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growth determined by manpower reserves
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@@ -159,7 +159,6 @@ export class AttackExecution implements Execution {
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this.troops -= attackerTroopLoss
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if (this.target.isPlayer()) {
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this.target.removeTroops(defenderTroopLoss)
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this.target.removeManpower(defenderTroopLoss)
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}
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this._owner.conquer(tileToConquer)
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this.checkDefenderDead()
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