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2661 PR 3/3 Warship Manual Override, Aggro Override, and Heal-at-Port Command (#3501)
Part of [#2661](https://github.com/openfrontio/OpenFrontIO/issues/2661) (split into 3 PRs so they are not too large..) ## Description: Part 3/3 of [#2661](https://github.com/openfrontio/OpenFrontIO/issues/2661). This PR adds the retreat control and override behavior for warships: - Manual override: moving a warship manually cancels retreat and suppresses auto-retreat for 5 seconds - Aggro override: a retreating warship will aggro a nearby enemy transport or warship before continuing retreat - Heal-at-port command for sending a warship to a friendly port manually - Friendly-port validation for HealAtPortExecution - Regression tests for manual override, aggro override, and heal-at-port behavior ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: zixer._ --------- Co-authored-by: iamlewis <lewismmmm@gmail.com> Co-authored-by: evanpelle <evanpelle@gmail.com>
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@@ -10,9 +10,11 @@ export class UpgradeStructureExecution implements Execution {
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) {}
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init(mg: Game, ticks: number): void {
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this.structure = this.player
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.units()
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.find((unit) => unit.id() === this.unitId);
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this.structure = mg.unit(this.unitId);
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if (this.structure && this.structure.owner() !== this.player) {
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console.warn(`structure not owned by player`);
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this.structure = undefined;
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}
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if (this.structure === undefined) {
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console.warn(`structure is undefined`);
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