diff --git a/resources/lang/en.json b/resources/lang/en.json index c1a028f0f..c2e03cedc 100644 --- a/resources/lang/en.json +++ b/resources/lang/en.json @@ -743,9 +743,7 @@ }, "heads_up_message": { "choose_spawn": "Choose a starting location", - "random_spawn": "Random spawn is enabled. Selecting starting location for you..." - }, - "pause": { + "random_spawn": "Random spawn is enabled. Selecting starting location for you...", "singleplayer_game_paused": "Game paused", "multiplayer_game_paused": "Game paused by Lobby Creator" }, diff --git a/src/client/graphics/layers/HeadsUpMessage.ts b/src/client/graphics/layers/HeadsUpMessage.ts index d9c224bea..5d889dff2 100644 --- a/src/client/graphics/layers/HeadsUpMessage.ts +++ b/src/client/graphics/layers/HeadsUpMessage.ts @@ -39,9 +39,9 @@ export class HeadsUpMessage extends LitElement implements Layer { private getMessage(): string { if (this.isPaused) { if (this.game.config().gameConfig().gameType === GameType.Singleplayer) { - return translateText("pause.singleplayer_game_paused"); + return translateText("heads_up_message.singleplayer_game_paused"); } else { - return translateText("pause.multiplayer_game_paused"); + return translateText("heads_up_message.multiplayer_game_paused"); } } return this.game.config().isRandomSpawn()