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Fixed quick chat text injection (#1144)
https://github.com/openfrontio/OpenFrontIO/issues/1035 Fixes #1035 - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors regression is found: .w. --------- Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com> Co-authored-by: evanpelle <evanpelle@gmail.com>
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committed by
evanpelle
co-authored by
Scott Anderson
evanpelle
parent
d037aba109
commit
6afd45e464
@@ -212,10 +212,20 @@ export class EventsDisplay extends LitElement implements Layer {
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}
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const baseMessage = translateText(`chat.${event.category}.${event.key}`);
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const translatedMessage = baseMessage.replace(
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/\[([^\]]+)\]/g,
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(_, key) => event.variables?.[key] || `[${key}]`,
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);
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let translatedMessage = baseMessage;
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if (event.target) {
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try {
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const targetPlayer = this.game.player(event.target);
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const targetName = targetPlayer?.name() ?? event.target;
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translatedMessage = baseMessage.replace("[P1]", targetName);
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} catch (e) {
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console.warn(
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`Failed to resolve player for target ID '${event.target}'`,
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e,
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);
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return;
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}
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}
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this.addEvent({
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description: translateText(event.isFrom ? "chat.from" : "chat.to", {
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