refactor: have players store attacks

This commit is contained in:
Evan
2025-02-11 10:16:08 -08:00
parent 81a83706c7
commit 6f02bd250e
4 changed files with 142 additions and 51 deletions
+49
View File
@@ -0,0 +1,49 @@
import { Attack, Player, TerraNullius } from "./Game";
import { TileRef } from "./GameMap";
import { PlayerImpl } from "./PlayerImpl";
export class AttackImpl implements Attack {
private _isActive = true;
constructor(
private _target: Player | TerraNullius,
private _attacker: Player,
private _troops: number,
private _sourceTile: TileRef | null
) {}
sourceTile(): TileRef | null {
return this._sourceTile;
}
target(): Player | TerraNullius {
return this._target;
}
attacker(): Player {
return this._attacker;
}
troops(): number {
return this._troops;
}
setTroops(troops: number) {
this._troops = troops;
}
isActive() {
return this._isActive;
}
delete() {
if (this._target.isPlayer()) {
(this._target as PlayerImpl)._incomingAttacks = (
this._target as PlayerImpl
)._incomingAttacks.filter((a) => a != this);
}
(this._attacker as PlayerImpl)._outgoingAttacks = (
this._attacker as PlayerImpl
)._outgoingAttacks.filter((a) => a != this);
this._isActive = false;
}
}
+21 -3
View File
@@ -135,6 +135,17 @@ export interface Execution {
owner(): Player;
}
export interface Attack {
target(): Player | TerraNullius;
attacker(): Player;
troops(): number;
setTroops(troops: number): void;
isActive(): boolean;
delete(): void;
// The tile the attack originated from, mostly used for boat attacks.
sourceTile(): TileRef | null;
}
export interface AllianceRequest {
accept(): void;
reject(): void;
@@ -284,12 +295,21 @@ export interface Player {
canDonate(recipient: Player): boolean;
donate(recipient: Player, troops: number): void;
// Attacking.
canAttack(tile: TileRef): boolean;
createAttack(
target: Player | TerraNullius,
troops: number,
sourceTile: TileRef
): Attack;
outgoingAttacks(): Attack[];
incomingAttacks(): Attack[];
// Misc
executions(): Execution[];
toUpdate(): PlayerUpdate;
playerProfile(): PlayerProfile;
canBoat(tile: TileRef): boolean;
canAttack(tile: TileRef);
}
export interface Game extends GameMap {
@@ -324,8 +344,6 @@ export interface Game extends GameMap {
unitInfo(type: UnitType): UnitInfo;
nearbyDefensePosts(tile: TileRef): Unit[];
// Events & Messages
executions(): Execution[];
addExecution(...exec: Execution[]): void;
displayMessage(
message: string,
+24
View File
@@ -17,6 +17,7 @@ import {
Relation,
EmojiMessage,
PlayerProfile,
Attack,
} from "./Game";
import { PlayerUpdate } from "./GameUpdates";
import { GameUpdateType } from "./GameUpdates";
@@ -37,6 +38,7 @@ import { renderTroops } from "../../client/Utils";
import { TerraNulliusImpl } from "./TerraNulliusImpl";
import { andFN, manhattanDistFN, TileRef } from "./GameMap";
import { Emoji } from "discord.js";
import { AttackImpl } from "./AttackImpl";
interface Target {
tick: Tick;
@@ -75,6 +77,9 @@ export class PlayerImpl implements Player {
private relations = new Map<Player, number>();
public _incomingAttacks: Attack[] = [];
public _outgoingAttacks: Attack[] = [];
constructor(
private mg: GameImpl,
private _smallID: number,
@@ -759,6 +764,25 @@ export class PlayerImpl implements Player {
}
}
createAttack(
target: Player | TerraNullius,
troops: number,
sourceTile: TileRef
): Attack {
const attack = new AttackImpl(target, this, troops, sourceTile);
this._outgoingAttacks.push(attack);
if (target.isPlayer()) {
(target as PlayerImpl)._incomingAttacks.push(attack);
}
return attack;
}
outgoingAttacks(): Attack[] {
return this._outgoingAttacks;
}
incomingAttacks(): Attack[] {
return this._incomingAttacks;
}
public canAttack(tile: TileRef): boolean {
if (
this.mg.hasOwner(tile) &&