||||
turnstileSecret: string,
|
||||
): Promise<
|
||||
| { status: "approved" }
|
||||
| { status: "rejected"; reason: string }
|
||||
| { status: "error"; reason: string }
|
||||
> {
|
||||
if (!turnstileToken) {
|
||||
return { status: "rejected", reason: "No turnstile token provided" };
|
||||
}
|
||||
|
||||
try {
|
||||
const controller = new AbortController();
|
||||
const timeoutId = setTimeout(() => controller.abort(), 3000);
|
||||
|
||||
const response = await fetch(
|
||||
"https://challenges.cloudflare.com/turnstile/v0/siteverify",
|
||||
{
|
||||
method: "POST",
|
||||
headers: {
|
||||
"Content-Type": "application/json",
|
||||
},
|
||||
body: JSON.stringify({
|
||||
secret: turnstileSecret,
|
||||
response: turnstileToken,
|
||||
remoteip: ip,
|
||||
}),
|
||||
signal: controller.signal,
|
||||
},
|
||||
);
|
||||
|
||||
clearTimeout(timeoutId);
|
||||
|
||||
if (!response.ok) {
|
||||
return {
|
||||
status: "error",
|
||||
reason: `Turnstile API returned ${response.status}`,
|
||||
};
|
||||
}
|
||||
|
||||
const result = (await response.json()) as {
|
||||
success: boolean;
|
||||
challenge_ts?: string;
|
||||
hostname?: string;
|
||||
"error-codes"?: string[];
|
||||
action?: string;
|
||||
cdata?: string;
|
||||
};
|
||||
|
||||
if (!result.success) {
|
||||
const codes = result["error-codes"]?.join(", ") ?? "unknown";
|
||||
return {
|
||||
status: "rejected",
|
||||
reason: `Turnstile token validation failed: ${codes}`,
|
||||
};
|
||||
}
|
||||
|
||||
return { status: "approved" };
|
||||
} catch (e) {
|
||||
if (e instanceof Error && e.name === "AbortError") {
|
||||
return {
|
||||
status: "error",
|
||||
reason: "Turnstile token validation timed out after 3 seconds",
|
||||
};
|
||||
}
|
||||
return {
|
||||
status: "error",
|
||||
reason: `Turnstile token validation failed, ${e}`,
|
||||
};
|
||||
}
|
||||
}
|
||||
+46
-6
@@ -24,8 +24,10 @@ import { GameManager } from "./GameManager";
|
||||
import { getUserMe, verifyClientToken } from "./jwt";
|
||||
import { logger } from "./Logger";
|
||||
|
||||
import { GameEnv } from "../core/configuration/Config";
|
||||
import { MapPlaylist } from "./MapPlaylist";
|
||||
import { PrivilegeRefresher } from "./PrivilegeRefresher";
|
||||
import { verifyTurnstileToken } from "./Turnstile";
|
||||
import { initWorkerMetrics } from "./WorkerMetrics";
|
||||
|
||||
const config = getServerConfigFromServer();
|
||||
@@ -317,7 +319,7 @@ export async function startWorker() {
|
||||
if (clientMsg.type === "ping") {
|
||||
// Ignore ping
|
||||
return;
|
||||
} else if (clientMsg.type !== "join") {
|
||||
} else if (clientMsg.type !== "join" && clientMsg.type !== "rejoin") {
|
||||
log.warn(
|
||||
`Invalid message before join: ${JSON.stringify(clientMsg, replacer)}`,
|
||||
);
|
||||
@@ -342,6 +344,23 @@ export async function startWorker() {
|
||||
}
|
||||
const { persistentId, claims } = result;
|
||||
|
||||
if (clientMsg.type === "rejoin") {
|
||||
log.info("rejoining game", {
|
||||
gameID: clientMsg.gameID,
|
||||
clientID: clientMsg.clientID,
|
||||
persistentID: persistentId,
|
||||
});
|
||||
const wasFound = gm.rejoinClient(ws, persistentId, clientMsg);
|
||||
|
||||
if (!wasFound) {
|
||||
log.warn(
|
||||
`game ${clientMsg.gameID} not found on worker ${workerId}`,
|
||||
);
|
||||
ws.close(1002, "Game not found");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
let roles: string[] | undefined;
|
||||
let flares: string[] | undefined;
|
||||
|
||||
@@ -389,6 +408,31 @@ export async function startWorker() {
|
||||
return;
|
||||
}
|
||||
|
||||
if (config.env() !== GameEnv.Dev) {
|
||||
const turnstileResult = await verifyTurnstileToken(
|
||||
ip,
|
||||
clientMsg.turnstileToken,
|
||||
config.turnstileSecretKey(),
|
||||
);
|
||||
switch (turnstileResult.status) {
|
||||
case "approved":
|
||||
break;
|
||||
case "rejected":
|
||||
log.warn("Unauthorized: Turnstile token rejected", {
|
||||
clientID: clientMsg.clientID,
|
||||
reason: turnstileResult.reason,
|
||||
});
|
||||
ws.close(1002, "Unauthorized");
|
||||
return;
|
||||
case "error":
|
||||
// Fail open, allow the client to join.
|
||||
log.error("Turnstile token error", {
|
||||
clientID: clientMsg.clientID,
|
||||
reason: turnstileResult.reason,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Create client and add to game
|
||||
const client = new Client(
|
||||
clientMsg.clientID,
|
||||
@@ -402,11 +446,7 @@ export async function startWorker() {
|
||||
cosmeticResult.cosmetics,
|
||||
);
|
||||
|
||||
const wasFound = gm.addClient(
|
||||
client,
|
||||
clientMsg.gameID,
|
||||
clientMsg.lastTurn,
|
||||
);
|
||||
const wasFound = gm.joinClient(client, clientMsg.gameID);
|
||||
|
||||
if (!wasFound) {
|
||||
log.info(`game ${clientMsg.gameID} not found on worker ${workerId}`);
|
||||
|
||||
Reference in New Issue
Block a user