mirror of
https://github.com/openfrontio/OpenFrontIO.git
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Enable strictNullChecks, eqeqeq (#436)
## Description: Improve type safety and runtime correctness by: 1. Enabling TypeScript's [strictNullChecks](https://www.typescriptlang.org/tsconfig/#strictNullChecks) compiler option. 2. Replacing all loose equality operators (`==` and `!=`) with strict equality operators (`===` and `!==`). 3. Cleaning up of type declarations, null handling logic, and equality expressions throughout the project. Currently, the code allows implicit assumptions that `null` and `undefined` are interchangeable, and relies on type-coercing equality checks that can introduce subtle bugs. These practices make it difficult to reason about when values may be absent and hinder the effectiveness of static analysis. Migrating to strict null checks and enforcing strict equality comparisons will clarify intent, reduce bugs, and make the codebase safer and easier to maintain. Fixes #466 ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors --------- Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com> Co-authored-by: evanpelle <openfrontio@gmail.com>
This commit is contained in:
+36
-36
@@ -42,13 +42,13 @@ export class GameServer {
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// Used for record record keeping
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private allClients: Map<ClientID, Client> = new Map();
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private _hasStarted = false;
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private _startTime: number = null;
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private _startTime: number | null = null;
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private endTurnIntervalID;
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private lastPingUpdate = 0;
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private winner: ClientSendWinnerMessage = null;
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private winner: ClientSendWinnerMessage | null = null;
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// This field is currently only filled at victory
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private allPlayersStats: AllPlayersStats = {};
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@@ -70,37 +70,37 @@ export class GameServer {
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this.log = log_.child({ gameID: id });
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}
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public updateGameConfig(gameConfig: GameConfig): void {
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if (gameConfig.gameMap != null) {
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public updateGameConfig(gameConfig: Partial<GameConfig>): void {
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if (gameConfig.gameMap !== undefined) {
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this.gameConfig.gameMap = gameConfig.gameMap;
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}
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if (gameConfig.difficulty != null) {
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if (gameConfig.difficulty !== undefined) {
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this.gameConfig.difficulty = gameConfig.difficulty;
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}
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if (gameConfig.disableNPCs != null) {
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if (gameConfig.disableNPCs !== undefined) {
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this.gameConfig.disableNPCs = gameConfig.disableNPCs;
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}
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if (gameConfig.bots != null) {
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if (gameConfig.bots !== undefined) {
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this.gameConfig.bots = gameConfig.bots;
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}
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if (gameConfig.infiniteGold != null) {
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if (gameConfig.infiniteGold !== undefined) {
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this.gameConfig.infiniteGold = gameConfig.infiniteGold;
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}
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if (gameConfig.infiniteTroops != null) {
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if (gameConfig.infiniteTroops !== undefined) {
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this.gameConfig.infiniteTroops = gameConfig.infiniteTroops;
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}
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if (gameConfig.instantBuild != null) {
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if (gameConfig.instantBuild !== undefined) {
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this.gameConfig.instantBuild = gameConfig.instantBuild;
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}
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if (gameConfig.gameMode != null) {
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if (gameConfig.gameMode !== undefined) {
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this.gameConfig.gameMode = gameConfig.gameMode;
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}
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if (gameConfig.disabledUnits != null) {
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if (gameConfig.disabledUnits !== undefined) {
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this.gameConfig.disabledUnits = gameConfig.disabledUnits;
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}
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if (gameConfig.playerTeams != null) {
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if (gameConfig.playerTeams !== undefined) {
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this.gameConfig.playerTeams = gameConfig.playerTeams;
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}
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}
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@@ -120,9 +120,9 @@ export class GameServer {
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});
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if (
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this.gameConfig.gameType == GameType.Public &&
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this.gameConfig.gameType === GameType.Public &&
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this.activeClients.filter(
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(c) => c.ip == client.ip && c.clientID != client.clientID,
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(c) => c.ip === client.ip && c.clientID !== client.clientID,
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).length >= 3
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) {
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this.log.warn("cannot add client, already have 3 ips", {
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@@ -134,9 +134,9 @@ export class GameServer {
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// Remove stale client if this is a reconnect
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const existing = this.activeClients.find(
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(c) => c.clientID == client.clientID,
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(c) => c.clientID === client.clientID,
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);
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if (existing != null) {
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if (existing !== undefined) {
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if (client.persistentID !== existing.persistentID) {
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this.log.error("persistent ids do not match", {
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clientID: client.clientID,
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@@ -149,7 +149,7 @@ export class GameServer {
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}
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existing.ws.removeAllListeners("message");
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this.activeClients = this.activeClients.filter(
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(c) => c.clientID != client.clientID,
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(c) => c.clientID !== client.clientID,
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);
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}
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this.activeClients.push(client);
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@@ -161,14 +161,14 @@ export class GameServer {
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"message",
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gatekeeper.wsHandler(client.ip, async (message: string) => {
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try {
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let clientMsg: ClientMessage = null;
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let clientMsg: ClientMessage | null = null;
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try {
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clientMsg = ClientMessageSchema.parse(JSON.parse(message));
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} catch (error) {
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throw Error(`error parsing schema for ${ipAnonymize(client.ip)}`);
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}
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if (clientMsg.type == "intent") {
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if (clientMsg.intent.clientID != client.clientID) {
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if (clientMsg.type === "intent") {
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if (clientMsg.intent.clientID !== client.clientID) {
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this.log.warn(
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`client id mismatch, client: ${client.clientID}, intent: ${clientMsg.intent.clientID}`,
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);
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@@ -176,14 +176,14 @@ export class GameServer {
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}
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this.addIntent(clientMsg.intent);
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}
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if (clientMsg.type == "ping") {
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if (clientMsg.type === "ping") {
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this.lastPingUpdate = Date.now();
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client.lastPing = Date.now();
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}
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if (clientMsg.type == "hash") {
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if (clientMsg.type === "hash") {
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client.hashes.set(clientMsg.turnNumber, clientMsg.hash);
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}
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if (clientMsg.type == "winner") {
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if (clientMsg.type === "winner") {
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this.winner = clientMsg;
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this.allPlayersStats = clientMsg.allPlayersStats;
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}
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@@ -203,7 +203,7 @@ export class GameServer {
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persistentID: client.persistentID,
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});
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this.activeClients = this.activeClients.filter(
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(c) => c.clientID != client.clientID,
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(c) => c.clientID !== client.clientID,
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);
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});
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client.ws.on("error", (error: Error) => {
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@@ -223,7 +223,7 @@ export class GameServer {
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}
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public startTime(): number {
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if (this._startTime > 0) {
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if (this._startTime !== null && this._startTime > 0) {
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return this._startTime;
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} else {
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//game hasn't started yet, only works for public games
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@@ -382,10 +382,10 @@ export class GameServer {
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this.gameStartInfo,
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playerRecords,
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this.turns,
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this._startTime,
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this._startTime ?? 0,
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Date.now(),
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this.winner?.winner,
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this.winner?.winnerType,
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this.winner?.winner ?? null,
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this.winner?.winnerType ?? null,
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this.allPlayersStats,
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),
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);
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@@ -421,7 +421,7 @@ export class GameServer {
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phase(): GamePhase {
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const now = Date.now();
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const alive = [];
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const alive: Client[] = [];
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for (const client of this.activeClients) {
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if (now - client.lastPing > 60_000) {
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this.log.info("no pings received, terminating connection", {
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@@ -444,9 +444,9 @@ export class GameServer {
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}
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const noRecentPings = now > this.lastPingUpdate + 20 * 1000;
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const noActive = this.activeClients.length == 0;
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const noActive = this.activeClients.length === 0;
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if (this.gameConfig.gameType != GameType.Public) {
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if (this.gameConfig.gameType !== GameType.Public) {
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if (this._hasStarted) {
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if (noActive && noRecentPings) {
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this.log.info("private game complete", {
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@@ -464,7 +464,7 @@ export class GameServer {
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const msSinceCreation = now - this.createdAt;
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const lessThanLifetime = msSinceCreation < this.config.gameCreationRate();
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const notEnoughPlayers =
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this.gameConfig.gameType == GameType.Public &&
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this.gameConfig.gameType === GameType.Public &&
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this.gameConfig.maxPlayers &&
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this.activeClients.length < this.gameConfig.maxPlayers;
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if (lessThanLifetime && notEnoughPlayers) {
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@@ -498,7 +498,7 @@ export class GameServer {
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}
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public isPublic(): boolean {
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return this.gameConfig.gameType == GameType.Public;
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return this.gameConfig.gameType === GameType.Public;
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}
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public kickClient(clientID: ClientID): void {
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@@ -530,7 +530,7 @@ export class GameServer {
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if (this.activeClients.length <= 1) {
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return;
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}
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if (this.turns.length % 10 != 0 || this.turns.length < 10) {
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if (this.turns.length % 10 !== 0 || this.turns.length < 10) {
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// Check hashes every 10 turns
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return;
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}
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@@ -540,7 +540,7 @@ export class GameServer {
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const { mostCommonHash, outOfSyncClients } =
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this.findOutOfSyncClients(lastHashTurn);
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if (outOfSyncClients.length == 0) {
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if (outOfSyncClients.length === 0) {
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this.turns[lastHashTurn].hash = mostCommonHash;
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return;
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}
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